Hi all,
Me (Aleksei Rovenski) and my friend (Andrei Zavidei) are developing a turn based strategy greatly influenced by the famous Warlords series. It may visually resemble Warlord a bit, but there is much more under the hood. We haven't come up with any name for the game yet. The game does have problems and balance issues. Nevertheless it is quite playble (we do it all the time), though at the moment only by Hot Seat or PBeM (by email). One of the questions you could help us to figure out is where should be go from now - implement a network multiplayer or maybe rather single player campaign? Or maybe something crucial is missing or the game is too unstable?
We have created a homepage for the project -
http://wargameproject.com/. There you can find screenshots (
http://wargameproject.com/#gallery) and some game information. Before you start playing, take a look at
http://wargameproject.com/#guide. There is some information about the controls which can not be find in the game and is not obvious. There is some nice reference data in the Wargamopedia section, though not fully completed yet.
Below is a list of some of the things that happen in our game to give you the idea (shameless copy/paste from our own web site
):
- Units get tired and hungry, become poisoned and deceased, heal and cure themselves
- Units become stronger and evolve their weapon specific skills depending on the type of experience they get in battle (each hit or parry counts!)
- Some units can hide (there are 3 levels of invisibility and also terrain considerations), swim, fly, hunt, forage, marauder, steel, feel danger, train and summon other units, scout, make and disarm traps and do many other things
- Units run out of arrows and switch weapons if they can not use their primary one anymore. Armour, shields and even some weapons may be broken and repaired. Units can be equipped with better armour in castles (if they can wear it)
- Light infantry can become heavy (if lives long enough)
- Mounted units will dismount when fighting on certain type of terrain or attacking structures
- Necromancers can raise zombies from battlefields, build portals to summon demons and defile graveyards in order for the ghosts to come
- Catapults can damage castle garrisons as well as population and wealth
- Some structures like villages can be razed and rebuilt
Take a look at other screenshots at the project web site!