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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsGAMMA (Moderator: fish)Walnut 4D
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Author Topic: Walnut 4D  (Read 10607 times)
Martin 2BAM
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« on: December 10, 2009, 10:22:51 AM »



You control a high-speed walnut going through a tunnel filled with obstacles.

Controlling has a twist that I'll leave for the first prototypes.

Yes. This thread is a placeholder. Noir

EDIT 2009-12-11:
I've been investigating the UDK.
I've found tutorials for input-binding, camera movement, acceleration, collisions.
That in addition of my teammate already knowing a lot of the UT editor makes UDK a good choice.

EDIT 2009-12-16:
I ran into a lot of trouble (parcially because my non-SSE2 & non-Shader-Model-3 computer)... but I finally got a ball to move around, fall to the ground, and handle special input.
I messed a little bit with Kismet for camera setting but didn't make it work :/
But at least I think the project is doable.

Kismet camera targetting takes rotation into account and I can't use it.

EDIT 2010-01-01:
I got the UDK working as I wanted. After the release I'll probably do a post mortem.
I still have to find out more stuff and fix some aesthetic details but the game part is almost finished.
When I define the final physics, then the level design will start.



« Last Edit: January 01, 2010, 10:26:24 AM by nitram_cero » Logged

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Martin 2BAM
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« Reply #1 on: December 17, 2009, 09:24:37 AM »

Links to interesting topics on the UDK
(I was asked by user andrei313 to share the info,  so I thought this would be a good place)


Project setup
http://tutorial.toltecstudios.com/ <- FANTASTIC TUTORIAL: Rating of 5 tits.
http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://okita.com/alex/?page_id=474

Tutorial index
http://www.hourences.com/book/tutorialsindex.htm

Collision reference
http://udn.epicgames.com/Three/CollisionReference.html

Camera stuff
http://forums.epicgames.com/showthread.php?t=709040
http://x9productions.com/blog/?p=250

Level restart
http://forums.epicgames.com/archive/index.php/t-700983.html

Console commands
http://unreal.epicgames.com/UTConsole.htm

Are assets freely usable for non-commercial games?
http://utforums.epicgames.com/showthread.php?t=707347

UDK/Programming index pages
http://udn.epicgames.com/Three/DevelopmentKitHome.html
http://udn.epicgames.com/Three/UDKProgrammingHome.html

UnrealScript (language only) reference
http://udn.epicgames.com/Three/UnrealScriptReference.html#Introduction

Troubleshooting?
http://forums.epicgames.com/showthread.php?t=707469&page=3

Using a StaticMesh/Collision
http://gearsforums.epicgames.com/showthread.php?p=27033901

Misc
http://forums.beyondunreal.com/showthread.php?t=178354
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Martin 2BAM
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« Reply #2 on: January 06, 2010, 06:05:24 PM »

Not much progress but here's a screenshot. Unluckily you can't feel the "speed" in an image.



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Sos
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« Reply #3 on: January 10, 2010, 10:43:35 AM »

Can I play it?
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Martin 2BAM
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« Reply #4 on: January 10, 2010, 11:42:53 AM »

No you cant.







xD
Actually I'm having trouble with the installer (not packaging the script/custom stuff) and it's mechanics are awfully incomplete.

Regards
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knight
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« Reply #5 on: January 11, 2010, 10:46:56 AM »

Looks great cant wait to play it Smiley
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Sos
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« Reply #6 on: January 12, 2010, 06:31:38 AM »

But I want to see what the green thingie at the end of this tunnel is Cry
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steve7680768
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« Reply #7 on: April 02, 2010, 03:58:25 AM »

This is really awesome stuff going in the picture... When you are going o launch it...
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STEVE
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