MaloEspada
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« Reply #20 on: December 13, 2009, 08:48:23 AM » |
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Zup...
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JaJitsu
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« Reply #21 on: December 13, 2009, 11:32:30 AM » |
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you should use the standing frame rather than the first frame in the run cycle when panda is static.
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prof
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« Reply #22 on: December 13, 2009, 11:40:11 AM » |
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you should use the standing frame rather than the first frame in the run cycle when panda is static.
Yeah i know. Have been doin other stuff so no time yet. Btw is there a easy way to make an spritesheet out of your spritesheet. I want a smaller one without excessive space inbetween the actual sprites. And all of the sprites must have the same size even though they wont fill it. The only one that will use all of the width is the one sprite in the sheet that is widest. In the case of the running animation i guess that would be the one where his legs are pointing out on both sides. Am i clear? x) edit: kind of nevermind. i did it the pixel by pixel-way.
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« Last Edit: December 13, 2009, 12:10:00 PM by prof »
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prof
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« Reply #23 on: December 13, 2009, 03:02:11 PM » |
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Just got some AI to work.
And no, the panda is not having a seizure at the end. That was only me while playing ^^
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JaJitsu
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« Reply #24 on: December 13, 2009, 11:34:59 PM » |
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LazyWaffle
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« Reply #25 on: December 14, 2009, 04:34:46 AM » |
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This is amazing.
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medieval
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« Reply #26 on: December 14, 2009, 11:44:53 AM » |
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yer doin' better than I am
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prof
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« Reply #27 on: December 15, 2009, 05:58:25 PM » |
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Just got "doors" to work. I wont bother to explain how i did and such uninteresting stuff. I do wanna say it took me 3 hours more than expected (from 30min to 3hours.. nice)
Have you played knytt? if yes, I will have a structure of maps in a similar way. if no, go play it. It is awesome
btw there probably wont be any sounds till deadline. ill have no programming-able cumputer 22dec-8jan. And i have an exam the 9th : <
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« Last Edit: December 15, 2009, 06:03:37 PM by prof »
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prof
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« Reply #28 on: January 10, 2010, 05:17:19 AM » |
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the game is now finished. I had no computer during the holidays and i have studied the last week so the game is very thin on content and some bugs and such it is also very short .. and i mean veeery short : < im just glad i finished.. something ^^ http://manu9.manufrog.com/~lockerzi/files/runningpandjafinal.rar
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« Last Edit: January 10, 2010, 06:07:45 AM by prof »
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György Straub
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« Reply #29 on: January 10, 2010, 08:38:28 AM » |
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neat game! had some weird platforming (getting stuck in an upper left corner), but the concept is simple and sweet and there are loads of nice touches.
(also, glad you've used my trees.=) )
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prof
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« Reply #30 on: January 11, 2010, 12:55:17 PM » |
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neat game! had some weird platforming (getting stuck in an upper left corner), but the concept is simple and sweet and there are loads of nice touches.
(also, glad you've used my trees.=) )
thanks ! :D and yes i know about the 'getting-stuck' problem. lets just call it a ninja-skill for now and, im glad u made the trees, they are nice : D
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Oddball
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« Reply #31 on: January 28, 2010, 05:53:05 PM » |
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Liked: Good sense of speed, but with control, meant running was very satisfying.
Disliked: A bit easy. I completed it first try without any effort. A couple of technical issues as mentioned by others. Also, it crashed when exiting the game.
Conclusion: Running has a bit of that sonic feel, but lacking a little in the challenge department.
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prof
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« Reply #32 on: February 05, 2010, 09:37:23 AM » |
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Liked: Good sense of speed, but with control, meant running was very satisfying.
Disliked: A bit easy. I completed it first try without any effort. A couple of technical issues as mentioned by others. Also, it crashed when exiting the game.
Conclusion: Running has a bit of that sonic feel, but lacking a little in the challenge department.
thank you, i was aiming for something ""speedfriendly"", love speedrun-games. and yes i know it is pretty damn easy. i had no time left after the holidays to make it longer and such thank you again
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