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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Good Song Stuffs and Good Breakfast Burritoes
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Author Topic: Good Song Stuffs and Good Breakfast Burritoes  (Read 10017 times)
Blot
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« on: November 28, 2009, 08:59:56 AM »

Mp3:              http://drop.io/blotmp3
Ogg:              http://drop.io/blotOgg

Original Modules in .it and .s3m flavors:

http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%201.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%202.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%203.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%204.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%205.s3m
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%206%20looped.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%206%20with%20end.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%207.s3m
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%208.it

Here is your breakfast burrito:
« Last Edit: January 03, 2010, 10:49:33 PM by Blot » Logged
valzi
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« Reply #1 on: November 30, 2009, 11:07:45 AM »

Delicious chiptunes like bacon. Not crispy, not chewy - just right.
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Slash - Santiago Zapata
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« Reply #2 on: December 02, 2009, 07:28:12 PM »

Yay! those sounds just like what I need! Game Tune 4 sounds pretty cool..
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Ivan
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alright, let's see what we can see


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« Reply #3 on: December 08, 2009, 10:18:17 AM »

Could you make looping versions of these? :D

Because they're amazing and I'm using them
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valzi
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« Reply #4 on: December 08, 2009, 10:44:12 AM »

All of them are looped except 1 and 4, unless you aren't using the original .it and .s3m files. It's impossible to make the mp3 and ogg versions loop without altering the original songs. If you want him to do that though, go ahead and ask...
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valzi
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« Reply #5 on: December 08, 2009, 10:47:47 AM »

 BlinkDirections for .it and .s3m formats!!! Blink

If you choose to use .it or .s3m files, you will have maximum control over playback, enabling you to change MANY things at runtime. It is easy to loop correctly, to mute individual channels, etc. This can be done with bass.dll which is free for non-commercial use.
http://www.un4seen.com/bass.html

For example, you could start with drum channels or bass or melody muted until a significant event occurs in the game. For example, if an .it was being in Super Mario and you wanted to amp up the game when Mario collects a star, you could un-mute the bass and drums tracks while the star is in effect. Then as star-power time was running out, you could fade the two tracks.

Modplug Tracker (MPT) is probably the best and simplest way to play around with the songs:

http://sourceforge.net/projects/modplug/

You just have to click on the heading/title/top of a track to mute it in Modplug Tracker.
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cheapshot
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« Reply #6 on: December 10, 2009, 04:14:40 AM »

These are reaaaaally good.

What did you use to make them?
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Blot
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« Reply #7 on: December 10, 2009, 07:05:27 PM »

I used the program modplug tracker.

The program can be found at http://www.modplug.com/

Thanks for the comments everybody!
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pgil
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« Reply #8 on: January 03, 2010, 07:35:04 PM »

It says I need a password to download. Anyone have the looping .it version of 6?
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Blot
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« Reply #9 on: January 03, 2010, 10:48:14 PM »

Sorry about that... I didn't realize the link I used would expire. These links are active and working.

http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%201.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%202.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%203.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%204.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%205.s3m
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%206%20looped.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%206%20with%20end.it
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%207.s3m
http://dl.dropbox.com/u/3587377/Assemblee/Game%20tune%208.it
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pgil
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« Reply #10 on: January 05, 2010, 08:11:46 AM »

 Beer!
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