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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Mushroom Stew [FINISHED]
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iarwain
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« Reply #20 on: December 12, 2009, 12:30:01 AM »

I added a couple of tiles from MashPotato's tileset and cleaned a bit the mess on the "test level".

But mostly I worked on the player's handling. I know the "flip" FX is very Paper Mario-style, but I like it! ^^

Here's a link to the archive (game + editor + sources).

A couple of screens from the v0.2:

In game:



In editor:


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iarwain
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« Reply #21 on: December 13, 2009, 12:53:19 AM »

v0.3 is up and contains 3 whole tile sets (grass, lava & snow).
The snow tile set makes characters slide as one could expect.

I also added a melee attack to Dragon Princess, and made a couple of tweaks on collision detection / player handling + restart on death when falling off-screen.

Next step is to add some easy enemies (probably static mushrooms shooting bullets on sight) + a range attack for the player. Expect some blood spurts and explosions! ^^

Anyway, v0.3 is here.

If someone is willing to try the level editor, I'd love to have feedbacks/comments/advices/bug reports about it. Smiley
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György Straub
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« Reply #22 on: December 13, 2009, 01:25:32 AM »

can we has an OS X version?
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iarwain
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« Reply #23 on: December 13, 2009, 02:06:27 AM »

Sure, will compile one tomorrow, a bit too late for tonight! Smiley
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iarwain
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« Reply #24 on: December 13, 2009, 04:35:53 PM »

can we has an OS X version?


Mac OS X version is now part of the archive along with the xcode project file.

And a couple of screens with a first test for the water effect.

In game:



In editor:

« Last Edit: December 13, 2009, 04:44:35 PM by iarwain » Logged
Kazerad
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« Reply #25 on: December 13, 2009, 05:27:23 PM »

I'm getting strange graphical errors in this latest one; everything is spazzed out in crazy colors except the reflection. I can get a screenshot if you need it.

EDIT: actually I went ahead and got one anyway.
« Last Edit: December 13, 2009, 05:34:17 PM by Kazerad » Logged

Skab
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« Reply #26 on: December 13, 2009, 05:28:41 PM »

i like the screen-shaking-effect when the character hit the ground  Kiss
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iarwain
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« Reply #27 on: December 13, 2009, 06:17:36 PM »

I'm getting strange graphical errors in this latest one; everything is spazzed out in crazy colors except the reflection. I can get a screenshot if you need it.

EDIT: actually I went ahead and got one anyway.
Oh wow, nice bug! ^^

Did you have the same issue with former versions? If not, my shader is probably at fault. What is your video card?
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iarwain
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« Reply #28 on: December 13, 2009, 06:18:30 PM »

i like the screen-shaking-effect when the character hit the ground  Kiss

Thanks! It's only when the fall is big enough. I'll add more explosions when it happens I think, to kill nearby enemies. :D
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iarwain
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« Reply #29 on: December 13, 2009, 06:27:15 PM »

i like the screen-shaking-effect when the character hit the ground  Kiss

Thanks! It's only when the fall is big enough. I'll add more explosions when it happens I think, to kill nearby enemies. :D

My bad, I erased a part of the shader with my last change. The one responsible for updating the part of screen which is not the water. Roll Eyes It should be fixed in the current online version.
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Kazerad
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« Reply #30 on: December 13, 2009, 06:32:39 PM »

Did you have the same issue with former versions? If not, my shader is probably at fault. What is your video card?
No problem with pre-water versions. Video card is an Asus EAH4650.

As of latest version, it's now half-fixed. Pretty literally.
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iarwain
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« Reply #31 on: December 13, 2009, 10:30:11 PM »

Did you have the same issue with former versions? If not, my shader is probably at fault. What is your video card?
No problem with pre-water versions. Video card is an Asus EAH4650.

As of latest version, it's now half-fixed. Pretty literally.

Cute. Cry

I worked a little on the shader today, hopefully this will have fixed your issue. Thanks for the report, btw! Smiley


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György Straub
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« Reply #32 on: December 14, 2009, 09:59:27 AM »


Awesomniac!!!

Also, glad to see someone using my tree sprites.=)
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Fifth
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« Reply #33 on: December 14, 2009, 10:06:08 AM »





No, no!  Go back to the straight-reflected water!  This one makes no sense!
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iarwain
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« Reply #34 on: December 14, 2009, 10:45:49 AM »


Thanks for the appreciation and for the tree sprites, they're great! Smiley

No, no!  Go back to the straight-reflected water!  This one makes no sense!

But, but... I like it! Cry



Anyway, it's a simple parameter in ProjectX.ini to remove the waves or the water completely. Smiley

Btw, expect to see your Doggy and some fire/lightning balls there soon. :D
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Kazerad
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« Reply #35 on: December 14, 2009, 11:05:49 AM »

Anyway, it's a simple parameter in ProjectX.ini to remove the waves or the water completely. Smiley
I'm guessing he's referring to the  way the reflection is stretched out further at the right and left edges, as though on a 3D plane going toward the player. Realistically, reflections are pretty much just like a flipped-over version of whatever is above them. Example.

I'll try out this new version when I get home tonight, hopefully it'll stop glitching up for me now - I really want to play with this new water!   
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jamatthews
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« Reply #36 on: December 14, 2009, 11:17:30 AM »

i like the screen-shaking-effect when the character hit the ground  Kiss

This is my favourite part.
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iarwain
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« Reply #37 on: December 14, 2009, 01:01:28 PM »

Anyway, it's a simple parameter in ProjectX.ini to remove the waves or the water completely. Smiley
I'm guessing he's referring to the  way the reflection is stretched out further at the right and left edges, as though on a 3D plane going toward the player. Realistically, reflections are pretty much just like a flipped-over version of whatever is above them. Example.

I'll try out this new version when I get home tonight, hopefully it'll stop glitching up for me now - I really want to play with this new water!  

Oh I see. Well I guess I can remove that and go for vertical sine perturbations then. The stretching was mainly done to avoid reflecting pixels that are out of the display as they don't exist for the shader and cause visual artefacts. I'll play with water a bit more later, tonight I'll focus more on mushrooms, bullets and blood spurts.

Also, I was thinking of having a fast-paced, clear the level of all enemies as fast as you can with bonus for combos and stuff game, with maybe some kind of leaderboard. Not sure yet...

Please let me know if the current version works correctly on your computer. Smiley

EDIT: More something like this, then?


« Last Edit: December 14, 2009, 05:37:42 PM by iarwain » Logged
iarwain
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« Reply #38 on: December 15, 2009, 04:17:37 AM »

Tonight I've added mushroom soldiers that shoot mini fireballs. They can also shoot shurikens, bullets, lightning balls or homing missiles.

Also both Dragon Princess & Mushroom Soldier can be playable or NPCs.

As I haven't built a mac version, I'll put everything online tomorrow. Here's a screenshot of what's coming though. Smiley

EDIT: The version (windows & mac) is online here


« Last Edit: December 15, 2009, 05:07:23 AM by iarwain » Logged
HanClinto
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« Reply #39 on: December 15, 2009, 09:51:07 AM »

Wow, looks beautiful!

Those new reflections are fantastic!
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