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TIGSource ForumsCommunityDevLogsGame Dev Diaries: Mega Monster Mania
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Author Topic: Game Dev Diaries: Mega Monster Mania  (Read 18309 times)
nikki
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« Reply #80 on: February 04, 2010, 03:29:08 AM »

i especcialy like your last video (because of your reflective mood)

i was wondering about your desire for user-feedback, why don't you record those stats, give people a little screen to write things into and auto-email that to yourself. maybe after confirmation, or maybe not   Hand Knife RightNinja Hand Knife Right

Or maybe i've got it wrong, but it looks as if i (the user) should write all those stats down, write some more down, look up your email account, open up mine, and send you an e-mail. wich i'll probably never do.
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Stegersaurus
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« Reply #81 on: February 04, 2010, 06:38:01 AM »

Since this is an XBox Indie Game, the playtest is being run through the XNA creator's club and the game is being played on the XBox. The players give feedback on a forum and I am not able to do any e-mailing via the XBox with XNA interfaces. The best I can do is have the player send a message to a friend, but I don't think there is a way to get them to message me specifically.
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Mega Monster Mania - Procedural, fast paced dungeon running
nikki
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« Reply #82 on: February 04, 2010, 09:34:39 AM »

offcourse, i forgot all about that!
then again, since its a specific forum and all, my original remark might hopefully not be right Smiley
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rayteoactive
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« Reply #83 on: March 02, 2010, 09:04:35 PM »

Hey, I just pass the game today, and I think it's being released Smiley

Everything seems fine, except for the movement controls feeling kinda loose.
Anyway, good luck with the sales Smiley
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Stegersaurus
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« Reply #84 on: March 02, 2010, 09:45:15 PM »

Hey, I just pass the game today, and I think it's being released Smiley

Everything seems fine, except for the movement controls feeling kinda loose.
Anyway, good luck with the sales Smiley

Har, I was wondering who did that last review since you hadn't posted into the review forum on the XNA site. Thanks! Smiley

I just uploaded my release/Dream Build Play trailer as well!




The game isn't "quite" on the marketplace webpage yet it seems, but once it is, it should be at...
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550460
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Mega Monster Mania - Procedural, fast paced dungeon running
rayteoactive
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« Reply #85 on: March 03, 2010, 04:12:34 AM »

Yea, I approved it, and couldn't manage to find the thread again. I kinda hate the XNA forum sometimes. Btw, is DBP still on going? I thought the deadline was up?

And when you're not busy with the release, perhaps you can help out Tobe with the testplay too  Well, hello there!
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Eiffer
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« Reply #86 on: March 03, 2010, 12:04:02 PM »

Sweet, gonna check it out this week sometime.
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jwaap
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« Reply #87 on: March 09, 2010, 11:46:25 AM »

Cool, reminds me a lot of my own game, 4hrpg. I like how you focus on dodging stuff, and how you have so many items. Looks like an arena shooter almost. good luck!
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Cevo70
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« Reply #88 on: March 09, 2010, 01:50:30 PM »

Congrats Steg.  I played the demo and liked it.   I am trying to rally some co-op on the Press A forums. Smiley
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Stegersaurus
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« Reply #89 on: March 09, 2010, 10:09:10 PM »

Congrats Steg.  I played the demo and liked it.   I am trying to rally some co-op on the Press A forums. Smiley

 Shocked Sorry to burst any bubbles, but there is no Live support. It's all local co-op. I wish I had had the time to make it online (I've had a few requests for that!) but unfortunately it wasn't in the cards.

I hate to hear you almost overlooked it Cevo, makes me feel like that boxart thread I made may have had an opposite effect on a lot of people.

Thanks for the well wishes everyone. I've been getting great feedback from people who have been playing the game (sometimes obsessively!) and it's good to hear that people are enjoying it, even if it isn't any kind of big retail success for me Smiley
« Last Edit: March 09, 2010, 10:13:18 PM by Stegersaurus » Logged

http://www.stegersaurus.com - Yet another blog about games
Mega Monster Mania - Procedural, fast paced dungeon running
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