Ok, I managed to put together a game for this compo and it seems that dustin's and mine's are the only entries.
Anyways, I thought about what to make, and came to colclusion that I should include all the things that are not part of the art part of Assemblee. So I made this, behold
Includes:
- Procedurally generated levels
- Twisted plot
- Upgrades
- Intro
- Outro
- Cutscenes
- and one cheat code
I put inside some dummy text tiles / sprites, and some voice recording, to demonstrate how it works, and to enable the artist to create art for this without reading tons of documentation. It is playable right now, as long as you can stand my "dummy voice recorded samples" for long enough.
Tiles, sprites, sounds and music names are pretty self-explanatory, so I will not babble about that. If you want to change the icon, just use your favourite resource editor, or drop me the icon so I can rebuild. If you don't quite get something, just play it and it will become clearer, yet feel free to just ask.
EDIT:
Since this is unofficial, I allowed myself to add the finishing touches today. (actually, I just had a hunch why the custom size tiles and custom fonts didn't work, and worked this bug out)
Now you can use n x n size tiles, as long as there are 4x4 tiles in tiles.bmp and 3x3 in icons.bmp (they'll get resized to 40x40). Other bitmaps can be whatever you want.
Last tile in icons.bmp is the font colour (solid) but if you want, you can add custom fonts now (font.bmp is a dump of VGA BIOS font) but they have to be 8x8. If you want a multi-colour font, you should set the fontcolour tile to white. If you're OK with VGA font, you can delete font.bmp at all.
Screenshot: Do enjoy it