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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Stages and Music Voting (ends Dec 12)
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Author Topic: Indie Brawl: Stages and Music Voting (ends Dec 12)  (Read 18420 times)
Shoot-em-upper
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« Reply #20 on: January 12, 2008, 03:18:02 PM »

I hate emogame.  But the Hitler level would be an awesome stage.

Two stage votes left...some wooden island from Samorost and that building from Trilby: The Art of Theft get them.  Especially the latter, as the doors would be an interesting gameplay mechanic.

For the music, I want at least one unchanged game track, if it's possible.  Remixes would be good, too.  It needs its own theme song, though - if anybody's willing to write it.
« Last Edit: January 12, 2008, 09:22:08 PM by Shoot-em-upper » Logged
Xion
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« Reply #21 on: January 12, 2008, 03:57:26 PM »

I still don't see what the music voting's for. I mean, some track remixes along with maybe some unlockable original tracks...what else? I mean, it's not like a completely new track for a well-known locale would go over very well, I think.

Voice acting?
Main Menu narraration?
"Choose your character!"
"Trilby versus Quote!"
Actually, I'd be up for that if I had a mic.
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axel
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« Reply #22 on: January 12, 2008, 04:53:27 PM »

I second Cube Sector!

I'd also like to see Grasstown from Cave Story - I simply love that area. A Knytt landscape would be interesting too, but I guess it's kind of hard to decide on one, since its game world is quite diverse. I'd have to play it again, and see if I can find something particularly outstanding.

As for music, module chiptunes will do fine Smiley
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« Reply #23 on: January 12, 2008, 09:36:10 PM »

I think voice acting would be an awesome idea. Plus it's pretty easy to find VAs.

EDIT: (12:30 Dec. 14!!)

Ok, voting's over. I'm going to tally the votes, and put together a basic design document sometime this week.
« Last Edit: January 13, 2008, 11:50:34 PM by Ixis » Logged
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