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1323116 Posts in 59594 Topics- by 50756 Members - Latest Member: Okomfortabelt

November 24, 2017, 02:56:47 am

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Bitworld [Finished (OSX+WINDOWS)]
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Author Topic: Bitworld [Finished (OSX+WINDOWS)]  (Read 131884 times)
cheapshot
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Welcome to your DOOM!


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« Reply #40 on: December 10, 2009, 04:17:31 am »

Looking forward to seeing a playable version of this   Cool
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Alex May
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hen hao wan


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« Reply #41 on: December 10, 2009, 04:40:52 am »

Those anims are nice - Ed did a similar thing in an old game we were working on and I ripped it off for Generic Slash. It really works. Who needs animation frames Smiley
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Seth
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« Reply #42 on: December 10, 2009, 09:44:31 pm »

this is wonderful
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Melly
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This is how being from "da hood" is like, right?


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« Reply #43 on: December 11, 2009, 11:17:32 am »

Those animations are hilarious in the best fashion possible.
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
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« Reply #44 on: December 11, 2009, 09:28:35 pm »

I love your animations so much! This is the best use of oryx I've seen yet!
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oryx
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« Reply #45 on: December 11, 2009, 09:39:19 pm »

I love your animations so much! This is the best use of oryx I've seen yet!

these are oddballs! Smiley
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Türbo Bröther
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The moon is out, I think I'm gonna change


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« Reply #46 on: December 11, 2009, 09:48:07 pm »

You can tell the difference?
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Inanimate
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« Reply #47 on: December 11, 2009, 10:40:38 pm »

I love your animations so much! This is the best use of oryx I've seen yet!

these are oddballs! Smiley

My bad then! Best use of the super-popular roguelike stuff.
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oryx
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« Reply #48 on: December 11, 2009, 10:41:53 pm »

You can tell the difference?

they have differences mostly Smiley i think I ended up shading a bit more for better or worse.
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Derek
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« Reply #49 on: December 11, 2009, 11:00:12 pm »

This is flippin' amazing. Hand ClapShocked
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Ashkin
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« Reply #50 on: December 12, 2009, 01:12:26 am »

Praise from the man himself.

Lovin' the looks of this.
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cougarten
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« Reply #51 on: December 13, 2009, 06:58:05 am »

great movement!
only the breathing/standing movement is a bit to extreme I think
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Ivan
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alright, let's see what we can see


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« Reply #52 on: December 13, 2009, 10:28:47 pm »

Almost got combat going, so should post a new video soon.

Meanwhile...

Necromancers in their study:



and

Skeletons in their bedroom... hehe

« Last Edit: December 13, 2009, 10:59:45 pm by Ivan » Logged

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Pishtaco
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« Reply #53 on: December 13, 2009, 11:00:37 pm »

That's pretty sinister.
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Türbo Bröther
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« Reply #54 on: December 13, 2009, 11:35:25 pm »

Skeletons in their bedroom... hehe
Yeah things are pretty dead in my room too, I really need to pick up.

Oh you meant in the game. My mistake.
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oryx
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« Reply #55 on: December 14, 2009, 12:14:07 am »

That's looking great! Needs little flickery glowing torches on walls Smiley
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Ivan
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alright, let's see what we can see


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« Reply #56 on: December 14, 2009, 01:42:43 am »

Thanks guys!! And yes, flickering torches are coming up, don't you worry Smiley

Also, I got bored and added fake ambient occlusion to the walls:

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Ivan
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alright, let's see what we can see


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« Reply #57 on: December 14, 2009, 02:53:38 am »

I tried a quick and dirty pixellation screen shader on top of this, and it ended up anti-aliasing everything. I can't figure out if I like that or not. I feel like I'm butchering Oddball's graphics more and more Smiley

What do you guys think?

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Alex May
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hen hao wan


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« Reply #58 on: December 14, 2009, 03:52:00 am »

Looks better without!
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mizipzor
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« Reply #59 on: December 14, 2009, 04:22:34 am »

Reminds me of Dungeon Keeper.
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