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1370461 Posts in 64470 Topics- by 56532 Members - Latest Member: Aevv01

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Oryx - A Roguelike
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Author Topic: Oryx - A Roguelike  (Read 3900 times)
Aquin
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« on: December 05, 2009, 05:32:28 PM »

I got some prototypes planned out and I'm putting together the font handler now.  Obviously this post will receive tremendous updates in the mere future.


Super ridiculously early look at my current direction:
http://www.aquinhasa.com/scratch/proto.zip


Expect it.
« Last Edit: December 09, 2009, 12:10:50 AM by Aquin » Logged

I'd write a devlog about my current game, but I'm too busy making it.
oryx
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« Reply #1 on: December 05, 2009, 11:35:09 PM »

 Coffee
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Aquin
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Aquin is over here.


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« Reply #2 on: December 09, 2009, 12:10:07 AM »

Holy geebus, there are a LOT of entries this time around.  Not to mention at least half of 'em (more?) are using the Oryx tileset.

http://www.aquinhasa.com/scratch/proto.zip

Well, add mine to the pile.  I put up a little something something.  It's practically nothing at the moment.  The only thing cool is I got the in-game dialog printing exactly the way I want it to. 

You know me, I do everything the C++ (or really damn slow) way.  I'll be surprised if I have a decent looking game by January.
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I'd write a devlog about my current game, but I'm too busy making it.
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