Tell me that the studio has been significantly improved. I checked it out for the first compo and it was clearly rushed and buggy and didn't even support arrays.
The studio has naturally been improved, and is constantly being worked on, you can read about the latest updates
here .
We are hard at work on getting our next studio version out. to read more about the expected upgrades click
here.
It is mainly due to feedback, first and fore most from our community but also from post's such as yours, that we are able to continue improving the studio, and therefor the accesibility, veriaty of supported devices and porting solutions.
which leads me to
Extract from the
Mo'Minis EULA:
6. Grant of Commercialization Rights to Company. You hereby grant Company full commercialization rights in the Content, on a non-exclusive, perpetual, irrevocable, free of charge (subject to Section 7) fully assignable (including the right to grant the right to third parties) basis, including without limitation the right to use, distribute, reproduce, modify, enhance, create derivatives, digitize, adapt, publish and publicize, translate and transcribe, embody, transmit and broadcast, publicly perform and publicly display the Content by itself or through third parties either as free (promotional or ad-supported) or paid-for content, or to incorporate Content into other works in any format or medium now known or later developed (the 'Commercialization Rights'). Notwithstanding the abovementioned, the grant of Commercialization Rights in the Content in connection with the Mobile Applications, or within the Mobile Market shall be on an exclusive, perpetual, irrevocable, free of charge (subject to Section 7) fully assignable (including the right to grant the right to third parties) basis. For the purpose of this section the term 'Mobile Market' shall mean any cellular phones, smart phones, PDAs, hand held computers and any other mobile devices now known or developed in the future. Please be aware that once you create Mobile Applications using the Software, Company has the sole and complete discretion as to its use (including without limitation with respect to its further development, marketing and overall commercialization), and Company may remove it or use it on its web properties (such as, but not limited to: site, widgets, co-branded sites) for other applications and/or on other web properties, services and/or products or any other means in any format or medium now known or later developed by Company and/or its affiliates.Pretty sweet deal. Somebody creates the next Super Mario Brothers or Digger and leaves an impression on the casual gaming world, and Mo'Minis gets perpetual, royalty-free, exclusive rights to it on all mobile platforms, non-exclusive rights on all non-mobile platforms, and they only have to pay the developer $4000 for the privilege. And then only if they declare that person the "winner"; non-winners don't get paid at all, but Mo'Minis still gets perpetual rights to anything the losers create. Deal of the century, from Mo'Minis Ltd's point of view.
I wonder why that little gotcha about Mo'Minis getting complete perpetual royalty-free rights to all entries wasn't mentioned anywhere in the original contest description, or in the contest rules on the website, but was only buried deep in the middle of a giant wall of text in a EULA for "the software".
I'm sure it was just an oversight, and Mo'Minis wasn't trying to hoodwink anyone.
I especially like how paragraph 5 of the EULA has the end user waiving their moral rights over what they create, so that Mo'Minis can freely modify their newly-owned entries without being obligated to get approval from the original author. Classy.
Valid point, that's exactly why we have it on our site, and not at the end of some crooked stairs, leading to a dimly lit basement, in an out of order WC with a sigh "beware of the tiger" on it.
How come we didn't publish it with the post?
Well that, you see, is because it's not really an announcement. The EULA is constant as is our
revenue model, which states that 40% of the game's net revenues go to the developers. Both of the above stand and are relevant to all games distributed by us (regardless to any standing in the contest) within, and more importantly, without the contest and are what drives our developing community forward.
The bottom line is that as a community in which both the company and the developers exist, all sides gain. We get more content, which we can then distribute and adapt to the different targets on one hand, and the developers get a ever improving, developer oriented studio which eliminates the need to specialize in a very narrow field of several mobile devices and by which they can expand their target users and take advantage of our worldwide business collaborations.
I thank you both for the posts, I'll appreciate any further comments or questions you might have.
Cheers,
Tom