Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1370094 Posts in 64433 Topics- by 56484 Members - Latest Member: Spacybits

December 05, 2019, 02:12:39 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Inkosi Dance
Pages: [1]
Print
Author Topic: Inkosi Dance  (Read 3765 times)
perceptic
Level 0
**


View Profile
« on: December 07, 2009, 04:16:30 PM »

rogue like

real time

wish meh luck?



once I get a dungeon system going Ill post a demo.
also, dont question the names above the chars that will change.
« Last Edit: December 22, 2009, 04:57:14 AM by perceptic » Logged
perceptic
Level 0
**


View Profile
« Reply #1 on: December 07, 2009, 04:26:19 PM »

res
Logged
perceptic
Level 0
**


View Profile
« Reply #2 on: December 07, 2009, 04:27:12 PM »

res
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #3 on: December 18, 2009, 01:20:54 PM »

Good luck. Smiley Hand Thumbs Up Right
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
J. R. Hill
Level 10
*****


The perfect farmer's tan.


View Profile
« Reply #4 on: December 18, 2009, 01:41:05 PM »

Yay!
Logged

hi
perceptic
Level 0
**


View Profile
« Reply #5 on: December 19, 2009, 03:17:24 PM »

thanks guys, I am making huge progress on this,
I dont have any screens yet as I am working on a different rig that isnt connected to the internet, that and theres not much to see other than some basic gameplay

Can anyone point me to some good logic tuts on procedural dungeon generation?
Logged
Strom
Level 0
***



View Profile
« Reply #6 on: December 20, 2009, 06:17:43 PM »


Can anyone point me to some good logic tuts on procedural dungeon generation?


Try this...
http://forums.tigsource.com/index.php?topic=5174.0
Logged

See my Assemblee 2009 2D and 3D work Here. My A Game By Its Cover compo entry Journal of Shikoku.
perceptic
Level 0
**


View Profile
« Reply #7 on: December 22, 2009, 04:53:07 AM »


Can anyone point me to some good logic tuts on procedural dungeon generation?


Try this...
http://forums.tigsource.com/index.php?topic=5174.0
thank you

also screeny
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic