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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Good Pencerkoff Hunting
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Pencerkoff
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« on: December 05, 2009, 05:17:35 PM »

Hello this is Pencerkoff

No build, didn't seem worth it.  This is a screenshot of the inventory system, which works a little too well.  Took me too long too.


Artists I am currently using:

pgil   (Brick Texture)
dbb   (Portraits)
Traumadore   (Enemy Sprites (goal - all of them))
kavs   (Ground + Sky Texture)
meadowsweet   (Mountain Texture)
OddBall   (Arrow Shaft, Item Icons)
yokomeshi   (Arrow Head and Feathers)
GenericUser   (Buttons)
Arachne   (Arrows, probably more)
Oryx   (Item Icons)


Artists that may become used:

saint11

Skab
FrankieSmileShow
issac
MashPotato
Cookie_Jar
Emilio
savethedinosaurs


-PENCERKOFF
« Last Edit: December 17, 2009, 07:25:17 AM by Pencerkoff » Logged

Pencerkoff
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« Reply #1 on: December 05, 2009, 05:18:04 PM »

Hello this is Pencerkoff

Current Version 0.4
Walls can have new height, color, and or texture.  Close Combat system started.  Skeletons will poison your party.
http://www.mediafire.com/?oz3ey1eyywo

Old Version 0.3
You can shoot enemies that wiggle.  Shooting system mostly developed.
http://www.mediafire.com/?y4zgzmzvmjw



Old Version 0.2
Fixed some graphical bugs and added ARROWS!
http://www.mediafire.com/?woomm2020nn





Old Version 0.1
Basic engine featuring player movement and some texture-related objects
http://www.mediafire.com/?jmt2zdnn3yy



-PENCERKOFF
« Last Edit: December 17, 2009, 07:21:45 AM by Pencerkoff » Logged

Melly
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« Reply #2 on: December 05, 2009, 05:30:17 PM »

I've thought about assets for too long.  It's time to build my FPS in Game Maker.

Am I going to be played some Doom-styled awesome here? Kiss
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Pencerkoff
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« Reply #3 on: December 05, 2009, 05:47:07 PM »

Hello this is Pencerkoff

I've thought about assets for too long.  It's time to build my FPS in Game Maker.

Am I going to be played some Doom-styled awesome here? Kiss

Doom couldn't do everything I plan on doing, and Doom can do things I have no intention of trying.  If you're familiar with the GM FPS tutorial, it had some issues:

It couldn't handle angled walls.
If you collided with a wall you'd just stop dead.
The code for hitting an enemy when shooting is really bad.

I managed to make most of that work well.  I'll put up a version once I put some textures in.  The projectile thing will have to wait.

-PENCERKOFF

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Melly
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« Reply #4 on: December 05, 2009, 06:05:49 PM »

I still eagerly await for it.
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Pencerkoff
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« Reply #5 on: December 06, 2009, 01:35:59 PM »

Hello this is Pencerkoff

Things are looking good, and so far my collision detection is holding up.



I've been heavily inspired by Might and Magic, and this game will likely look much like Might and Magic 6 - 8. 

I've heard some bad things about compatibility when using Game Maker in 3D, so if you'd be so kind as to tell me if it doesn't seem to work in some way, that would be nice.

-PENCERKOFF
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moi
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« Reply #6 on: December 06, 2009, 02:17:30 PM »

Those walls are delicious
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subsystems   subsystems   subsystems
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« Reply #7 on: December 06, 2009, 03:14:30 PM »

Wow... This could be all kinds of amazing.
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Eraser
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« Reply #8 on: December 06, 2009, 03:25:20 PM »

You better finish this Kiss
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Crackerblocks
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« Reply #9 on: December 06, 2009, 03:28:23 PM »

excellent! I was hoping someone would use Traumadore' stuff.
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dbb
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« Reply #10 on: December 06, 2009, 03:32:49 PM »

The basic demo worked for me (2-year old laptop, WinXP). I guess if you do have problems, it'll be with Vista users.

Looks really promising. Kind of creepy how, where-ever you go, the skeleton is still looking straight at you.

To be honest, I wasn't massively impressed by Traumadore's sprites when I first saw them in part one - there's nothing wrong with them, they just didn't appeal to me personally - but seeing this one in action makes me think I underestimated them; the skeleton guy looks really good in context.
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Pencerkoff
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« Reply #11 on: December 06, 2009, 04:47:47 PM »

Hello this is Pencerkoff

The basic demo worked for me (2-year old laptop, WinXP). I guess if you do have problems, it'll be with Vista users.

Looks really promising. Kind of creepy how, where-ever you go, the skeleton is still looking straight at you.

To be honest, I wasn't massively impressed by Traumadore's sprites when I first saw them in part one - there's nothing wrong with them, they just didn't appeal to me personally - but seeing this one in action makes me think I underestimated them; the skeleton guy looks really good in context.

Yes... maybe Vista.  Any Vista users out there willing to give my demo a go?

Unless I try to render something that has polygons, I can't make the enemies do anything but look at you.  Otherwise you view them from the side and they have no thickness.  An option I considered but ultimately decided against.

Working on projectiles still.

-PENCERKOFF

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« Reply #12 on: December 06, 2009, 05:00:14 PM »

I'm a vista user, it works for me.
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pgil
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« Reply #13 on: December 06, 2009, 05:01:14 PM »

Hello this is pgil.

The game displays weird on my computer:



I've never really had problems with game maker games before, not even 3d ones, so this is weird. Are your texture sizes something other than multiples of 16? Because that can cause problems with some video cards, and I think Game Maker is stupid for even allowing that.

Other than that, I think it looks cool. Good to see my brick tiles being used in 3d (I didn't even recognize them at first).

(oh yeah... windows xp, intel integrated video)
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Stargoat
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« Reply #14 on: December 06, 2009, 05:04:56 PM »

Runs perfectly on Windows 7.
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undertech
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« Reply #15 on: December 06, 2009, 05:09:19 PM »

Runs ok on XP SP3. By ok I mean it doesn't seem to run as smooth as the level of graphics would imply. But then again we are talking about GM. No weirdness though.
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dbb
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« Reply #16 on: December 06, 2009, 05:21:10 PM »

Hello this is pgil.

The game displays weird on my computer:

(image)

[/quote

Oh. I thought that was how it was supposed to look. Embarrassed
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Pencerkoff
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« Reply #17 on: December 06, 2009, 05:30:30 PM »

Hello this is Pencerkoff

Good call on the "not a multiple of 2".  I was warned about that a while back and subsequently forgot about it until now.  I'll try messing around with it.

Also to aid in smoothness, I'll be upgrading to 60 FPS instead of 30.  This might be an issue later on... cause I don't program very efficiently and it may not make 60 FPS in the final compilation.

-PENCERKOFF
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William Broom
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« Reply #18 on: December 06, 2009, 07:09:06 PM »

Good Pencerkoff I'm Burning Star IV

No but seriously this looks awesome. Judging from those character portraits, I'm wondering will we be controlling a whole party of characters rather than just one?
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Pencerkoff
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« Reply #19 on: December 06, 2009, 11:05:15 PM »

Hello this is Pencerkoff

Good Pencerkoff I'm Burning Star IV

No but seriously this looks awesome. Judging from those character portraits, I'm wondering will we be controlling a whole party of characters rather than just one?

At this point I'm openly trying to make something like Might and Magic 6 (or 7 or 8 for that matter), where you lead a party on an RPG type thing.  Nobody here has probably played those, so basically you have some magic guys, some fighter guys, and you go around killing everything and leveling up.

I've got arrows worked out, so you will be firing those, and possibly throwing some fireballs too.  making close-combat look good in this environment is probably too hard with these assets, so I'll make that part turn-based and graphically simple.

Also I have a Game Maker question

How do I implement a font from part 1?  I can use the GM fonts just fine, but I'm not sure on adding one from a sprite sheet.

-PENCERKOFF
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