Yay, MAGI
. Any chance of knowing what they wrote about it?
here goes
(approximate translation and adaptation par moi)
This is a call to all RPG players. But caution, not the fake players that choose paladin or barbarian classes. No, we're going to talk about the real RPG spirit à la diablo2 : the Magician.
Necromancer,witch, cleric, all these men and women who, while listening to Black Sabbath and ripping entrails off virgins, learn to master the arcanes of the great David Copperfield or Siegfried and Roy. We are going to focus on these disciples of the rabbit-in-the-hat techniques with Magi, a game halfway between action,magic and strategy.
The first, essential phase will be the creation of the character. Before distributing competence points and other trinkets, we'll have to examine toroughly the type of magician we want to incarnate. Necromancer, technolich, ice queen, each class is played differently, possessing very powerful "signature" spells.
The rest of the game is quite simple, the two wizards end up face to face and must balance offensive and defensive spells, invocations or curses to weaken the enemy and take him down at the end of a ferocious duel.
After what, you'll have to distribute experience and new spells in order to levelup your ultimate magician, ready to defeat death itself in order to become immortal.
Here we are with an excellent game, mix of magic and a motionless pong, hypnotic, exhilarating and rather well finished, if you can forget the horrible drawings of the magicians themselves. But oh well, we are just bickering here.