jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #60 on: January 08, 2010, 09:17:34 AM » |
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HED - thanks., post a link to the article. some images of the latest ver.  detail after death,. .  some gamep[lay  Some fine fireworks,. and the newest target, the dark ones coming from the right out of the purple plasma. update to .exe after lunch. trying to get a net scoreboard working.
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Mikademus
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« Reply #61 on: January 08, 2010, 10:53:21 AM » |
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Works great, except that it will not shut down its window or process properly when quitting, so it has to be terminated by force.
Absolutely beautiful! The slight trails add a lot to the otherwise to sparse game, and the combination of space invaders and classic shmup with a slight touch of bullet hell is a good dish! Since I am not a hard-core shmupper I'd enjoy some easier difficulty levels, and if you have time, some more movements and variation in the BG would be nice. Music?
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\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #62 on: January 08, 2010, 11:57:57 AM » |
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I gota go shovel snow,. so I will just post the non-highscore ver. today. See the top post. The game is much changed,. and will likely change some more.,
cheers.
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J. R. Hill
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« Reply #63 on: January 08, 2010, 05:42:53 PM » |
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It's so pretty. 
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hi
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cheapshot
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« Reply #64 on: January 08, 2010, 06:20:09 PM » |
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It's so pretty.  Agreed. It looks real swish!
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #65 on: January 11, 2010, 07:38:39 AM » |
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Thanks guys,. I posted proto 7 as the 'final' for the perposes if this compo,. I did not get the Leaderboard in  it is working, i.e. the game can post the scores to the server where they are mesured and ordered, however I still need to have the game get the table from the server and display it.., as well as add a way to enter the players name for all to see. Guess I will just do an update in a few days when I have it all nice and working. Time and energy are just to limited of comodites. Anyway another fun compo,. and looks like loads of cool games built for it,. now I will try some of them! Peace.
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feeblethemighty
Level 1
@feeblethemighty
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« Reply #66 on: January 12, 2010, 10:04:11 AM » |
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Slick! Well polished. I thought this style was familiar and then i saw your link to LockOn which i have also previously enjoyed.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #68 on: January 26, 2010, 10:50:40 AM » |
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Melly- I just played it again, after taking some time away from it to do my Gamma IV game and the gameplay mechanics are indeed "obscure"! I took a simple game and made it sorta hard and overly complex perhaps.., I will have some time wokr on this again in a few days,. and perhaps it will change some more? I find when I work intensly on something for too long, then not look at it for a while, and then come back to it, I then see all my mistakes. Well at least I will add the net highscore table, as in the time since I finished this competition version, Ville has added string suport to ZGE and that should make the table building a tad simpler for me.
feeblethemighty- thanks man,.
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Oddball
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« Reply #69 on: January 29, 2010, 05:30:49 PM » |
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Liked: The visual effects were well done. The warp mechanic was nice, so too was being able rebound bullets back at your opponent.
Disliked: It's all way to small. I was straining my eyes during the game and couldn't read any of the text.
Conclusion: Good solid entry. Make everything bigger and I'll play it again.
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Ryavis
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« Reply #70 on: February 06, 2010, 06:35:52 PM » |
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Man, this game is beautiful. It does cut two ways, though; I kind of felt like my biggest enemy was how visually busy everything was, instead of the actual enemies.
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