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TIGSource ForumsCommunityTownhallMagic Planet Snack : coming to PSVita this month!
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Author Topic: Magic Planet Snack : coming to PSVita this month!  (Read 3991 times)
moonmagic
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« on: November 25, 2009, 07:49:00 AM »

MAGIC PLANET SNACK


You play as a wizard who has transformed into a giant worm. You embark on a planet eating adventure, chewing through the center of a series of planets and devouring the rival wizards who make their residences there.

Trolls! Lava! Dark Magicks! The Enduring Power of Friendship!

It's all there. I hope you like it.

VERSION 1.5 is the latest version. Additions:

Scores are negative in world -1 now. Sound volume is set properly if the game is started without running the config program.

Full list of changes in the readme file.

DOWNLOAD
!!!ALSO!!!


MPS is coming to the Playstation Vita this month! Wolfgame are doing the port (see further down the thread).

MAGIC PLANET SITE
PSNSTORES.COM HANDS-ON
« Last Edit: April 12, 2013, 10:14:19 PM by moonmagic » Logged

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Silbereisen
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« Reply #1 on: November 25, 2009, 03:41:34 PM »

I just wanted to say, that has to be some of the most delicious-looking pixel cake and ice cream I've ever seen. Will download and comment on gameplay later.  :D
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Kepa
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« Reply #2 on: December 01, 2009, 11:12:40 PM »

This is probably the best PC game I've played in weeks.  I keep replaying it to get a better high score.  Right now I think I'm at 2.5 million.
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AuthenticKaizen
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« Reply #3 on: December 02, 2009, 11:19:32 AM »

looks good but unfortunately i get this error:

___________________________________________
ERROR in
action number 2
of Create Event
for object ini:

Error defining an external function.
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moonmagic
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« Reply #4 on: December 02, 2009, 11:42:31 AM »

AuthenticKaizen: I've gotten that error before if something happens to the .dlls. I'm not sure of any other explanations for it, but I could just be ignorant. Does anyone know what else might cause it?

--EDIT--

I should have done this before; I'm going to throw a check in before initializing the .dlls that should allow you to run the game (albeit without sound or the configuration file) even if there is an error with the .dll. Sorry about the inconvenience, everyone; should have it up by the end of the day.
« Last Edit: December 02, 2009, 11:48:23 AM by moonmagic » Logged

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moonmagic
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« Reply #5 on: December 09, 2009, 08:08:40 AM »

I've tried to address everyone's concerns with the last version. I didn't go through and add checks to each sound effect, but if either of the .dlls fails to initialize, you'll at least get a message letting you know which one it was. I imagine redownloading should fix it. As far as the respawn controls: you can move side to side, but you can't go forward and back, due to the newfound ability to cheat your way through a wizard's forcefield if that ability was allowed. Plus, it looked dumb.

There are three secrets in the game now. One is only available to those of you who have managed to eat at least one of each wizard, so save your settings files.
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ortoslon
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« Reply #6 on: December 09, 2009, 08:46:19 AM »



me score 1501000 points
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deathtotheweird
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« Reply #7 on: December 09, 2009, 07:45:45 PM »



me score 1501000 points
My Word!

that is one impressive run
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moonmagic
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« Reply #8 on: December 17, 2009, 03:47:59 PM »

Updated to 1.4.
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moonmagic
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« Reply #9 on: January 11, 2010, 11:03:09 AM »

Updated to version 1.5. Last version for a long while, I hope.
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Ouren
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« Reply #10 on: April 12, 2013, 02:50:46 PM »

HOT NEW MPS NEWS! It's gonna be on your Vitas.A classic returns, and for your portable stuff.
http://www.psnstores.com/2013/04/hands-on-with-magic-planet-snack-deluxe-coming-to-playstation-mobile-later-this-month/

« Last Edit: April 12, 2013, 03:02:39 PM by Ouren » Logged

Silbereisen
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« Reply #11 on: April 15, 2013, 01:44:55 AM »

remember this from way back when i first joined, great!
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Ouren
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« Reply #12 on: April 18, 2013, 02:38:57 PM »

Currently in the submission process. More news as it happens people!

RELIVE THE PAST HERE!

Holy fuck. This game is so awesome.

I really like the colors you used, and the graphics. The gameplay seemed so polished and had plenty of variety. I really like the concept in general, as well.

I had a bit of trouble distinguishing the lava from the edible blocks, which caused a few deaths, and the grid-based movement seemed sort of awkward, but I got used to it. Overall, it's a FRIGGEN' GREAT GAME. How can a game with gigantic worms eating planets NOT be good?

ALTERNATIVELY:
I hate when that happens.


WE NEED MORE PLANET EATING GAMES
THIS WILL ONLY SATIATE MY HUNGER FOR A SHORT TIME

at least the graphics are sweet


OH MY GOODNESS IT'S TOTALLY A GAME WHERE I EAT PLANETS.


this is magical


Also, your phone without buttons can do this now. Built into your dang Sony phone Android OS!
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Ouren
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« Reply #13 on: April 18, 2013, 05:32:27 PM »

Finalizing!


« Last Edit: April 18, 2013, 06:11:33 PM by Ouren » Logged

Ouren
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Wolfgame


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« Reply #14 on: April 19, 2013, 02:55:10 PM »

Magic Planet Snack Deluxe will either be out the same day as Dragon's Dogma: Dark Arisen or the Deadly Premonition Director's cut. Niether are bad company to be in when releasing games on Playstation platforms.

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Ouren
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Wolfgame


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« Reply #15 on: April 19, 2013, 06:48:29 PM »

I put together a page on IndieDB!

 Well, hello there!

http://www.indiedb.com/games/magic-planet-snack-deluxe
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Ouren
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« Reply #16 on: August 10, 2013, 02:34:15 PM »

Expect a real, big announcement for the game soon.
heres a gif.


the artifacting is just the gif. there's a little dotty pattern on the side-art that the gif doesn't like Tongue
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Ouren
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« Reply #17 on: August 11, 2013, 09:49:56 PM »

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moi
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« Reply #18 on: August 12, 2013, 06:51:06 AM »

you mentioned you were having problems with sony or the android device or sthg, and then you never talked about it again.
This is what fellow developers want to know about
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subsystems   subsystems   subsystems
Ouren
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« Reply #19 on: August 12, 2013, 10:16:36 AM »

It was just some limitations in PSM (specifically the audio handling stuff) that pushed the game back a while. We're not too worried about that any more.  Who, Me?
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