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TIGSource ForumsDeveloperDesignThe Neverending Hybrid Game Design Game
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Author Topic: The Neverending Hybrid Game Design Game  (Read 146590 times)
rek
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« Reply #1200 on: December 01, 2014, 10:51:18 AM »

Zelda + Phoenix Wright: Ace Attorney

Defend a notorious vandal/thief from hundreds of charges of pot-smashing, destruction of public property, trespassing, armed robbery, etc, in Hyrule's courthouse.
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The Translocator
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« Reply #1201 on: December 01, 2014, 11:09:15 AM »

Phoenix Wright: Ace Attorney + Tetris


Figure out the exact series of events that led to a specific block pattern being built, and prove it.
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valrus
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« Reply #1202 on: December 01, 2014, 12:29:35 PM »

Tetris + Gears of War

Cover-based shooter where one player is in charge of airdropping blocks onto the battlefield.  However, if a horizontal line of a particular length is completed, it disappears, so an important offensive strategy is eliminating the opponents' cover by completing lines.
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JWK5
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« Reply #1203 on: December 18, 2014, 09:19:50 PM »


Gears of War + Dig Dug
Burrow into the earth and freely carve out tunnels as you root out the entrenched Locust soldiers.

On another note, but somewhat inspired by the "Tetris + Gears of War":

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Cheezmeister
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« Reply #1204 on: December 20, 2014, 11:31:12 PM »

Dig Dug + Rhythm

Dig on the beat. Some tiles may have a different cadence than others.
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valrus
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« Reply #1205 on: December 21, 2014, 01:53:24 PM »

Rhythm + Lemmingslike

Parades of musical notes with legs march mindlessly across the screen, like Lemmings or Chus.  Instead of an "exit", there is an "amplifier", and when notes move past it, the corresponding sound is played.  The goal is to manipulate the environment so that note parades pass through amplifiers in the right combination and rhythm to play a song.

Dig Dug + Rhythm

Dig on the beat. Some tiles may have a different cadence than others.

Would play.
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The Translocator
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« Reply #1206 on: December 24, 2014, 09:34:08 AM »

Is there a set song or does it just have to be to a set tempo?
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unsilentwill
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« Reply #1207 on: December 24, 2014, 11:04:46 AM »

Lemmings + Virtual Pet

Instead of one pet, you have a flock or colony that you have to keep in motion and out of danger, while feeding them and cleaning their poop. Like a cross between an ant farm and one of those hamster tubes that goes all around a small urban apartment.
« Last Edit: December 24, 2014, 01:11:07 PM by unsilentwill » Logged

valrus
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« Reply #1208 on: December 24, 2014, 12:17:14 PM »

Is there a set song or does it just have to be to a set tempo?

Hmmm.  Depends on the level?  In many levels, the main constraint on a good output is tempo, and we use pentatonic scales that don't allow harmonic mistakes.  If you're going through a "song pack" (like classic tunes, or licensed tracks) the goal is to actually get the song to come out right.
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valrus
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« Reply #1209 on: December 27, 2014, 01:30:10 PM »

Virtual Pet + Ball/Paddle Game

In the center of the screen is your pet.  You control a paddle (a la Pong, Breakout, Arcanoid), in a circular track around the pet.  Various foods, drinks, and other items are shooting past, some in an intersecting trajectory with the pet, some not.  Your job is to selectively deflect items to your pet, or away from it, enough to keep it fed & hydrated but not too much.

The items the pet consumes determines their evolution, like if you feed it lots of vegetables it'll evolve towards a gentle herbivore, whereas lots of meat creates a predator, and lots of fish will evolve it into an aquatic creature.
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pmprog
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« Reply #1210 on: December 30, 2014, 12:43:31 AM »

Ball/Paddle Game + Mortal Kombat

MK fighters have their limbs replaced with paddles, and the goal is to perform a fatality by ripping your opponents balls off

 Mock Anger
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Sir Raptor
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« Reply #1211 on: January 31, 2015, 10:45:24 PM »

Ball/Paddle Game + Mortal Kombat

MK fighters have their limbs replaced with paddles, and the goal is to perform a fatality by ripping your opponents balls off

 Mock Anger


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rek
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« Reply #1212 on: February 11, 2015, 09:30:56 AM »

Mortal Kombat + Combat Flight Sim

Demonic and cybernetic planes from another dimension face off with fire ball, ice blast, etc weapons.
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Cheezmeister
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« Reply #1213 on: February 11, 2015, 11:18:54 PM »

"Mortal Kombat Flight"? I dig it. On that note...

Combat Flight Sim + Sim City

Two players, asymmetric. Avoid AA, find the capitol and bomb it.
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LiquidAsh
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« Reply #1214 on: March 01, 2015, 09:51:29 PM »

Sim City + Minesweeper
As you expand your city you get clues that help you deduce the best place to build different kinds of buildings.
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valrus
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« Reply #1215 on: March 02, 2015, 04:16:00 AM »

Sim City + Minesweeper
As you expand your city you get clues that help you deduce the best place to build different kinds of buildings.

That'd be really great.  (I'm picturing supernatural shrines deep underground, burial grounds, power nexuses, Lovecraftian evils, etc. that effect the buildings you build on top of them.)

Minesweeper + Proteus

There are elements of various types (positive, negative, and neutral) beneath the hidden tiles.  But in the revealed tiles, there are no numbers.  You can only move an avatar around and listen; each element contributes to the soundtrack according to the inverse of its distance from the avatar.
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LiquidAsh
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« Reply #1216 on: April 15, 2015, 06:59:50 AM »

Proteus + The Fool's Errand

Procedurally generated puzzles... the story is always the same, but the puzzle that you must solve to uncover this story are freshly generated for every play.  The Fool's Errand is an older game, but it's a puzzle game with many different kinds of puzzles: http://www.thefoolandhismoney.com/01-the-fools-errand/index.htm 
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LiquidAsh
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« Reply #1217 on: May 21, 2016, 06:52:31 PM »

The Fool's Errand + Sokoban

Push around letters to complete words within a word find.  The words that you complete fill in blanks to tell the story of your journey, and give you further hints about what other kinds of words to look for in the next puzzle. 

P.S. Inspired to bump this thread in response to MiniLD #67's theme: Classic Mash Remix.
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TitoOliveira
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« Reply #1218 on: May 21, 2016, 08:52:20 PM »

Sokoban + Water Level
https://forums.tigsource.com/index.php?topic=54569

The game is 3D. Some blocks now float at different heights and not all blocks are cubes, some are taller, some are wider. Meaning if you want to move a block on the second height of the game, you have to mind tall blocks from the layer below.

The guy is a scuba diver, of course.
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CodeLobe
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« Reply #1219 on: April 17, 2018, 04:16:47 PM »

Water Level + Chuck Yeager's Air Combat

A Fanmade Expansion to this Retro low poly "indie" pixel flight sim





Getting shot down over open water is only the beginning as this beloved airborne classic becomes an Indie pixel platformer!  Guide your Parachute to safely land on parts of your crashed airframe.  Avoid Sharks, Man-o-War, Atlantian Merfolk, and enemy aircraft strafing runs while you build a raft and salvage the radio to call home.

Plot Twist!  You're being hunted by a Russian U-Boat who locked onto your radio signal!  Quick!  Use captured Mer-tech to Convert your flight pressure suit into scuba gear and ambush the Ruskie Seamen. Infiltrate the crew as a stow away, cause a mutiny, and bring the defectors home to a glorious welcome party; Just be careful not to start WW3 or reveal the top-secret of Atlantis!
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