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Sos
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« Reply #1 on: December 06, 2009, 03:45:28 PM » |
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Polish: 0%
You actually can speak that?
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Perrin
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« Reply #2 on: December 06, 2009, 03:46:48 PM » |
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Polish: 0%
You actually can speak that? lol no I mean like finishing the game up so it looks nice, menus, fonts, effects, etc...
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mildmojo
Level 1
summer rain (soon)
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« Reply #3 on: December 06, 2009, 06:41:50 PM » |
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Polish: 0%
You actually can speak that? Heh. Pawl-ish, not Pole-ish.
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saluk
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« Reply #4 on: December 06, 2009, 08:18:59 PM » |
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I respect anyone who can speak either pronunciation of the word, because I'm pretty sure I am not affiliated with either.
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Perrin
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« Reply #5 on: December 08, 2009, 03:21:41 PM » |
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Making good progress with this. Overworld (Knight) is done, World 1 (Detective) is done and now working on World 3 (Caves). Hoping to get all 4 worlds complete by the weekend. So can start working on the interactive story.
Need to start seriously thinking about sound and music too.
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SirNiko
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« Reply #6 on: December 09, 2009, 07:47:24 PM » |
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Interesting concept.
Don't forget world five, which mixes the elements from the first (number of worlds) worlds so the (number of heroes) heroes can defeat (villain) to recover (macguffin).
-SirNiko
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pgil
Guest
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« Reply #7 on: December 09, 2009, 08:04:22 PM » |
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So will this game teach me Polish?
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #8 on: December 09, 2009, 08:05:18 PM » |
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WELL? Which is it?! Polish or Polish?!
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Perrin
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« Reply #9 on: December 09, 2009, 10:34:41 PM » |
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Interesting concept.
Don't forget world five, which mixes the elements from the first (number of worlds) worlds so the (number of heroes) heroes can defeat (villain) to recover (macguffin).
-SirNiko
hahah, thankfully the overworld feature no villians and no macguffins. I did think about bringing all the characters together at the end but can't find any decent reason to do it so I won't.
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Perrin
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« Reply #10 on: December 09, 2009, 10:35:09 PM » |
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WELL? Which is it?! Polish or Polish?!
I'm afraid it's only the former.
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Perrin
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« Reply #11 on: December 13, 2009, 01:06:00 PM » |
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Slow progress over the weekend with friends over for an early christmas meal but finished off three of the four areas now, and just started on the final world using the lovely rabbit assets. Posted a screen shot in the opening post.
Next week need to work on the story and sound.
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r.kachowski
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« Reply #12 on: December 13, 2009, 01:56:21 PM » |
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WELL? Which is it?! Polish or Polish?!
I'm afraid it's only the former. do both
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Perrin
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« Reply #13 on: January 10, 2010, 10:43:49 PM » |
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According to forum timer I've got a little over an hour. Dammit. Been at this all day in a proper crunch mode. Well I should have something near finished out in time for the deadline but this thing really needs another couple of days of testing and polish. I guess the competiton version will be my beta.
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dariusk
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« Reply #14 on: January 12, 2010, 11:11:07 AM » |
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Hey, I like what you have so far! I think the platform mechanics could definitely use some tuning, but as far as the overall concept I think it's pretty great.
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Perrin
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« Reply #15 on: January 12, 2010, 11:13:46 AM » |
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Thanks. I threw it up in the feedback forum to get some additional notes on improvements and the feedback I the other commenter said the same.
I'm planning to wait for a bit more feedback and do some revisions and changes for a final post-competition public version.
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FungusTrooper
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« Reply #16 on: January 20, 2010, 11:42:06 AM » |
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I tried this, missed world 2 and went straight to the caves. Got annoyed by the jumping physics, but managed to get to the guy you "fight". Giant yellow star appeared. Pressed right. Invisible character fell down about 12 floors. Got stuck on rocks.
I prompty rage quitted :D.
Interesting idea but yeah you just need to test through it. And I really hate the physics. Extreme gravity is always frustrating to me. But that might just be personal.
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Perrin
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« Reply #17 on: January 20, 2010, 11:44:26 AM » |
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I've made a lot of improvements to the post-competition version, will check for the bug during the star cutscene. Sorry you had such a bad time with it.
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William Broom
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« Reply #18 on: January 21, 2010, 03:22:46 AM » |
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This game was really cool. I liked the story a lot. However, there were some things that marred the experience. In particular, the platforming physics - well, I don't want to sound rude, but they were really horrible. The way the screen bobs up and down every time you jump is headache-inducing, and the painfully short time you spend in the air makes it very hard to get the timing right during the cave level. I didn't really see why you needed to include a coin-collecting level anyway, since the rest of the game was basically a passive, art-game-y affair. Another thing was that your text boxes would sometimes cut off letters at the edge, so for example, the guy at the end says "Come with me to next word" when in fact I'm pretty sure it was meant to be "come with me to the next world".
All griping aside, I thought the story (especially the bunny segment) was great, and the use of art was very smartly done.
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Oddball
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« Reply #19 on: January 29, 2010, 06:19:19 AM » |
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Liked: The story was nice. The different styles worked well together.
Disliked: I feel the jumping should have been softer, and there should have been some give in the scrolling so it didn't jar up and down when I jumped.
Conclusion I think more of an 'art game'. Interesting to play through though.
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