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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Yet to be named game
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Crimsontide
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« Reply #20 on: January 10, 2010, 06:27:31 AM »

I'm confused.  Was there a problem with it?  I virus scanned it and there were no issues on my end?  Did I miss something?

Wheww... u had me worried there.  Still confused though, care to elaborate on what was the end user issue?
« Last Edit: January 10, 2010, 07:05:40 AM by Crimsontide » Logged
Sos
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« Reply #21 on: January 12, 2010, 06:57:01 AM »

Looks like my meagre PC doesn't like this Sad
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Crimsontide
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« Reply #22 on: January 12, 2010, 08:33:58 AM »

Runs slow, or not at all?  Did u get an error?  Could u post it up here for me?  And what type of system are you running?
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pgil
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« Reply #23 on: January 12, 2010, 08:37:50 AM »

This looks so good. Could you make a video so those of us with old slow computers can see it in action?
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Crimsontide
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« Reply #24 on: January 12, 2010, 09:54:52 AM »

I'm uploading it to youtube right now.  I'll post it in a few min.

I'm also not adverse to fixing it post-competition.  Not for votes or anything but merely to let ppl see it in action.  I'm not sure what's causing the problems, the lack of a 32-bit build, the lack of keyboard input, perhaps its crashing in some other way, or some other factor?  Unfortunetly I've gotten almost no feedback, negative or otherwise, so its hard to figure out what went wrong to fix it.

Ok video's up here:

.

The quality is pretty bad at the moment though (source wasn't that bad).  This is the 1st time I've ever uploaded anything to youtube, so I'm not really sure how to clean it up.
« Last Edit: January 12, 2010, 09:58:41 AM by Crimsontide » Logged
Crimsontide
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« Reply #25 on: January 12, 2010, 10:02:08 AM »

And now I'm getting 'an error occured please try again later error'...  Facepalm

I hope its just on my end.
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Perrin
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« Reply #26 on: January 20, 2010, 06:17:07 AM »

I'd love to give this a play, I like the look of the visual style sadly my two machines are a Mac and a 32-bit XP machine so I can't run it. Sad
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azeo
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« Reply #27 on: January 20, 2010, 04:45:13 PM »

damn you 64 bit!
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akavel
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« Reply #28 on: January 25, 2010, 02:50:12 PM »

The screenshots and video look lovely, but sadly I'm also on the 32b side of the world... hope you decide to tweak it to 32b someday Smiley
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Crimsontide
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« Reply #29 on: January 25, 2010, 03:38:23 PM »

Next competition, I will certainly have a 32 bit build.  I'm actually quite surprised at the number of people with a 32 bit OS.  I don't think I'll get around to re-working this one to 32 bit.  There's some 64-bit assembly (though not critical) that I have no interest in converting over to 32-bit.
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easynam
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« Reply #30 on: January 25, 2010, 04:05:43 PM »

I'm pretty sure that most people have 32 bit, and that most people dont have joysticks for their computers.

I have a ps3 controller, but I'm running 32 bit here Sad
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Oddball
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« Reply #31 on: February 01, 2010, 03:42:05 PM »

The video looks good, but I'm another with a Win32 machine.
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Crimsontide
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« Reply #32 on: February 02, 2010, 12:33:50 AM »

Ok, had some time to play around with the Visual C++ 2010 beta.  Put together a 32-bit build.  The link to the exe is in the main post.  I only posted the exe, so u still need the original files.  Just drop it in the folder with the rest of the files and all should be well.

Granted I didn't test the 32-bit build much, so I'm not sure how 'bug free' it is.  And it is noticably slower than the 64-bit build, which is kinda weird since the game should be GPU limited, not CPU limited, I'm wondering if the 32-bit DirectX libraries are slower, or perhaps are doing some sort of 32 - 64 bit kernel switch.
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