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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Quest! [FINISHED!] [WIN + MAC + LINUX!]
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Author Topic: Quest! [FINISHED!] [WIN + MAC + LINUX!]  (Read 19410 times)
Galaxy613
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« on: December 06, 2009, 06:21:24 PM »



# -%%%%- #

A fun-tivity for the whole family! Quest through 3 levels of varing difficulty as you seek a stolen Item from the Dragon!

Feature!
 * 3 Select Class!
 * Slay 6 Types Enemy!
 * Collect Several Points!

# -%%%%- #

Assets Used!
1-Bit Sprites by Oryx
Musical Stylings by zpxlng, Saros, and valzi.
Sound effects from Atuun and Saros.

# -%%%%- #

Control!

Arrow-Keys --> Movement
Z --> Primary
X --> Jump
Spacebar --> Secondary (Unlock after Only!!)
Escape --> Flee Buttan

# -%%%%- #

THANKS to TIGSOURCE for hosting this competition! I would have NEVER thought about making a overly pixelated 2D platformer if it had not been for this event. For my first-ever platformer, I humbly suggest it isn't too shabby!
THANKS to all the AWESOME ARTISTS who entered in PART 1! I really wish we had MORE TIME to use more of those assets. Many SWEET TUNES and AWESOME SPRITES were left under-used. This saddens me, but do know you work is not UNLOVED!

HERE'S to an AWESOME NEW YEAR!
- Galaxy613 - 2010

# -%%%%- #

GameJolt Page
QUICK PLAY! (Windows only)

CURRENT DOWNLOADS: [Current Version :: COMPO BUILD]
Win32 - MediaFire (5mb)
Intel OSX - MediaFire (5.6mb)
Linux - MediaFire (5.3mb)

CONTROLS:
Escape -- Off Button
Up Arrow -- Go through Door
Arrow Keys -- Movement/Selection
Z -- Shoot
X -- Jump
Down Arrow / Spacebar -- Alternative Fire (Only after "New Technique" is acquired!)

# --- #
ORIGINAL POST:

Anyways, I'll be getting some real work done tomorrow afternoon after my classes. I'll primarily use Oryx's lo-fi sprites, but I definetly want to search out and use other people's art. :D I'll be programming in BlitzMax and I'll be able to compile it on Windows, Max OSX, and Linux. I want to use the 1-bit sprites, but if I find it gets to bland I might have to switched to the colored stuff. I'm going to go for a puesdo original-gameboy feel. I might royally screw it up but this is my first compo anyways, so screw it, this'll be fun. Beer!
« Last Edit: January 12, 2010, 12:06:17 PM by Galaxy613 » Logged

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Galaxy613
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« Reply #1 on: December 07, 2009, 10:36:37 AM »

Lo-Fi 1 Bit to the extreme.



Actually, this'll be 2Bit, with a staggering 4 shades of grey! Just like the original gameboy! :D

This also definetly be featuring the musical stylings of zpxlng.

And here's a dragon:

« Last Edit: December 07, 2009, 04:39:33 PM by Galaxy613 » Logged

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Melly
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« Reply #2 on: December 07, 2009, 11:07:57 AM »

Oooooooooh. I like what I see.
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Galaxy613
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« Reply #3 on: December 07, 2009, 05:40:56 PM »

Class Select!

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« Reply #4 on: December 07, 2009, 05:43:08 PM »

Awesome. I was so hoping someone used the 1bit graphics. Can't wait!
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Galaxy613
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« Reply #5 on: December 07, 2009, 05:57:16 PM »

Thanks, I frankly think they have more character than the colored ones...

I'm not entirely sure how this will turn out.. currently I'm thinking of a simple side-scroller/platformer with light RPG elements.. like only a few things to collect and enemies to slay until the boss battle. Currently the game is 104x70 just scaled up by 8. I've never made a game with such little room. But this seems to be a good resolution for what I want to do.

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« Reply #6 on: December 08, 2009, 06:08:27 AM »

Seems sooo nice!!!
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Galaxy613
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« Reply #7 on: December 08, 2009, 08:38:32 PM »

Ok! I've done a whole bunch of work and I have some basic platformyness going on.



Check the first post for download links and controls! Feedback is welcome! Gentleman
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J. R. Hill
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« Reply #8 on: December 08, 2009, 08:48:41 PM »

I fell forever.
 Epileptic
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Pencerkoff
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« Reply #9 on: December 08, 2009, 08:52:17 PM »

Hello this is Pencerkoff

I fell forever.
 Epileptic

I guess this is an art game?

-PENCERKOFF
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zpxlng
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« Reply #10 on: December 09, 2009, 12:24:56 AM »

This also definetly be featuring the musical stylings of zpxlng.

Aw yeah. Hand Metal Left Cheesy Hand Metal Right

Excited about this; it looks awesome.
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« Reply #11 on: December 09, 2009, 04:05:34 AM »

Currently the game is 104x70 just scaled up by 8. I've never made a game with such little room. But this seems to be a good resolution for what I want to do.

Well, according to Wikipedia the original GB resolution was 160x144, so you could give yourself a bit more room without the retro police coming for you  Who, Me?

I really like the demo - it's impressive how many wacky graphical effects you've manage to squeeze into the graphical constraints. And the music works really well.
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Galaxy613
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« Reply #12 on: December 09, 2009, 07:07:57 AM »

Thanks for all the comments. Smiley

Well, according to Wikipedia the original GB resolution was 160x144, so you could give yourself a bit more room without the retro police coming for you  Who, Me?

Yeah, I found that out AFTER I settled on this resolution, the thing is, if I did do 160x144 then each pixel would have to be 5x5 pixels big, and then I'll actually have TOO much room and it wouldn't look like I wanted. So this is definitely a puesdo-gameboy game because I actually want to see if I can manage with only 104x70.

I really like the demo - it's impressive how many wacky graphical effects you've manage to squeeze into the graphical constraints. And the music works really well.

Thanks. Beer!

Today I want to get some optimizations in and get some real gameplay going.  Beer!Hand Thumbs Up Right

*Edit*



WIP Level Editor! :D
« Last Edit: December 09, 2009, 12:24:18 PM by Galaxy613 » Logged

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« Reply #13 on: December 09, 2009, 03:19:13 PM »

Oh man, too cool -- love the look!
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Galaxy613
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« Reply #14 on: December 11, 2009, 11:33:29 AM »

Finished basic saving/loading for the level editor, now I can actually make levels look like things! Beer!

I am also trying out Atuun's and Saros's sound effects. Between the two of them I think I'll have enough for my game, also ATTACKS!



The weird things on the right are bolts from the mage's staff! They fly the furthest and will be able to destroy special blocks, but the Archer's arch a bit which may help with the final boss. The warrior's shots only go 2 blocks and do 1 damage, but they'll knock enemies back!
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Melly
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« Reply #15 on: December 11, 2009, 11:40:22 AM »

I love the look you created there.
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Galaxy613
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« Reply #16 on: December 11, 2009, 12:35:07 PM »

Thanks Melly.  Beer!Hand Thumbs Up Right

And, Challangers Appear! (In the level editor... but they're coming!)

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« Reply #17 on: December 11, 2009, 02:25:14 PM »

Hand Thumbs Up LeftKissHand Thumbs Up Right
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« Reply #18 on: December 11, 2009, 07:07:12 PM »

looking cool, can't wait for the next build
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Galaxy613
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« Reply #19 on: December 12, 2009, 07:21:42 AM »

Next Build will be today.



Oh look, Mr. Archer just did 2 points of damage! Poor Skele, he's almost dead. Concerned

*Edit* I've given every class an alt-fire, I think alt-fire is going to be a powerup you get on the first or second level. You use Alt-fire by holding down Z and then releasing instead of just tapping it. The alt-fires are as follows:
Warrior - Great Cleave (+2 Dmg)
Archer - Arch Shot (Can shoot over obstacles)
Mage - Levitation (Currently only makes him jump higher than Archer..)
« Last Edit: December 12, 2009, 11:39:39 AM by Galaxy613 » Logged

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