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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2[DEMO] Game without name yet (Gawinaye)
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Author Topic: [DEMO] Game without name yet (Gawinaye)  (Read 3095 times)
dertom
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« on: December 08, 2009, 04:41:10 AM »

Ok, I failed (read last post) to finish a real game. But nevertheless a mini-demo that I made with my blender / java based game engine

Mini-Demo:
http://thomas.trocha.com/games/ass/assemblee.jnlp



Ok,...people! I will be in as well...but actually I started quite often and most of the time I really fail. :D Best example the ludumdare-compos...  Cheesy But I have to say the way of failing is getting better and better and so I'm quite optimistic that I will finish this time. (Especially as the content is already done....)

I'm using the popular gamedev language java with opengl-based jMonkeyEngine.

And I'm quite sure I will use the rabbit! This animation-sequence is marvelous...

..but first I have to fail LD the upcoming weekend( http://www.ludumdare.com )

Stay tuned, ToM
« Last Edit: January 12, 2010, 05:16:46 AM by dertom » Logged

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dertom
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« Reply #1 on: December 30, 2009, 11:14:03 AM »

Well,...I will start now with my game. I hope the party tomorrow will not be too destructable
so I can maybe finish something! :D

The resource-base is incredible...is this all under creative-commons license now?

Nevertheless have a good "New Year's day"-Party,

ToM
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dertom
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« Reply #2 on: January 03, 2010, 03:27:57 PM »

Hmm,...I used the last week to start with Assemblee Part2. Actually I did much work
like wirting a SpriteClass that can just load the pictures and play the different
animation and had to fight with the java-engine (and of course with myself). So more fundamental work...but I make progress and although I have the strong feeling it will be very very hard to finish I'm still optimistic....I would say that I reached a point where I really can start with the gameplay.

So what will it be? Something like a Jump&Run-Adventure. Here a first screenshot:

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Sos
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« Reply #3 on: January 04, 2010, 05:23:41 AM »

that looks terrific, reminds me of Bushido Blade Ninja
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dertom
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« Reply #4 on: January 12, 2010, 02:58:10 AM »

Ok,...I failed. Nevertheless I got something playable, but there is not much gameplay and some bugs with the grandma.

http://thomas.trocha.com/games/ass/assemblee.jnlp

(ignore the console)
You can use the gaming console if you want:

e.g.
Oma.forcedJump(2f);
Oma.moveRelAndPlay(2f);
Oma.moveToAndPlay(2f);
Oma.stop();

same for Player.


Actually it took me too much time to write unnecessary code. Actually I created or went on creating something like a game engine that makes it possible for me to create most of the stuff without java. Only designing the world in blender and injecting logic with a scripting language.

I worked hard to finish something and when I wanted to release it I made a stupid mistake with outcommenting lines. And I was too braindead at the moment to fix it :D

where is the difference?

if (a==true)
  System.out.println("aaa");
doCoolstuff;


and

if (a==true)
//System.out.println("aaa");
doCoolstuff
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« Reply #5 on: January 12, 2010, 05:59:26 AM »

what's jnlp?
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dertom
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« Reply #6 on: January 12, 2010, 06:42:23 AM »

Not working for you!? Hmm,...it is a java webstart. So you usally need java installed. What os do you have? Thought that would be installed....

« Last Edit: January 12, 2010, 11:41:11 AM by dertom » Logged

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