Nice work, Adrian.
I was really. . . kinda confused, playing it. Some special tiles teleport you when you press space, some don't, what am I doing? oh look something is changing... I really could've used a helpfile.
I think turn-based games are really prime for not forcing fullscreen.
I was impressed by the procedural generation, the rules seemed very well thought out and made increasingly complex and possible levels for the few levels I played. I didn't want to keep playing it because I didn't understand what was going on. I found it nearly impossible to tell background art apart from parts of the level - even just a legend would've been nice, or a popup hint when engaging a new mechanic.
Despite my whinging about a lack of information, I'm not sure how long I would keep playing it, maybe a little more? Procedural content is pretty nifty, but doesn't always lend itself to an overarching goal. Nice for a coffee break, though. Like The North, I'm probably not your target audience, but I think installers are pretty great.