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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2HUBRIS QUEST ONLINE (MMO) [FINISHED...ish]
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Author Topic: HUBRIS QUEST ONLINE (MMO) [FINISHED...ish]  (Read 47772 times)
george
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« Reply #40 on: December 09, 2009, 05:36:29 PM »

I love the door.
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SimpleSyrup
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« Reply #41 on: December 09, 2009, 05:36:59 PM »

I also want to commend you for making this browser based with no downloadable. The moment you introduce some content, I'm forseeing this generating a following.

-SirNiko

Thank you SirNiko. It's sad but true now that almost anything besides instant drop-in is a source of friction for players. I mean, in a compo, downloads are cool and all, but even I barely have the attention span or time anymore to download something, unpack it, install it, run it, and so on. I just want to click and play...
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Healy
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« Reply #42 on: December 09, 2009, 05:50:28 PM »

Huh. When I click the depart button, I get this:
Quote
SYS > Welcome to Hubris Quest Online this is Build 00219
NET > Connecting to localhost:4430
NET > Error talking to server. Reload the page and try again.
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SimpleSyrup
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« Reply #43 on: December 09, 2009, 05:53:52 PM »

Healy, what browser + OS?

Did you try force reloading the page?
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Healy
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« Reply #44 on: December 09, 2009, 05:56:26 PM »

Uh, well, for the first question, Windows Vista and Firefox, respectively, and I'm not sure what you mean by force reloading, but I clicked the browser's refresh button.
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SimpleSyrup
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« Reply #45 on: December 09, 2009, 06:26:12 PM »

Healy, I fixed the issue. Thanks for bringing it to my attention. FYI after you login, nothing really happens. You just get a player count and time barking. Hopefully, very soon I'll be changing that. Smiley
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SirNiko
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« Reply #46 on: December 09, 2009, 07:26:05 PM »

New build works for me.

-SirNiko
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Reiss
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« Reply #47 on: December 09, 2009, 08:15:31 PM »

Pretty sweet.  Worked for me (if you needed any more confirmation, ha), and when I connected it said there were a total of 2 players online.
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Healy
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« Reply #48 on: December 09, 2009, 08:53:48 PM »

Heh, it works for me.

So when can we expect to be able to walk around?
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Craig Stern
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« Reply #49 on: December 09, 2009, 09:13:09 PM »

Works fine for me.

I'm intrigued by the very real possibility that you might pull this off.
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Strom
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« Reply #50 on: December 09, 2009, 09:23:10 PM »

You must be a  Ninja dev
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See my Assemblee 2009 2D and 3D work Here. My A Game By Its Cover compo entry Journal of Shikoku.
Pishtaco
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« Reply #51 on: December 09, 2009, 10:50:18 PM »

For me character selection worked fine. The next screen said something had gone wrong and I should refresh, the first time, but worked fine the second time.
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Skab
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« Reply #52 on: December 10, 2009, 04:36:34 AM »

everything works fine here too! (osx, safari 4.0.4)
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Mocker
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« Reply #53 on: December 10, 2009, 05:12:51 AM »

worked fine with chrome

If you are having problems with the page getting cached, use
Code:
<META HTTP-EQUIV="CACHE-CONTROL" CONTENT="NO-CACHE">
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I code like the wind - the wind crashes many things
SimpleSyrup
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« Reply #54 on: December 10, 2009, 01:06:14 PM »

UPDATE: There's a world, but it's an awfully grassy place. There are characters, but they are very lonely. Getting closer!! I'm hoping and praying I can stay awake tonight long enough to get a little box people can run around in by tomorrow!



And now that I found out that there are HATS in Oryx's graphics, I'm more determined than ever to finish!  My Word!

PS: This build is NOT live yet guys.
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prof
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« Reply #55 on: December 10, 2009, 01:32:45 PM »

this looks amazing !
:D u can do it !! *yay*  Coffee Gentleman
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yokomeshi
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« Reply #56 on: December 10, 2009, 02:45:48 PM »

And now that I found out that there are HATS in Oryx's graphics, I'm more determined than ever to finish!  My Word!

No matter what people may claim, hats are the only reason anyone plays MMO's.
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SimpleSyrup
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« Reply #57 on: December 10, 2009, 03:18:04 PM »

I'm wondering if I should run this at 4x scaling, instead of 3x, which I'm at right now. The sprites look better at 4x, but I think the text is going to be way too humungo at that level, and this game is going to need a fair amount of text on the screen. Unfortunately I can't scale them independently; I'm not willing to rewrite that much of Flixel right now. Any opinions?
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oryx
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« Reply #58 on: December 10, 2009, 03:18:13 PM »

I think that's actually a frame from the 2 frame bubbling poison tile Smiley Although it works as grass too  Smiley.
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oryx
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« Reply #59 on: December 10, 2009, 03:19:13 PM »

4x, and less text Smiley
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