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December 08, 2019, 05:34:14 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2A Lofi Dungeon Crawl
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Author Topic: A Lofi Dungeon Crawl  (Read 6637 times)
Pixelfish
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« on: December 05, 2009, 08:05:55 PM »

I'm planning on creating a dungeon crawl using all the amazing LOFI graphics created by oryx, Oddball, Stargoat, and Geeze. I also plan on using the open license Dungeonslayers RPG ruleset as my base. Hopefully it'll turn into a fun, fast, and replayable crawl.

More details to come ... Ninja
« Last Edit: December 06, 2009, 04:50:18 AM by Pixelfish » Logged

Alec S.
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« Reply #1 on: December 05, 2009, 08:46:13 PM »

Ooh, looking forward to this.
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oryx
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« Reply #2 on: December 05, 2009, 11:34:23 PM »

 Beer!
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Pixelfish
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« Reply #3 on: December 07, 2009, 08:55:08 AM »

Here's a rough mock-up of what I'm thinking...


By animusblue at 2009-12-07
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Silbereisen
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« Reply #4 on: December 07, 2009, 08:58:56 AM »

Lookin' good!

You should make the controls as simple and "modern" as possible. Too few roguelikes (even the "coffee break" ones) do that.
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TheDustin
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« Reply #5 on: December 07, 2009, 09:01:02 AM »

Yeah, context-sensitivity is a virtue most roguelikes don't aspire for. Looking pretty awesome so far.
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PDF
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« Reply #6 on: December 07, 2009, 09:03:19 AM »

Looks promising!

One suggestion: Don't use a wall tile if it is not adjacent to a floor tile (unless your game lets players to dig through walls); I don't think redundant tiles are artistically pleasing.
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Pixelfish
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« Reply #7 on: December 07, 2009, 09:12:00 AM »

My plan is to make the controls lean towards 'modern' plus the ability to bind to keys of your choice. I want item management to be a little easier then having to know which key does what on which item and when. Opening up the inventory screen will allow you to select an item and choose from options that make sense.

I think I see what you mean, PDF. Instead of filling the tile map with 'wall' tiles just fill what is needed. Maybe implementing a sort of roguelike fog of war will also solve this problem. You wouldn't be able to see the redundant walls behind the walls in your view.
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oryx
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« Reply #8 on: December 07, 2009, 10:26:32 AM »

He just means make everything black except the 'wall' I believe.
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Melly
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« Reply #9 on: December 07, 2009, 11:57:36 AM »

I'm going to have to count the number of lo-fi dungeon crawlers people will be making. Tongue
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« Reply #10 on: December 07, 2009, 12:02:38 PM »

Ooh, looking forward to this.
Me too.
I'm going to have to count the number of lo-fi dungeon crawlers people will be making. Tongue
Maybe we can have an 'Assemblee' statistics page, keeping track of kinds of interesting... statistics.
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