I installed this on Vista 64-bit, but I get an error message when I try running it.
Nevertheless, this looks like a great game and I sure hope you get those compatibility issues fixed soon.
Did you try running the "Magnite-safemode.exe" and the "magnite.bat" files? It's the same game, but with slightly different parameters. It should be a good temporary fix to some compatibility problems.
it would help if there was perhaps a compass that would always point towards the ground, so that, while hugging walls, you could tell get a better sense of which way you'll fall once you let go of the magnet buttons.
Not a bad idea - we tried to have fairly distinct floor textures to help with that, but it might not be enough.
also, when you're climbing, it would be nice if the jump key would "kick" you off the wall, rather than moving you up relative to the ground, since that's how it would more or less work physically.
Also not a bad idea - this never ever came up during development, probably since if you want to kick yourself off a wall then you activate the opposite magnetic field and you get pushed off extra-hard.
This does worry me, however. How long did it take to figure out that you could boost off of walls? I don't think you can get through level 3 without using that mechanic, but I hope no one tries to clear the game without figuring it out...
the camera feels awfully floaty. also, it might be a smart idea to further constrain the view so that you can't look as high up or low, since it sometimes looks and acts a little funky when that happens.
The camera used to follow your mouse 1:1 without any "floatiness" - this was changed fairly late in development so that it would lag behind a bit to make it move more smoothly. Personally I like it this way.
Camera view also used to be pretty constrained so that it wouldn't move the camera under the floor - but it kind of sucked when you wanted to look where you were going when sticking to a wall and about to boost off of it. We figured the player would appreciate the extra control and fix it manually if it went somewhere it wasn't supposed to.
overall, it's a really smart game mechanic, and it's cool that it seems like the magnetism isn't necessarily perfectly accurate in a physical sense, but that it works very well gameplaywise.
Thanks
it would be really cool for you to finish this game -- maybe cleaning up the presentation a bit and de-portal-izing the game as well.
As with any game project there are hundreds of things we wanted to do with this game and didn't have time to do. I could give you a very long list of cool game mechanics which we never implemented. We may end up going back to fix a few things later on, and we might add a few things.
I wouldn't mind making a few more levels for it, personally.