Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411491 Posts in 69377 Topics- by 58433 Members - Latest Member: graysonsolis

April 29, 2024, 09:29:36 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingAsteroid Miner
Pages: [1]
Print
Author Topic: Asteroid Miner  (Read 1118 times)
zeid
Level 0
***



View Profile WWW
« on: November 14, 2009, 01:25:08 AM »

So I put together a game for one of my uni classes.  I didn't really get to add as much as I would have liked to it, so the bulk of the actual 'game' got made in like 1 day.



openGL game with C++, any and all feedback is welcome the more constructive the better.  Here's a look at the game in action:





I don't think I will be releasing the .exe as it doesn't really feel finished to me.

Some of the games system features;
    * Scratch built .OBJ model loader
    * Enity, Model, Texture and Particle management systems
    * Collision detection
    * Normal vector alignment and creation for models
    * Mouse and Keyboard input
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic