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Bood_war
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« Reply #1 on: December 07, 2009, 06:09:43 PM » |
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Ooh! Looks nice!
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s0
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« Reply #2 on: December 07, 2009, 06:22:19 PM » |
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Nice! Reminds me of Radix's unfinished 3D Zelda fangame in some respects.
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Rynen10K
Level 1
can't be beat.
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« Reply #3 on: December 07, 2009, 08:06:24 PM » |
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Love it.
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saluk
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« Reply #4 on: December 07, 2009, 09:20:36 PM » |
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Look's spiffy. I love how well oldschool and modern graphics can combine sometimes. 3d roguelikes are pretty rare, so at least it's somewhat unique.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #5 on: December 07, 2009, 10:16:20 PM » |
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what do you think of this setup? 
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Blaizer
Level 1
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« Reply #6 on: December 07, 2009, 10:19:49 PM » |
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Sexy.
Also, the walls look a little low. Like they're at head-height to the character.
And what are you using to make this??
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #7 on: December 07, 2009, 10:35:26 PM » |
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The walls are low cause i don't want to make the camera rotatable, so you'll have to be able to see yourself behind them. And it's more true to Oddball's original 2d mockup. And I'm using my own unity-like engine
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Zaphos
Guest
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« Reply #8 on: December 07, 2009, 10:39:48 PM » |
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Sweet, I love this 2.5d style!
Also, does this mean substance is almost ready for prime time? Looking forward to seeing a new version!
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #9 on: December 07, 2009, 10:41:56 PM » |
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Oh, it's ready, baby! Just polishing off the last of the bugs as I work on this.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #10 on: December 07, 2009, 11:43:03 PM » |
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Added Rynen10K's font in to the HUD 
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deadeye
First Manbaby Home
Level 10
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« Reply #11 on: December 08, 2009, 12:19:39 AM » |
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 verynice 
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Alec S.
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« Reply #12 on: December 08, 2009, 12:22:27 AM » |
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Ooh, looks nice! Is this still going to be turn based like standard roguelikes or real time?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #13 on: December 08, 2009, 02:33:33 AM » |
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Ooh, looks nice! Is this still going to be turn based like standard roguelikes or real time?
Realtime! With hilarious procedural walking animations  Also, switched over to vertex lighting from per-pixel. You can hardly tell the difference though, which is a shame, I was hoping for it to look suddenly more old school. Oh well.
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Oddball
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« Reply #14 on: December 08, 2009, 02:41:57 AM » |
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This is a great idea. Can't wait to see what else you have planned.  [off topic] What is substance? Where can I find out more? [/off topic]
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saluk
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« Reply #15 on: December 08, 2009, 02:47:30 AM » |
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Change lighting mode to GL_FLAT? Might help.
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moi
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« Reply #16 on: December 08, 2009, 04:38:18 AM » |
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Very very nice,but I'm not too fond of the texture on the walls
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subsystems subsystems subsystems
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Hideous
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« Reply #17 on: December 08, 2009, 06:23:29 AM » |
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Same, looks absolutely awesome, but I dislike that texture.
On another note, you planning to use any of the 3D assets submitted, or are you just going to stuff in the 2D stuff instead? :D
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #18 on: December 08, 2009, 10:07:01 AM » |
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Yeah the textures I'm gonna work on.
Here's a quick movement test video:
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Pishtaco
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« Reply #19 on: December 08, 2009, 10:25:08 AM » |
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Love the movement.
For a more old-school look, why not just render the 3d maze in lower resolution and colour? I did a mock-up and it looked okay.
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