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TIGSource ForumsPlayerGeneralcoders with iPhones
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fish
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« on: January 03, 2008, 10:10:29 AM »

who here is a coder with an iPhone?

im getting one at GDC, and i want to make an iPhone game.
infact, i want to make a multi-touch game.
had this idea last night.
super clean, super simple, tons of potential.
you write it. i draw/design it.

you + me + 2 months and we've got an awesome little multi-touch game.
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Jimbob
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« Reply #1 on: January 03, 2008, 11:13:45 AM »

You want to make this into a multi-touch game

Search your feelings... you know it to be true...
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ravuya
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« Reply #2 on: January 03, 2008, 11:24:01 AM »

I think the official iPod touch/iPhone API is coming out next month. Might be worthwhile waiting until then, if you don't want to fiddle with the community's hand-hacked APIs and various illicit methods of security breaking.
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Golds
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« Reply #3 on: January 03, 2008, 11:54:34 AM »

I'm planning on getting an iPhone/iPod Touch sometime in February as well.  SDL is already unofficially ported, and working in Cocoa/OpenGL ES 2 is pretty simple.  There's a lot of polygon pushing power in that thing.
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@doomlaser, mark johns
fish
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« Reply #4 on: January 03, 2008, 12:29:00 PM »

really? polygon pushing?
bah, my thing is a strickly 2D affair.
i have been calling it POLYGO, tho.

make it with me, Mark Johns!
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Golds
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« Reply #5 on: January 03, 2008, 12:53:00 PM »

we can talk at GDC.  Hopefully i'll have some experience on the platform by then.
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fish
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« Reply #6 on: January 03, 2008, 12:57:17 PM »

make me a baby, mark johns.
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fish
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« Reply #7 on: January 03, 2008, 11:20:30 PM »

Huh?
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Ryan
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« Reply #8 on: January 04, 2008, 02:42:08 AM »

Wow, Kiss.

If only iPhones weren't so expensive. Sexy game on a sexy device.
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BenH
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« Reply #9 on: January 04, 2008, 07:05:12 AM »

You stretch/squish the blue guy to manoeuvre him around the level? Cool
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fish
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« Reply #10 on: January 04, 2008, 07:36:31 AM »

you're good.

yup, you squash, stretch and rotate the little guy by using 2 fingers, like you would in the iphone picture viewer. you have to make it through the levels without touching the walls, which would hurt you, for some reason.

then, you also try to collect the little + by stretching all over.
the little guy's exact center and pivot is always right in the middle, and the level scrolls at a constant speed.

you can put your 2 fingers anywhere on the screen, they dont have to touch the character. as long as they move in a cohesive fashion.

and then there's a couple of neat little level designey things.

and that's more or less it.
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Farbs
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« Reply #11 on: January 04, 2008, 07:40:28 AM »

Wouldn't your fingers obscure your view of the game? Worse still, wouldn't they obscure the most important part of the game?

Sorry to be a pooper. I think the concept sounds great otherwise & the visuals are super happy fun.
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fish
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« Reply #12 on: January 04, 2008, 07:46:59 AM »

nah, since you dont have to touch the character, your fingers can stay all around the screen and keep the middle clear.

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BenH
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« Reply #13 on: January 04, 2008, 07:56:24 AM »

Sounds like a neat idea. I love the visual style as well. The blue guy looks like he's straight out of the Junior Senior "Move your feet" music video, which is awesome.
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« Reply #14 on: January 10, 2008, 02:29:07 PM »

I love you fish. You're like a spout that when turned on dispenses raw awesome.

THIS AWESOME MUST BE CONVERTED INTO GAME, PEOPLE. DAMN YOU.
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fish
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« Reply #15 on: January 10, 2008, 02:32:34 PM »

yeah.
damn you, people.

(still looking for coder with iphone)
(or ipod touch)
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Golds
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« Reply #16 on: January 10, 2008, 02:57:55 PM »

A contracter is sending me an iPod Touch this week.  I may or may not hack it and use the underground SDK before Apple's comes out.

There are a lot of fun resources for innovative games in the iPhone line -- Accelerometer, Camera, Touch Sensitivity, Microphone.  As well, the machine has much more horsepower than a DS.

A lowpoly version of rotrix with accelerometer control could be fun.  But I imagine it would be just as fun using two-touch manipulation in landscape orientation to control spinning and forward/reverse movement.

The camera is begging for use with

and the net connection. 
« Last Edit: January 10, 2008, 02:59:47 PM by Golds » Logged

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« Reply #17 on: January 10, 2008, 04:20:35 PM »

Down with the bourgeoisie!
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http://polycode.org/ - Free, cross-platform, open-source engine.
fish
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« Reply #18 on: January 10, 2008, 04:47:24 PM »

the iphone is great but it think it'd be kinda too bad to make a game just for them, considering the ipod touch is basically the exact same hardware, sans microphone, camera or cellphone bits. the rest is the same.
and considering the ipod touch is sold in far more territories than the iphone (like canada), it prolly already has a much bigger install base.

and it's what i have.
so there.
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ravuya
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« Reply #19 on: January 10, 2008, 05:12:43 PM »

I think they use the same OS, because the phone software works on the touch and vice versa. The official kit is supposed to support both machines. Wish i could justify buying a touch, although working with fish would probably pay for it several times over.
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