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prof
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« Reply #1 on: December 11, 2009, 11:35:39 AM » |
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Freshended (?) it up a bit with graphics and animations. Still not sure what it will be about, the goal and such. Also leveldesigners is wanted (i think) Also i made this trailer:
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« Last Edit: December 11, 2009, 12:02:53 PM by prof »
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MaloEspada
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« Reply #2 on: December 11, 2009, 11:39:45 AM » |
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Looks nice, haha. The npcs are giants
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saluk
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« Reply #3 on: December 11, 2009, 11:59:50 AM » |
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EPIC!
10/01/10? That's considerably after the deadline...
Did you not mean 01/01/10?
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saluk
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« Reply #4 on: December 11, 2009, 12:00:05 PM » |
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Ah non-american order, right.
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prof
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« Reply #5 on: December 11, 2009, 12:04:21 PM » |
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hm in swedish order id say 2010 / jan / 10 i think.. well i meant that atleast ^^
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saluk
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« Reply #6 on: December 11, 2009, 12:10:53 PM » |
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Yep, your right, I'm just another ignorant yank I am.
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SirNiko
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« Reply #7 on: December 11, 2009, 02:18:03 PM » |
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Your trailer has raised the bar pretty high. If the game is as good as the trailer, this compo is a finished deal as soon as your game hits.
-SirNiko
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r.kachowski
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« Reply #8 on: December 11, 2009, 02:47:52 PM » |
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looking pretty cool, keep it up!
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JaJitsu
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« Reply #9 on: December 11, 2009, 04:54:22 PM » |
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Panja!!! soo awesome dude.
but yea you should make the npcs the same size.
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prof
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« Reply #10 on: December 11, 2009, 05:47:09 PM » |
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SirNiko: thanks ^^ however it will probably not be as epic as the trailer says (then again, who knows? ) r.kachowski: thanks ! JaJitsu: yea i guess, btw awesome work on the animations ! Hm, how can i shrink them and not loose any quality. When i do it in photoshop i always end up with a 32x32 blurry little picture. Is there an easy way? Kind of dont wanna paint them all over 0.5x the size ..
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« Last Edit: December 11, 2009, 06:01:10 PM by prof »
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JaJitsu
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« Reply #11 on: December 11, 2009, 08:44:21 PM » |
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on photoshop go to image size
then turn pixels into percent and pick 50%
finally at the bottom change Bicubic to nearest neighbor
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oryx
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« Reply #12 on: December 11, 2009, 09:28:13 PM » |
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i like them big
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Inanimate
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« Reply #13 on: December 11, 2009, 09:39:56 PM » |
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zup.
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cheapshot
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« Reply #14 on: December 12, 2009, 01:34:59 AM » |
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cute as a hamster-and-waffle-cluster-bomb-of-happiness
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prof
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« Reply #15 on: December 12, 2009, 07:53:30 AM » |
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JaJitsu: thanks ^^ oryx: i bet u do Inanimate: noothin cheapshot: hmm, too bad there wasnt any waffles in the assets, or was there , i could use them On another note i just got npc's to spawn. (the people in the trailer are just still animations). So ill soon be able to do enemies and i am currently working on an dialogue-system, the ones where there is an box popping up. I figure it will be pretty easy to implement yet more efficient then small texts popping up over heads. (there wont be much dialouge in the game, only very little)
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JaJitsu
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« Reply #16 on: December 12, 2009, 10:35:52 AM » |
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heh, sorry about the static npcs.
i ran out of time.
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hyperduck
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« Reply #17 on: December 12, 2009, 01:08:34 PM » |
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MUST LURVE PANDJA!
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prof
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« Reply #18 on: December 12, 2009, 04:58:43 PM » |
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JaJitsu: its okay, ill just say that the evil forces put a paralyzing-spell over the good ppl. The panda-suit however was fortunatley immune :D HyperDuck:
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prof
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« Reply #19 on: December 13, 2009, 08:40:38 AM » |
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