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April 30, 2024, 10:43:32 AM

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TIGSource ForumsPlayerGeneralcoders with iPhones
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fish
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« Reply #20 on: January 10, 2008, 05:19:18 PM »

oh, please.

buy it because its from the future.
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Zaphos
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« Reply #21 on: January 10, 2008, 07:04:00 PM »

Why not wait for the official dev kit?  Seems silly to start writing for the hacked thing when you're just going to have to rewrite it in a month anyway.
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oneup
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« Reply #22 on: January 11, 2008, 05:45:56 AM »

i have an iphone. the fucking screen broke. i still didn't get to send it in.

i'm just waiting for the first team to make a loco roco clone for the iphone Smiley

your game looks awsom phil!
« Last Edit: January 11, 2008, 06:38:13 AM by geeq » Logged
Bezzy
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« Reply #23 on: January 12, 2008, 04:55:20 AM »

I think, eventually, I must get d@sher on an iTouch. The guy behind Dasher already said that a tilt-based interface works perfectly fine for Dasher, so I could use the tilt sensor as a navigation aide, too, so that you can dash with one hand - depends on how sensitive the tilt sensor is. Anyone know?

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ravuya
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« Reply #24 on: January 13, 2008, 12:52:25 AM »

More than sensitive enough -- it's a standard accelerometer. There's apps for it to use it as a level, for instance.

Just because the standard iPod firmware only supports detecting it in big chunky 90 degree rotations doesn't mean the sensor itself is less sensitive.
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Golds
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« Reply #25 on: January 13, 2008, 03:06:26 AM »

I bet the iPhone accelerometer is very similar to the one in all the MacBooks/MBPs.  I made a little test app with this awhile ago, which should work for anyone running OS X on a 2005 powerbook or newer: http://doomlaser.com/downloads/QCMotion.zip

Tilt your machine to tilt the cube.
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@doomlaser, mark johns
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« Reply #26 on: January 19, 2008, 05:23:26 AM »

Oh man... I  appeared briefly on San Francisco's local news with a soundbite about iPhone game development at Macworld this week:



Silly...  Also, tiny clip of rotrix at the end.
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@doomlaser, mark johns
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