Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 06:14:15 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Doggy On Gallivanting Galaxies Yonder [FAIL]
Pages: [1] 2
Print
Author Topic: Doggy On Gallivanting Galaxies Yonder [FAIL]  (Read 9484 times)
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« on: December 05, 2009, 04:18:51 PM »

The Uncouth Rapscallions are me, Melly, and my partner in crime Don Andy.

In this thread we will create history.

Gentleman Gentleman

Latest version



EDIT: Also, new game title!
« Last Edit: January 11, 2010, 08:35:50 AM by Melly » Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
MaloEspada
Guest
« Reply #1 on: December 05, 2009, 04:42:29 PM »

Can I join the fray?!  Beg
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #2 on: December 05, 2009, 04:44:57 PM »

And what are your skills my good sir?
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
MaloEspada
Guest
« Reply #3 on: December 05, 2009, 04:49:13 PM »

Uh, well, I can help with ideas...
Or level design..

What are you guys using to build the game?
Worst case scenario: i can be a beta tester  Addicted
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #4 on: December 05, 2009, 04:50:06 PM »

We're going to use Flixel in Flash, like all the cool kids do.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
pgil
Guest
« Reply #5 on: December 05, 2009, 05:14:51 PM »

Are you still using ALL the resources?
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #6 on: December 05, 2009, 05:28:48 PM »

To be honest, I don't think so. The size of the SWF would become ridiculous.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #7 on: December 05, 2009, 06:52:14 PM »

Is it a game wabout ?
Logged

subsystems   subsystems   subsystems
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #8 on: December 06, 2009, 10:54:36 PM »

Today I spent some time setting up the barebone of the code, but also took Fifth's doggy and made him into a strip fit for Flixel use:



Decided to post here just in case someone else may find this useful. Some frames that were identical between different animations were cut off to save a bit of space.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #9 on: December 07, 2009, 05:33:24 AM »

the dog in the sprite sheet?
Logged

subsystems   subsystems   subsystems
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #10 on: December 10, 2009, 10:46:00 AM »



A little platforming test. Animations are looking good. Haven't had much time to work on it, but that should change.

Also, an update to the strip I posted before, as well as the cave tileset I'm using by arachne, both reorganized for flixel (flixel doesn't seem to have tilemap code for ramps though. I might add that myself):



Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #11 on: December 10, 2009, 10:30:52 PM »



Platforming Test

I'd love it if you guys let me know what you think of it so far.

Jump with X
You can wall-jump

That's about all you can do right now. Just want input on if you guys like the feel of it so far.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
JaJitsu
Level 10
*****


View Profile WWW
« Reply #12 on: December 10, 2009, 10:45:44 PM »

this is turning out pretty sweet.

physics seem smooth and the wall jump works well.
Logged

Blaizer
Level 1
*



View Profile
« Reply #13 on: December 10, 2009, 10:48:59 PM »

Cooool. The wall-jumping on the top left of the level is dodgy. The bit where the gap is 1 block wide. You always face right, which means it can't tell which wall you're jumping off of, it always just makes you jump off the left wall and face right.

Maybe speed up the falling a little bit, but I'm not entirely sure. It feels like you're gliding a bit much at times. You might just want to add a terminal velocity system. You start falling at the speed you fall at now, but speed up after more falling until you get to the maximum fall speed.

Looooking very good, don't have any other suggestions. So yeah, this has made me want to make a game where there is no ground, only vertical walls. A game where you can only wall-jump.
Logged
Ashkin
Guest
« Reply #14 on: December 11, 2009, 12:11:33 AM »

 Hand Clap
Lookin' good so far. The running is nice and smooth, and I especially like the camera movement. Looking forward to more features!

I didn't know Melly could actually code. I thought he just pretended, like me...
Logged
saluk
Level 2
**


View Profile
« Reply #15 on: December 11, 2009, 01:31:30 AM »

Great start! I love how I can quickly zoom up the little section on the left by wall jumping.
Logged

dbb
Level 4
****



View Profile WWW
« Reply #16 on: December 11, 2009, 06:09:52 AM »

Cool! The controls are nice and forgiving, which I like; normally I find walljumping a pain in the arse, but with this I was walljumping like a mofo.

It all looks a bit small, though. Have you thought about upscaling everything by x2?

Oh, and may I suggest

for the title?
« Last Edit: December 11, 2009, 06:24:49 AM by dbb » Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #17 on: December 11, 2009, 06:54:28 AM »

While that is a fantastic name (and video) I don't think it'll fit with the full scale of the game as we plan it.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #18 on: December 11, 2009, 11:09:48 AM »

Did a few minor tweaks, like adding variable jump height. nothing too notable. Same link as before for those that wanna try it.

Now, time to move onto some gameplay MEAT. Also should add some damn sounds.

EDIT:
« Last Edit: December 11, 2009, 12:23:16 PM by Melly » Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
HanClinto
Level 0
***


View Profile
« Reply #19 on: December 11, 2009, 12:45:40 PM »

Wow, looks great!  This feels really good, and is a lot of fun to play with.  Great job getting all of those animation frames in there!  It feels and looks really natural!
Logged
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic