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TIGSource ForumsDeveloperDesignThe Neverending Hybrid Game Design Game
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Author Topic: The Neverending Hybrid Game Design Game  (Read 148131 times)
Bree
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« Reply #40 on: November 29, 2009, 08:32:31 AM »

Or Dry Point.

In any case:

Shooting + Gambling

You have one gun that can do anything. The only problem is, it randomizes the ammo each time it reloads. Push your luck and use your ammo in the most strategic way possible to make it out alive.
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« Reply #41 on: November 29, 2009, 09:57:47 AM »

Gamblin' + Survial Horror

You win it big at the Mafia run casino. To your suprise the mobsters don't want to beat you up and take it all back. In fact they just smile.

But you just can't seem to open the door and get out...and the unlucky losers that litter the casino are after your cash!

The longer you walk around the casino, playing the games and running from drunks, the darker the casino becomes and...was there a door there last time I was in this room? And why do I keep winning at the slots?
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BlueSweatshirt
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« Reply #42 on: November 29, 2009, 10:36:51 AM »

Survival Horror + Dance/Rhythm

Show me 'dat groove, Zombie dood!
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« Reply #43 on: November 29, 2009, 02:00:17 PM »

Gamblin' + Survial Horror

You win it big at the Mafia run casino. To your suprise the mobsters don't want to beat you up and take it all back. In fact they just smile.

But you just can't seem to open the door and get out...and the unlucky losers that litter the casino are after your cash!

The longer you walk around the casino, playing the games and running from drunks, the darker the casino becomes and...was there a door there last time I was in this room? And why do I keep winning at the slots?

I think this thread is one of the better things to happen this year. I would play the hell outta this game right here, and most of the others, too.

Dance/Rhythm + Massively Multiplayer + Roguelike, why not?
A giant dance-off on a randomly generated dance floor. Disco your way to victory, or do some inexplicable moshing and kill people. Permanently.

Dragons sometimes fly in and kill everyone for no reason.
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shig
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« Reply #44 on: November 29, 2009, 02:12:52 PM »

Dancing Game + Platformer
Get through the level by tapping the arrows in the right order to the 'beat' of the stage, DOWNUPUPDOWN means JUMP, LEFTRIGHTLEFTRIGHT means RUN, DOWNUPDOWNDOWN means GROUND POUND, LEFTLEFTRIGHTRIGHT means GRAB, etc.

Pon Pon Pata Pon !
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Bree
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« Reply #45 on: November 29, 2009, 02:42:35 PM »

A rhythm game focused on moshing could be the greatest thing ever.
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BlueSweatshirt
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« Reply #46 on: November 29, 2009, 03:06:16 PM »

Imagine an MMO where 3-5 of the players were the band. They played in a very Guitar Hero/Rock Band-like way, trying to match button presses to the conveyer coming at them, etc.

Then you have the players at the bottom. Their goal is to mosh the best they can. The better you play, the higher their 'adrenaline' stat goes, and the more havoc they can wreak. Killing other players gives you more adrenaline, and the player with the most adrenaline at the end of the song, along with the band member that played the song the best win. Dead players are dead until the next song, all they can do from the point is spectate in a "ghost mode", where their only real action is that they can nudge moshing players, perhaps causing casualties.
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« Reply #47 on: November 30, 2009, 04:19:49 PM »

I will take the last one to be MMO;

MMO + RTS

A huge world where everyone commands cities, and they can attack, ally with, or trade with other nearby cities; taking over cities is common, and results in your 'city' growing into a 'region', and you gain control of the captured city. The player who lost their 'city' has suffered the equivalent of a game over, and now gets another city to start again with. Eventually, dominant countries and such would start appearing, and minor regions would still be popping up, but sometimes in the 'region' of a country... this leads to them having the choice of being just another city for the country, and being ultimately more successful on average, or seceding and struggling to survive alone, with far more risk but potentially more gain. Coups can be planned by multiple smaller countries, and larger countries can get into large scale wars and such.
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« Reply #48 on: November 30, 2009, 04:49:37 PM »

A rhythm game focused on moshing could be the greatest thing ever.
Mosh Hero. Comes with a wireless mo-cap suit peripheral to realistically reacreate the feel of moshing and crowd surfing.  Hand Metal LeftApoplecticHand Metal Right
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« Reply #49 on: November 30, 2009, 04:55:47 PM »

RTS + match 3.

A real-time strategy game in which your base can only produce weedy little soldiers, but they come in four different (randomly assigned) colours. Combine three of the same colour to have them turn into a vehicle, type depending on colour.

red = tank
blue = artillery
green = helicopter
yellow = personnel carrier

Combine one vehicle of each type to produce a giant robot or something.

Piss off your opponent by repeatedly killing the one weedy soldier he's been waiting for in order to build his giant robot.

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« Reply #50 on: November 30, 2009, 05:24:18 PM »

That sound pretty genius actually.
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« Reply #51 on: December 01, 2009, 06:30:15 AM »

Well, we seem to have made it back to Match3, which is where this thread started.
So here's another pitch to continue the fire:

Match3 + Turn-based RPG Battle

You have your typical color-elements,
like White, Black, Red, Blue, Green, Yellow, and every character in the game
has an innate element color (think Chrono Cross). Your innate color is what
your specialty color is, although you probably can perform others as well, but with
lower performance.

-Regarding the turn-based system, it's probably similar to most RPGs out there:
Whoever has the fastest speed goes first and there would probably be some indication
of who is up next and who is up after that and so on.

-Adding the Match3 element:
Every action taken in each turn has a color associated with it (whether it's a normal attack, Lv.1 skill, or even using an item), except for skipping your turn, which changes the order of who comes next and stuff, which would be useful for getting your characters to go after one another.

Every time an action of the same color is performed twice in a row, it's called a "chain".
The goal is to obviously, Match 3 in a row of the same colored action, which gives you
a chance to perform an extra "Level X skill", where X is the number of chains that were linked before completing the 3-in-a-row. So speaking in Final Fantasy terms, if you wanted to perform an Ultima (let's say it's a Level 6 skill) you'll need to chain 6 times before completing the link, which requires careful planning and thinking, whereas performing a normal fire magic (let's say a Level 2 skill) just requires two chains before
completing the link.

So, things like "MP" won't exist in this system, just simply, chaining actions will
allow you to perform "magic" or "skills". Obviously you have to watch out for enemies
completing the link and performing their "magic" and "skills" as well.


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shig
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« Reply #52 on: December 01, 2009, 07:11:49 AM »

I think we could should are going to think of hybrid desings involving match 3 + any other genre ever from now on.
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« Reply #53 on: December 01, 2009, 10:15:25 AM »

Turn-based RPG battle + business simulation.

FINANCE FANTASY: Hostile Takeover

Form your party from a variety of character classes such as lawyers, accountants and managers, then go head-to-head with your business rivals in a variety of exotic (and low tax) meeting locations, from Hong Kong to the Cayman Islands!

Start as an intern, level up to CEO!
Specialise in combat skills such as forensic accountancy, cross-border litigation, contract and IP law!
Bribe local officials!
Master special moves such as the Injunctor, or the Asset-Freeze Ray!
Take on the Russian Mob!

Actually, I bet you can already get something exactly like this in Japan.

« Last Edit: December 01, 2009, 02:17:07 PM by dbb » Logged

Bree
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« Reply #54 on: December 01, 2009, 11:48:19 AM »

Business simulator + Survival Horror

Think

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« Reply #55 on: December 01, 2009, 01:02:33 PM »

dbb, that game sounds absolutely brilliant.  Smiley
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« Reply #56 on: December 02, 2009, 07:29:44 AM »

Survival Horror + Match 3

You are in possession of an occult suitcase which serves as your inventory for the game. This works similarly to the inventory system in Diablo, in that different items have different shapes and sizes. However, what you don't know at first is that lining up items in certain configurations within the suitcase will have mysterious effects. Many of the effects are negative, such as summoning a monster or transporting you to a dungeon dimension. Others are beneficial, such as healing your wounds. In either case, the items involved in the configuration are consumed by the suitcase when the power activates.

You must learn through trial and error how to use the suitcase to your advantage, while avoiding unwanted configurations. This becomes more and more difficult the more items you have in the suitcase. Even a 'good' spell could be bad for you if it consumes an important item. Any item can be lost in this manner, even those which are unique and plot-important. To retrieve lost items, you must contact the guardian of limbo, who will return them, but never without exacting a harsh price.

What's most daunting about the game is that none of this is explained to in detail, though it may be hinted at in vague and general terms. Your accumulated knowledge of the suitcase's workings is the only thing you can rely on as you navigate the dark, surreal environments in which the game takes place.

The ultimate goal of the game is to discover the nature of the 'Full Set' - a configuration so complex that it fills up the entire suitcase. It is said that he who completes the Full Set will be granted eternal life...
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« Reply #57 on: December 02, 2009, 10:19:28 AM »

Survival Horror + Board Game

Grab a bunch of friends and head into the spooky manor for adolescent shenangians! But watch out- the Slasher's on the lookout for horny, drunk, or stoned teens. Can you have the best keg party ever AND stay alive?
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« Reply #58 on: December 02, 2009, 10:54:34 AM »

Survival Horror + Board Game

Grab a bunch of friends and head into the spooky manor for adolescent shenangians! But watch out- the Slasher's on the lookout for horny, drunk, or stoned teens. Can you have the best keg party ever AND stay alive?

7th Guest? Smiley





Board Game + Fighter
It would be chess, but when you're eating a piece, it switches to a street fighter style fighter and you get to duke it out with the two pieces. The pieces could be handicapped based on their value in the game (pawns would be weaker, etc).
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« Reply #59 on: December 02, 2009, 01:08:28 PM »

Board Game + Fighter
It would be chess, but when you're eating a piece, it switches to a street fighter style fighter and you get to duke it out with the two pieces. The pieces could be handicapped based on their value in the game (pawns would be weaker, etc).

Hell yes, I'd play that. I want to see some mockups. Adding a nondeterministic element to normal chess could change the whole strategy in an interesting way. Anyway, my turn:

Fighter + Flight Sim: LET'S ROLL! - United 93: The Game.
Actually, that's in pretty poor taste, even by TIGsource standards, so instead I bring you:

Fighter + City Simulator: BATTLE MAYOR!
Build and manage a city, just like Sim City, except when the crime rate gets too bad you have the option to take to the streets and dish out some old-fashioned justice.
There was a news story recently here in London in which our comedy mayor Mr Johnston saved a woman from a gang of "youths" by chasing them off on his bicycle, so obviously some cycling would have to be involved, too
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