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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2SonnenmördeR :: a SHMUP in warp space,. .
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Author Topic: SonnenmördeR :: a SHMUP in warp space,. .  (Read 21710 times)
jph wacheski
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« Reply #60 on: January 08, 2010, 09:17:34 AM »

HED - thanks., post a link to the article.

some images of the latest ver.


detail after death,.  .


some gamep[lay




Some fine fireworks,. and the newest target, the dark ones coming from the right out of the purple plasma.

update to .exe after lunch. trying to get a net scoreboard working.
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Mikademus
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« Reply #61 on: January 08, 2010, 10:53:21 AM »

Works great, except that it will not shut down its window or process properly when quitting, so it has to be terminated by force.

Absolutely beautiful! The slight trails add a lot to the otherwise to sparse game, and the combination of space invaders and classic shmup with a slight touch of bullet hell is a good dish! Since I am not a hard-core shmupper I'd enjoy some easier difficulty levels, and if you have time, some more movements and variation in the BG would be nice. Music?
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jph wacheski
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« Reply #62 on: January 08, 2010, 11:57:57 AM »

I gota go shovel snow,. so I will just post the non-highscore ver. today. See the top post.
The game is much changed,. and will likely change some more.,

cheers.

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J. R. Hill
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« Reply #63 on: January 08, 2010, 05:42:53 PM »

It's so pretty.
 Kiss
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cheapshot
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« Reply #64 on: January 08, 2010, 06:20:09 PM »

It's so pretty.
 Kiss

Agreed. It looks real swish!
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jph wacheski
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« Reply #65 on: January 11, 2010, 07:38:39 AM »

Thanks guys,.

 I posted proto 7 as the 'final' for the perposes if this compo,. I did not get the Leaderboard in Sad  it is working, i.e. the game can post the scores to the server where they are mesured and ordered, however I still need to have the game get the table from the server and display it.., as well as add a way to enter the players name for all to see. 
Guess I will just do an update in a few days when I have it all nice and working.  Time and energy are just to limited of comodites.  Anyway another fun compo,. and looks like loads of cool games built for it,. now I will try some of them!  Peace.
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feeblethemighty
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« Reply #66 on: January 12, 2010, 10:04:11 AM »

Slick!  Well polished.  I thought this style was familiar and then i saw your link to LockOn which i have also previously enjoyed.
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Melly
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« Reply #67 on: January 23, 2010, 11:54:45 PM »

Game's pretty polished and fun, though I felt the mechanics were a bit obscure at first, and took a bit of time to grasp, not that that's necessarily a bad thing. The use of the assets was superb and I love all the graphical effects.

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jph wacheski
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« Reply #68 on: January 26, 2010, 10:50:40 AM »

Melly- I just played it again, after taking some time away from it to do my Gamma IV game and the gameplay mechanics are indeed "obscure"!  I took a simple game and made it sorta hard and overly complex perhaps.., I will have some time wokr on this again in a few days,. and perhaps it will change some more? I find when I work intensly on something for too long, then not look at it for a while, and then come back to it, I then see all my mistakes.  Well at least I will add the net highscore table, as in the time since I finished this competition version, Ville has added string suport to ZGE and that should make the table building a tad simpler for me.

feeblethemighty- thanks man,.
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Oddball
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« Reply #69 on: January 29, 2010, 05:30:49 PM »

Liked: The visual effects were well done. The warp mechanic was nice, so too was being able rebound bullets back at your opponent.

Disliked: It's all way to small. I was straining my eyes during the game and couldn't read any of the text.

Conclusion: Good solid entry. Make everything bigger and I'll play it again.
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« Reply #70 on: February 06, 2010, 06:35:52 PM »

Man, this game is beautiful. It does cut two ways, though; I kind of felt like my biggest enemy was how visually busy everything was, instead of the actual enemies.
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