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April 25, 2024, 11:42:34 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Bitworld [Finished (OSX+WINDOWS)]
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Author Topic: Bitworld [Finished (OSX+WINDOWS)]  (Read 164483 times)
William Broom
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« Reply #60 on: December 14, 2009, 06:38:12 AM »

I like it better without the antialiasing. The pixels go better with the 3D environment when they're crisp.
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PlayMeTape
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« Reply #61 on: December 14, 2009, 07:50:38 AM »

WITHOUT FOR GODS SAKE!!

Sorry about that, just had to chime in before you went and changed your awesome visuals.  Kiss
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lowpoly
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« Reply #62 on: December 14, 2009, 08:44:52 AM »

another vote for without, looked much better before.

What do you think about making everything fade into black and only lighting the room you are in? I like the colored fog you're using but would love to not be able to see the outer edges of the dungeon.

Can't wait to play this
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PGGB
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« Reply #63 on: December 14, 2009, 08:45:01 AM »

I like the shader version. Seems like a throwback to Playstation times.
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Dataflashsabot
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« Reply #64 on: December 14, 2009, 08:54:43 AM »

Without (although I know what PGGB's saying, there's something about that 'Playstation style'... but it's better without).
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Ivan
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alright, let's see what we can see


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« Reply #65 on: December 14, 2009, 09:48:09 AM »

Yeah, I think I agree with the majority myself. The anti-aliasing just smoothed out a lot of the disappearing pixels that came out of the movement, so it was slightly compelling. But yeah, f that noise!

lowpoly: Different levels will have different lighting, but I'm not a big fan of complete darkness. I think a slight ambient light, whether it's from fog or just a constant value helps make things look better. Things are never 100% dark when there's a light involved somewhere, and if you don't do any kind of radiosity, I think a slight ambient light helps cheaply simulate it at least to some degree.
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Gryphon
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« Reply #66 on: December 14, 2009, 11:41:21 AM »

This is so cool...

BTW, the environment with anti-aliasing does give you that fuzzy PlayStation feel, but I'm not into the whole blurry characters thing.

Anyway, I can't wait to see what else you do with this! Kiss
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saluk
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« Reply #67 on: December 14, 2009, 12:24:28 PM »

Make the de-pixelation a config option! I like both Smiley
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Martin 2BAM
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« Reply #68 on: December 14, 2009, 02:09:02 PM »

It looks way better without the antialiasing....
I'm loving your right now, I'm eager to play this game  Cheesy
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Working on HeliBrawl
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« Reply #69 on: December 14, 2009, 04:27:43 PM »

lowpoly: Different levels will have different lighting, but I'm not a big fan of complete darkness. I think a slight ambient light, whether it's from fog or just a constant value helps make things look better. Things are never 100% dark when there's a light involved somewhere, and if you don't do any kind of radiosity, I think a slight ambient light helps cheaply simulate it at least to some degree.
Well, you could at least do something like reducing the draw distance. I don't know why, but being able to see the whole dungeon just seems... wrong somehow.  Cheesy
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Oddball
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« Reply #70 on: December 14, 2009, 04:35:09 PM »

 Kiss This is getting better all the time, if that's even possible. Makes me wish I'd had time to do a lot more furniture and scenery though.
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lowpoly
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« Reply #71 on: December 14, 2009, 06:32:58 PM »

Well, you could at least do something like reducing the draw distance. I don't know why, but being able to see the whole dungeon just seems... wrong somehow.  Cheesy

Ya, I didn't explain myself well Smiley This is what I meant. It would be cool if you couldn't see where the dungeon ends.
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Melly
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« Reply #72 on: December 14, 2009, 07:01:49 PM »

This game is Grin and Epileptic and several levels of Well, hello there!
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« Reply #73 on: December 15, 2009, 12:21:15 AM »

This game is Grin and Epileptic and several levels of Well, hello there!

You, my good sir, are spot on!  Gentleman
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Ivan
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alright, let's see what we can see


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« Reply #74 on: December 25, 2009, 04:54:15 PM »

I am without Internet for a few days but slowly making progress  I should have a playable build when I get back home
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jotapeh
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« Reply #75 on: December 26, 2009, 06:05:46 AM »

looks cool. I like it a lot.  Smiley Hand Thumbs Up Right
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godatplay
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« Reply #76 on: December 28, 2009, 12:09:19 PM »

I can't wait to see more progress.  And travel safely. Smiley
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Martin 2BAM
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« Reply #77 on: December 28, 2009, 03:04:01 PM »

I love you, please continue working on this game Cave Story
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Ivan
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alright, let's see what we can see


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« Reply #78 on: December 29, 2009, 08:19:09 AM »

Ok I'm back and ready to rock. Thanks for all the kind words, guys. Expect a build in a couple of days.
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« Reply #79 on: December 29, 2009, 09:06:40 AM »

Eagerly looking forward to it.  Addicted
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