zpxlng
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« Reply #60 on: December 09, 2009, 12:35:40 AM » |
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Just had a quick browse of the Part 2 threads.
ASSEMBLEE PART 2 SHOULD NEVER END. NEVER EVER.
This is amazing.
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+peter
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« Reply #61 on: December 09, 2009, 07:00:16 AM » |
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I'm just gonna keep going with these mockups ... I'm having too much fun. My children are yours.
That's really nice of you, but I'll probably just re-gift them at Christmas.
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« Last Edit: December 09, 2009, 03:00:19 PM by +peter »
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blog traylorpark.com tweet @peterspalace
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Skab
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« Reply #62 on: December 09, 2009, 03:36:52 PM » |
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hi there ! While i was reading the forum, i came up with an little game idea, here's the thing: what do you think about a Space Invader remake where oryx's asset would be the INVADERS attacking the Earth-ssemblee ! oryx tilesets and sprite sheet would be scrolling down and in order to complete the game the player would have to destroy ALL the sprites !!
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Ashkin
Guest
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« Reply #63 on: December 09, 2009, 05:27:17 PM » |
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My thoughts: WAAAAH I'm typing from my iPod touch right now, my computer broke just as I had begun learning Flixel!!! I'm suffering withdrawal.
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Inanimate
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« Reply #64 on: December 09, 2009, 05:40:31 PM » |
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hi there ! While i was reading the forum, i came up with an little game idea, here's the thing: what do you think about a Space Invader remake where oryx's asset would be the INVADERS attacking the Earth-ssemblee ! oryx tilesets and sprite sheet would be scrolling down and in order to complete the game the player would have to destroy ALL the sprites !! I like!
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Lon
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« Reply #65 on: December 09, 2009, 07:35:58 PM » |
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My thoughts: WAAAAH I'm typing from my iPod touch right now, my computer broke just as I had begun learning Flixel!!! I'm suffering withdrawal. Oh noes!!! Hope you can get a fix for your withdrawals dude.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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mildmojo
Level 1
summer rain (soon)
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« Reply #66 on: December 09, 2009, 09:09:01 PM » |
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I'm just gonna keep going with these mockups ... I'm having too much fun.
[incredible mock-up of part 1 assets playing cards]
This should be the unofficial official promotional image for Assemblee, with a mouseover version that points to each asset and identifies its author. Those who didn't follow part 1 may not realize how many disparate images were put together there (there are playing cards somewhere!?). That is an incredible composite.
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Sar
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« Reply #67 on: December 10, 2009, 01:19:45 AM » |
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(there are playing cards somewhere!?) I don't think so, no - it looks like they've been assembled (hah!) from a pixel font and the mediaeval silhouette people and some other bits.
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Dook
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« Reply #68 on: December 10, 2009, 04:35:40 AM » |
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+peter
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« Reply #69 on: December 10, 2009, 05:13:30 AM » |
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Ding Ding! I don't think so, no - it looks like they've been assembled (hah!) from a pixel font and the mediaeval silhouette people and some other bits.
That would be pretty clever, I don't think I am that clever. I'm almost that clever ... for example ... observe how I made the rug http://forums.tigsource.com/index.php?topic=8793.15I think I like this meta game of - "Who made the assets?"
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blog traylorpark.com tweet @peterspalace
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Melly
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« Reply #70 on: December 10, 2009, 11:54:40 AM » |
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Are we required to release the source code of the game/engine?
Nope.
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J. R. Hill
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« Reply #71 on: December 10, 2009, 12:33:40 PM » |
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hi there ! While i was reading the forum, i came up with an little game idea, here's the thing: what do you think about a Space Invader remake where oryx's asset would be the INVADERS attacking the Earth-ssemblee ! oryx tilesets and sprite sheet would be scrolling down and in order to complete the game the player would have to destroy ALL the sprites !! A medieval SHMUP, this must happen! Think of all the arrows flying everywhere!
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hi
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Slash - Santiago Zapata
The White Knight
Level 4
Java/Javascript Game Dev
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« Reply #72 on: December 10, 2009, 06:30:19 PM » |
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Ashkin
Guest
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« Reply #73 on: December 10, 2009, 08:01:50 PM » |
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YES!!!! I just got my computer fixed. I'll maybe have to put off learning flixel and churn out something with Game Maker. I have... An idea!!! It's a roguelike using Sir Oryx's sprites. No, it isn't EXACTLY a roguelike. It has the gameplay of a roguelike, but no procedural generation. This will sacrifice replayability, while adding opportunities for more interesting encounters. Also, it will have a time-based movement system. Each time you move, it counts about one second. You move and the enemy moves. I know, nothing new, but I'm planning on extending into more than just combat/movement. For example, you could place a bomb with a three second fuse, and you would have three moves before it explodes. Or, if you can hold your breath for ten seconds, then when you go underwater, you have ten moves to surface. Basically: Roguelike lacking procedural generation with a unique time-based movement mechanic. I probably won't finish it. On the off chance I do, I'll make a thread THEN, not now. Don't want to let anyone down.
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Pencerkoff
CCCP
Level 4
Hello I am Pencerkoff
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« Reply #75 on: December 12, 2009, 06:02:47 PM » |
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Hello this is Pencerkoff
Polly wanna explain?
-PENCERKOFF
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oryx
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« Reply #77 on: December 12, 2009, 06:39:08 PM » |
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@Polly hah that's cool.
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moi
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« Reply #78 on: December 12, 2009, 08:18:40 PM » |
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I seem to remember there was a couple other guys with similar quality lofi sprites in part 1 , or did I just dream that?
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subsystems subsystems subsystems
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Pencerkoff
CCCP
Level 4
Hello I am Pencerkoff
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« Reply #79 on: December 12, 2009, 08:39:25 PM » |
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Hello this is Pencerkoff
No, there were a few, but Oryx pulled a highlander and cut off their heads and took their power.
-PENCERKOFF
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