Announcer Voiceovers:Numbers: Containing the building blocks to construct 0 to googolplex, plus various "you have murdered 23 low resolution sprites" and "45 miles and two feet remaining" style announcer words and phrases.
Character Dialogue:Edutainment Mascot: Basically a Sonic the Hedgehog impersonation. Meant for educational games or mascot platformers. Or not. Over 30 lines of dialogue, questions, and grunts.
Samurai: Poorly-dubbed American voice not even trying to do a Samurai. About 75 lines of dialogue, questions, taunts, and grunts.
The Gentleman: John Cleese meets Henry Hatsworth meets an American with a sore throat. About 40 lines of archaic profanity, shouts, and snide accusations.
WTF:Videogame Vocal Nostalgia: Terribly recorded and performed reenactments of terrible videogame dialogue from terribly written games.
Radio Distortion: Heavily distorted dialogue and monologues.
I need a better microphone. And some more talent couldn't hurt. Bought a better microphone. Talent will come later, if at all.
I'll try to record some original character dialogue once I get that annoying static worked out. Thinking about making some standard sayings for a few campy character voices (annoying cartoon mascot, gruff soldier, poorly dubbed hero):
- Various yes/no questions
- Yes
- No
- Maybe
- Who are you?
- I'm ...
- Taunt
- Oof (hurt)
- Death scream
- Laughter
- Anything else?
Ideally, the dialogue should be such that a developer could patch together a generic, awful videogame story piecemeal. Even more ideally, a developer would be able to piece together a completely incomprehensible spoken word piece. Hopefully will have time to actually do this.