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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Chase Goose [FINISHED]
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Author Topic: Chase Goose [FINISHED]  (Read 20220 times)
Hideous
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« Reply #20 on: December 08, 2009, 02:14:40 PM »

No, that's the point. It's a really bad mechanic. So is having to hold shift after 25 seconds have passed, and having different jump buttons for every jump.
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Hideous
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« Reply #21 on: December 09, 2009, 11:46:56 AM »

Nearing completion; mostly SFX left.
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zpxlng
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GRILL GAMER


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« Reply #22 on: December 09, 2009, 03:36:16 PM »

No, that's the point. It's a really bad mechanic. So is having to hold shift after 25 seconds have passed, and having different jump buttons for every jump.

I like the sound of this. Is it gonna be like Twister for my fingers?
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Lifesnoozer
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wait... who?


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« Reply #23 on: December 11, 2009, 10:02:59 AM »

It's insane. Playing it solo makes you go crazy.

I prefer co-op.
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Hideous
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« Reply #24 on: December 16, 2009, 10:19:15 AM »

FINISHED

It's in the first post. Also here:

http://www.kongregate.com/games/Hideous/chase-goose
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the_illusionist
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« Reply #25 on: December 16, 2009, 10:35:07 AM »

this game is fun....
i'm hooked Hand Any Key Kiss Hand Joystick
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"Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled"
jamatthews
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« Reply #26 on: December 16, 2009, 10:47:10 AM »

MY HAND AND FINGERS ACHE THANKS TO YOU

Great job.
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Skab
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« Reply #27 on: December 16, 2009, 10:47:27 AM »

nice ! bring back old track and field memories Smiley
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saluk
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« Reply #28 on: December 16, 2009, 11:22:06 AM »

You just broke my fingers, I hope you're happy. As soon as it was like "hold shift" I was all kthxbai.
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Hideous
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« Reply #29 on: December 16, 2009, 11:23:15 AM »

Just be happy you didn't get to the math questions.
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saluk
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« Reply #30 on: December 16, 2009, 11:33:55 AM »

I may kill myself afterward, but that actually gives me some incentive to keep playing!
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Sar
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« Reply #31 on: December 16, 2009, 01:10:24 PM »

Every time I die I get a popup with an error:

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at PlayState/update()[C:\Users\Hideous\Documents\My Dropbox\Assembleech\Boulderrush\src\PlayState.as:151]
at org.flixel::FlxGame/onEnterFrame()[C:\Users\Hideous\Documents\My Dropbox\Assembleech\Boulderrush\src\org\flixel\FlxGame.as:261]
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Currently working on: Chronicle of Mars
Previous Projects: [Käfer|Tristan and Iseult(TIGS)]
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« Reply #32 on: December 16, 2009, 01:23:17 PM »

This game  WTF Managed to get 713 meters.
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Hideous
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« Reply #33 on: December 16, 2009, 02:04:31 PM »

Every time I die I get a popup with an error:

Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at PlayState/update()[C:\Users\Hideous\Documents\My Dropbox\Assembleech\Boulderrush\src\PlayState.as:151]
at org.flixel::FlxGame/onEnterFrame()[C:\Users\Hideous\Documents\My Dropbox\Assembleech\Boulderrush\src\org\flixel\FlxGame.as:261]

Oh, I see.

I should probably disable the broken stats for now - wasn't expecting too many people to be playing with the debug player.
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Rynen10K
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« Reply #34 on: December 16, 2009, 02:15:26 PM »

866m Smiley

Threw me off when it started asking me math problems though, lol.

You should credit the asset creators as well, though, unless I missed it.
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Hideous
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« Reply #35 on: December 16, 2009, 02:39:20 PM »

Yes, I definitely should.

I just don't remember whose assets I used.
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yokomeshi
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« Reply #36 on: December 16, 2009, 02:43:02 PM »

1815m

i i can't feel my wrist

Hand Any KeyEpilepticHand Any Key
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Aaron P
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!


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« Reply #37 on: December 16, 2009, 03:18:41 PM »

Hey this has my Jolly Wartime song! Awesome! And hard as ffffff***Ck!  Hand Any Key Hand Pencil Hand Joystick
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SirNiko
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« Reply #38 on: December 16, 2009, 03:26:05 PM »

I like the concept. It's like twister for the fingers, in a way. How long can you keep track of what's going on?

I find the left+right button mashing to be hilarious for only a short while, then it's just needless exhaustion on top of the finger twister. Making the run gauge fill up faster so the player can keep moving would help alleviate the physical pain while keeping with the overall concept: you need to remember to keep hitting those keys in addition to the new keys.

Putting it on Kong was a good idea. Makes it accessible.

Is there some sort of leaderboard for this?

-SirNiko
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kavs
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« Reply #39 on: December 16, 2009, 04:17:13 PM »

The math question got me and I died at 550m. ;o

I like how it makes you think fast... it's like a lightning-round platformer. <o/
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