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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Running pandja [FINISHED]
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Author Topic: Running pandja [FINISHED]  (Read 11583 times)
prof
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« on: December 10, 2009, 08:56:04 AM »

Not sure if i will make anything big or even finish.
However if i do it it will probably be something about running fast, time trial-stuff you know.

This is an rough build of what i have done so far. Nothing special, implemented animations today so i am pretty happy i guess.

DOWNLOAD:  http://manu9.manufrog.com/~lockerzi/files/runningpandjafinal.rar

TRAILER:




edit
older pic: http://i45.tinypic.com/jqrr6r.png
older vid:



edit 2
AI test: http://www.youtube.com/watch?v=6u5W84VYWFM
« Last Edit: January 10, 2010, 05:18:37 AM by prof » Logged
prof
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« Reply #1 on: December 11, 2009, 11:35:39 AM »

Freshended (?) it up a bit with graphics and animations. Still not sure what it will be about, the goal and such. Also leveldesigners is wanted Beg (i think)

Also i made this trailer:


« Last Edit: December 11, 2009, 12:02:53 PM by prof » Logged
MaloEspada
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« Reply #2 on: December 11, 2009, 11:39:45 AM »

Looks nice, haha.
The npcs are giants
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saluk
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« Reply #3 on: December 11, 2009, 11:59:50 AM »

EPIC!

10/01/10? That's considerably after the deadline...

Did you not mean 01/01/10?
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saluk
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« Reply #4 on: December 11, 2009, 12:00:05 PM »

Ah non-american order, right.
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prof
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« Reply #5 on: December 11, 2009, 12:04:21 PM »

hm in swedish order id say 2010 / jan / 10
i think.. well i meant that atleast ^^
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saluk
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« Reply #6 on: December 11, 2009, 12:10:53 PM »

Yep, your right, I'm just another ignorant yank I am.
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SirNiko
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« Reply #7 on: December 11, 2009, 02:18:03 PM »

Your trailer has raised the bar pretty high. If the game is as good as the trailer, this compo is a finished deal as soon as your game hits.

-SirNiko
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r.kachowski
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and certainly no love below


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« Reply #8 on: December 11, 2009, 02:47:52 PM »

looking pretty cool, keep it up!
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JaJitsu
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« Reply #9 on: December 11, 2009, 04:54:22 PM »

Panja!!! soo awesome dude.

but yea you should make the npcs the same size.
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prof
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« Reply #10 on: December 11, 2009, 05:47:09 PM »

SirNiko: thanks ^^ however it will probably not be as epic as the trailer says Tongue (then again, who knows?Grin)
r.kachowski: thanks !
JaJitsu: yea i guess, btw awesome work on the animations !



Hm, how can i shrink them and not loose any quality. When i do it in photoshop i always end up with a 32x32 blurry little picture. Is there an easy way? Kind of dont wanna paint them all over 0.5x the size .. Sad
« Last Edit: December 11, 2009, 06:01:10 PM by prof » Logged
JaJitsu
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« Reply #11 on: December 11, 2009, 08:44:21 PM »

on photoshop go to image size

then turn pixels into percent and pick 50%

finally at the bottom change Bicubic to nearest neighbor
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oryx
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« Reply #12 on: December 11, 2009, 09:28:13 PM »

i like them big Smiley
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #13 on: December 11, 2009, 09:39:56 PM »

zup.
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cheapshot
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Welcome to your DOOM!


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« Reply #14 on: December 12, 2009, 01:34:59 AM »

cute as a hamster-and-waffle-cluster-bomb-of-happiness
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prof
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« Reply #15 on: December 12, 2009, 07:53:30 AM »

JaJitsu: thanks ^^
oryx: i bet u do Wink
Inanimate: noothin
cheapshot: hmm, too bad there wasnt any waffles in the assets, or was there , i could use them Tongue

On another note i just got npc's to spawn. (the people in the trailer are just still animations). So ill soon be able to do enemies and i am currently working on an dialogue-system, the ones where there is an box popping up. I figure it will be pretty easy to implement yet more efficient then small texts popping up over heads. (there wont be much dialouge in the game, only very little)
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JaJitsu
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« Reply #16 on: December 12, 2009, 10:35:52 AM »

heh, sorry about the static npcs.

i ran out of time.
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hyperduck
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Music and Noises


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« Reply #17 on: December 12, 2009, 01:08:34 PM »

MUST LURVE PANDJA!
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prof
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« Reply #18 on: December 12, 2009, 04:58:43 PM »

JaJitsu: its okay, ill just say that the evil forces put a paralyzing-spell over the good ppl. The panda-suit however was fortunatley immune :D
HyperDuckDurr...?
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prof
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« Reply #19 on: December 13, 2009, 08:40:38 AM »

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