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April 19, 2024, 12:08:55 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Resources
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Derek
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« Reply #100 on: December 14, 2009, 12:53:01 AM »

I updated the organized list again:

http://www.derekyu.com/tigs/assemblee/

Still got a few pages to go, though.  So much great work!
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Alex May
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« Reply #101 on: December 14, 2009, 02:37:29 AM »

I updated the organized list again:

http://www.derekyu.com/tigs/assemblee/

Still got a few pages to go, though.  So much great work!

I hadn't seen many of these assets and some of them are quite inspiring - I feel like it might be cool to have more time for part 2 so that people can get started on new projects now that the list is coherent and available? Plus what with the holiday season, people might have less time to work on stuff being away etc. Just a thought...
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« Reply #102 on: December 14, 2009, 05:31:38 AM »

Closest sounding sound effects to rain that I have heard is feeblethemighty's hiss and beach SFX (http://forums.tigsource.com/index.php?topic=8963.0)and my own Computer Static SFX (http://forums.tigsource.com/index.php?topic=9048.0 in  the 505 pack).

Thankyou, much appreciated!

Where can the wind SFX be found?  Thanks.

I found wind here from John Nesky::
thread: http://forums.tigsource.com/index.php?topic=9321.0
sound: http://johnnesky.com/assemblee_assets/shaktool_yowzer_wind_howling.wav


Thanks again for your help Smiley

- Kyliroth -






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« Reply #103 on: December 14, 2009, 03:19:31 PM »

The files from my zip are missing.  Undecided
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« Reply #104 on: December 14, 2009, 08:06:56 PM »

Yeah.. not only is mine missing the files from the zip (which is probably 90% of my stuff, due to playing with layered images), there's also an issue with all of mine being black line drawings.. on the page's black background. -.- The only stuff that shows up are examples/mockups. =/

Really would've rathered just having a couple of volunteers write one- or two-line summaries of what each thread contained, maybe show a couple of sample images, and link to the threads. Browsing all of them in one go is a nice idea maybe doesn't work so well in practice.
« Last Edit: December 14, 2009, 08:10:53 PM by nunix » Logged

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« Reply #105 on: December 14, 2009, 09:16:47 PM »

The files from my zip are missing.  Undecided
It looks like some download links are not displayed.
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« Reply #106 on: December 14, 2009, 09:54:50 PM »

Is there any weather sounds, such as rain?? Can't seem to find any...

(found wind)

Thanks for any help.
Well, as far as rain goes, I searched around a little bit, no luck.  Sad 
Closest sounding sound effects to rain that I have heard is feeblethemighty's hiss and beach SFX (http://forums.tigsource.com/index.php?topic=8963.0)and my own Computer Static SFX (http://forums.tigsource.com/index.php?topic=9048.0 in  the 505 pack).

Ocean Waves, thunder, and animal SFX can be found in my SFX pack.
feeblethemighty's got some birds and beach SFX.
There are probably others too.

Where can the wind SFX be found?  Thanks.
I have a wind SFX in my thread too, that I guess could sound kind of like rain if you just looped the loud parts.

http://timeforcute.com/cute/2009/11/wind-or-waves.mp3
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« Reply #107 on: December 15, 2009, 12:55:24 AM »

I need to re-find an asset that I lost Sad
Does anyone know who produced a set of silhouette character/monsters, black with red eyes? They were about 16x16 or 32x32 I think, some animated.

I'm starting to wonder if I imagined them... can't find them in the zip or Derek's WIP organised page.

Anyone got any idea?


Oopsie! Forum search found it. If you're curious, it was by Cosmic Fool
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« Reply #108 on: December 15, 2009, 01:26:59 AM »

Browsing all of them in one go is a nice idea maybe doesn't work so well in practice.

I don't know, I've found some stuff I wouldn't have seen and considered using just by looking down the big collection page. Mostly little things on the sides of a different kind of tileset - like, maybe I scroll past DBB's collection and notice that the pimp-your-mech sheet he did has liveried shields that I could use as faction markers that I hadn't noticed before... if someone gave a textual description of DBB's stuff it would probably read something like "square-tile world tilesets for island, dungeon and caves, with various bushes and houses and railway tracks; miner, fighter, wizard and mech pilot animated characters; eight-directional armoured car, mine cart, mech; multi-part build-a-mech parts; explosions; fantasy pickups such as gems, potions, weapons and armour", and I'd never have considered it.
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J. R. Hill
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« Reply #109 on: December 15, 2009, 01:58:19 PM »

...I'd never have considered it.
I'd never have read it all.   Big Laff
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« Reply #110 on: December 16, 2009, 01:55:01 PM »

Bah!!!! My art is taking up an absurdly large amount of space on the Assembleech GFX with progress versions Embarrassed .  If I remove all the progress junk besides the final images in the first post will that fix it, or is it too late?  Let me know if there's something I can do that will help reduce my noise.
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« Reply #111 on: December 17, 2009, 07:33:41 AM »

just wondering...is there a graveyard tile...or anything like that...
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J. R. Hill
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« Reply #112 on: December 17, 2009, 07:40:15 AM »

I have a couple graves on my tilesheet but they're pretty tiny.
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« Reply #113 on: December 17, 2009, 01:59:22 PM »

Quick question: Is it OK to mix stereo music down to mono?
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J. R. Hill
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« Reply #114 on: December 17, 2009, 02:44:20 PM »

Quick question: Is it OK to mix stereo music down to mono?
I think that would count as changing format, so yeah probably it's ok.
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« Reply #115 on: December 18, 2009, 01:30:32 PM »

Bah!!!! My art is taking up an absurdly large amount of space on the Assembleech GFX with progress versions Embarrassed .  If I remove all the progress junk besides the final images in the first post will that fix it, or is it too late?  Let me know if there's something I can do that will help reduce my noise.

I believe this would work, as the Assembleech reads links and shows them on screen.
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« Reply #116 on: December 19, 2009, 07:46:19 AM »

Does someone else did a pack for all music (torrent or archive) ?  Hand Metal Left

i downloaded the one that was posted here, but half of the files are corrupted even after combining the 7z files.

I got some other music in forum posts, but i will probably miss something  Sad
« Last Edit: December 19, 2009, 08:01:52 AM by RodrigoCard » Logged
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« Reply #117 on: December 19, 2009, 11:30:55 AM »

Bah!!!! My art is taking up an absurdly large amount of space on the Assembleech GFX with progress versions Embarrassed .  If I remove all the progress junk besides the final images in the first post will that fix it, or is it too late?  Let me know if there's something I can do that will help reduce my noise.

I believe this would work, as the Assembleech reads links and shows them on screen.

I didn't want to update the leech, because last time it took me three days before i got it to work, but since there's such demand, I will do this tonite and leave a notice when it's done.

Sorry for not doing this before, but cold days created innumerable tasks for me, including hard-mode Engine Starting, and time-attack Coal Delivery.

EDIT: I did it!!!!
« Last Edit: December 19, 2009, 11:41:22 AM by Sos » Logged

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« Reply #118 on: December 20, 2009, 04:43:59 PM »

Dang, I was in the middle of a move and didn't get the links taken down.  Well, they are down now so if there's a need for another refresh of the leech then it will happen then.
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« Reply #119 on: December 21, 2009, 01:11:14 PM »

So is there a final word on procedural content? I'm thinking of maybe using procedural sound for simple bleeps and bloops, but I'd find another way if there is any possibility of frowning being done upon it.
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