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TIGSource ForumsCommunityCompetitionsOld CompetitionsAssemblee: Part 2Great Dungeon in the Sky [FINISHED]
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Author Topic: Great Dungeon in the Sky [FINISHED]  (Read 45514 times)
Lord Tim
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« on: December 05, 2009, 05:58:56 pm »

EDIT: Here is a fixed version that is actually finishable. :_(
I suppose this is a bit late for the compo (Monday). The compo version, is playable, just the boss levels are bugged.
http://www.rocketninjagames.com/skydungeonfixed

GAME DONE! :D



Competition Edition:
http://www.rocketninjagames.com/skydungeon

Super feature bullet list:
  • 300 playable characters
  • Lots of awesome levels
  • Magic and guns and coolness
  • Level editor which doesn't do anything
  • Fun

Final list of assets used:
oryx + oddball: character sprites
oryx: character portraits + menu interface stuff
pgil: tilesets
arachne: tilesets
yokomeshi: effects
kazerad: blood splatter
lolzapricot: particles
craig stern: music
saros: music
jrhill: couple of tiles

old:

Awesome dungeon game.

Going to be making all of oryx's characters playable, and it will be cool.

Actual factual level editor.



AI dudes attack you now!



Combat system implemented



Credits to assets made by:
Oryx
Oddball
Arachne
Yokomeshi

Latest version:
http://www.swfcabin.com/open/1262051157
« Last Edit: January 11, 2010, 05:02:36 pm by Lord Tim » Logged
Lord Tim
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« Reply #1 on: December 07, 2009, 01:19:44 pm »

But wait! Progress:

http://www.swfcabin.com/open/1260218255

Now I just need gameplay...
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oryx
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« Reply #2 on: December 07, 2009, 03:18:08 pm »

Haha sweet Smiley Are you planning on making all of them actually play differently? - Also can I suggest you make the feet jiggle back and forth one pixel when they move? And or shrink them in the middle one pixel when they jump?)
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Lord Tim
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« Reply #3 on: December 07, 2009, 03:24:44 pm »

Yeah, I am going to try to make them all as unique as possible, at least have a bunch of different "classes" that will make most of them unique.

Also I was planning on little hopping motions.
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Healy
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« Reply #4 on: December 08, 2009, 02:06:04 pm »

This is looking good so far!
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Mocker
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« Reply #5 on: December 10, 2009, 06:35:29 am »

Are you using any game libraries, tile map editors etc? I started looking at flixel and Tile Studio, not sure if there were any other really easy frameworks to start building platformers in
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Lord Tim
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« Reply #6 on: December 10, 2009, 09:31:10 am »

Just Flixel, with some modifications, like the TilemapSheet and SpriteSheet, and then mappy for making the levels. I will probably add some xml support or something later.

Flixel is really nice and super easy to work with. I really love Actionscript, cause it is so flexible, and it isn't that hard to learn compared to heavier languages like C++.

In terms of progress: I have added a health bar!  Giggle Hand Shake Right
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Lord Tim
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« Reply #7 on: December 17, 2009, 12:40:52 am »

Got done with finals and now working on stuff more.

Got a combat system kind of working now:
http://www.swfcabin.com/open/1261036653

Z for magic, X for slash, and C for stab.
Also [  and ] to test the health bar.

Nothing to kill yet, and the combat doesn't actually do damage anyways, so yeah.

pic:
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oryx
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« Reply #8 on: December 17, 2009, 12:50:11 am »

 Beer! - this is feeling pretty great. Nice bounce and effects.
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Lord Tim
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« Reply #9 on: December 20, 2009, 08:06:04 pm »

Badass update:
http://www.swfcabin.com/open/1261365326

Z,X,C to use attacks, press "esc" to see what the attacks are.
Only the first 4 characters have attacks right now.
A dummy dude to test attacks on.
A bunch of fancy new abilities with many more to come! :D

Next thing to work on: Levels.

I still dunno if I want to do procedural, which will probably take more time cause I'll add too many things to it, or just make a bunch of straight levels.
I think my best bet will be to make the pre-created levels, but make it so not all characters can go through it the same way. I.E. some abilities let you take shortcuts, etc.

After that, all I'll need to do is finish filling out attacks and character data, and put some ai in so it is fun.
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oryx
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« Reply #10 on: December 20, 2009, 08:30:54 pm »

Awesome, can't wait to see more of this - the particle effects are fun.
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Lord Tim
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« Reply #11 on: December 28, 2009, 06:32:57 pm »

http://www.swfcabin.com/open/1262051157

Coffee The AI now attacks you! It is totally cool, and only works sort of. Coffee

Only the first 4 guys have attacks still, and now if you press f9 during the character select screen, there is a level editor that doesn't export unless you're in debug mode.

I am getting ever closer. Just need lots of content now.
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« Reply #12 on: December 28, 2009, 08:04:04 pm »

the wizard, it transformed me into a cute cat! :D

Looks fun, keep on it!
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Lord Tim
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« Reply #13 on: January 04, 2010, 09:10:05 pm »



Now that I've got a level editor, I should probably get around to making some levels in the scant lessthanaweek I have left. Speed-designing go!

http://www.swfcabin.com/open/1262665070

F9 on the character select screen to enter level editor. ESC for controls.

For right now, "continue" unlocks all the characters, so don't use that unless you want spoilers. About a quarter of the characters have some attacks now.
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Lord Tim
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« Reply #14 on: January 10, 2010, 08:08:12 pm »

Game done, first post updated! Woo! :D
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TheDustin
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« Reply #15 on: January 11, 2010, 01:38:34 am »

A hack-n-slash that is gracious enough to give me new characters instead of puny +2 leather armor? You sir drive a mean bargin. It controlled pretty well, and the allure of unlocking tons of guys kept me playing for a while.  Beer!
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« Reply #16 on: January 11, 2010, 10:48:02 am »

Agreed.  I love the unlocking of new characters.  The chicken rocks!

Great little game.  I'm sure I'll come back and play it some more.  If I could make one suggestion for a post-compo tweak, maybe have it default your character to the same one you used on the previous stage.

Great job!
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« Reply #17 on: January 11, 2010, 01:07:45 pm »

this was really nice. the flying skull in cool , just fly around and .. fly Tongue
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Lord Tim
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« Reply #18 on: January 11, 2010, 02:23:25 pm »

Thanks for the comments guys. I might make another update after the compo with a bunch of bugfixes and some new levels.
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jotapeh
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« Reply #19 on: January 11, 2010, 05:12:05 pm »

This one caught me off guard because I played the earlier alpha... but this newest version is fantastic!

Great job!
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