So here it is! I wanted to tell everyone about this game that
Louisa and
I have been working on for the last month or so. It's called the
Land of Lim.
Basically, it's an RPG-style game that is played in your web-browser. It's built with PHP, mySQL, Javascript, and AJAX. We're not yet ready to allow people to try it out just yet, but we wanted to get the word out about it, and spark some interest. Fairly soon, we plan on opening the door for a very few selected people to join us for Closed Beta testing, and after that, we'll be starting Open Beta testing before we go Live. I have been coding, and Louisa has created all the artwork so far, we
may be looking for more people to join us in the future.
We have a large number of different monsters that you can encounter:
An overwhelming number of Items - equipment, combat items, etc:
Gameplay:You choose between one of three possible character types:
Fighter, Mage, Builder, and explore a vast world, fight monsters, obtain money and items, and grow stronger. The world is large, with multiple areas, broken down into Zones (where you find most of the monsters to fight) and towns (where shops and Non-Player Characters [NPCs] are). You can undertake quests, typically given out by NPCs, which give you rewards that can help your character become stronger, or open pathways to new areas.
As you explore, you'll encounter monsters to fight. Combat is really simple: you just pick the action you wish to perform, such as using an item from your inventory, or attacking with your weapon, or using a skill that you learn through leveling up.
You gain XP, money, and items when you defeat opponents:
Items can be equipped for bonus effects:
As you level up, more and more areas will become available to you.
Behind the scenes:From a coding standpoint, theres a lot of great things going on behind the curtain.
I've developed a very useful Admin system that allows us to easily and quickly add or edit content:
This means that Louisa, or whoever, can create whole areas for the player to explore without having to get into the gritty aspects of messing with the database, or coding.
I've also come up with a system of using a special pseudo-code like system that all items, attacks, monsters, players, etc, can use to define special abilities, damage, and such. Essentially, we create "effects", which have a list of simple codes that define how they effect the item, or whatever, it's attached to.
In the below example, if we attach the Minor Poison effect to an attack, then if that attack hits (either a monster hitting the player, or the other way around), the defender will get the Minor Poison Buff for an amount of turns defined by the attack, and will take 2 damage each round, and have 2 less Mind and 2 less Body until it wears off. We can also apply effects to items: such as Minor Magic Shield. If we placed it on an item the player can equip, as long as the player wears that item, they'll be affected by that effect.
Conclusion:So, we're both very excited about this game, and the way that it's coming together. We both hope that we can get other people to share even just a fraction of our excitement. I'll post some more details as we move along with this project. In the meantime, feel free to ask either of us questions, or, if you are interested in helping out, or participating in our Beta Testing, send me an e-mail:
[email protected]Thank you for taking the time to read this, feel free to copy and share as much as you like.