Hi, at the request of the moderator I've edited this post to comply with the guidelines
XONG 1.0 has been released for Windows, Macintosh, and GNU/Linux. XONG is a colorful and fast-moving puzzle game written in Common Lisp. It's an abstract game taking cues from both roguelikes and various classic 2600 "twitch" games.
Download the game from
http://dto.github.com/notebook/xong.htmlAbout me: I am David O'Toole, a game developer and musician living in Massachusetts, USA. After working at Irrational Games (i.e. Bioshock, System Shock 2) in 2003-2005, I left the games industry to work on independent projects, including games. XONG is the first released game in a series of experiments, some of which are already just weeks from release.
The graphics and music have a deliberately retro feel, so please keep this in mind when judging the visuals. That being said, I'd like people to play and give their most honest feeback and criticism about the gameplay. Is this fun? Would certain rule changes increase fun and reduce frustration? I'd like feedback on how well the game's elements balance together. My goal is to have a challenging, fast puzzle game that may have difficult moments, but manages the frustration level carefully so that players don't give up. Try to play for awhile and see what situations come up. Also, bug reports are welcome.
In addition to posting here, you can visit us on irc.freenode.net channel #lispgames!
XONG is written entirely in the Common Lisp language.