Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1385189 Posts in 66327 Topics- by 58809 Members - Latest Member: foggermachine

November 28, 2020, 05:22:22 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2BirdyWorld [FINISHED]
Pages: 1 ... 5 6 [7] 8 9 10
Print
Author Topic: BirdyWorld [FINISHED]  (Read 63682 times)
J. R. Hill
Level 10
*****

hi


View Profile
« Reply #120 on: January 26, 2010, 03:12:00 PM »

Go northwest!
Logged

hi
Ryavis
Level 0
***


View Profile
« Reply #121 on: January 26, 2010, 04:13:46 PM »

Or find an info shop and ask where the nearest dungeon is.
Logged
bluej774
Level 1
*


It smells like wet fur in here!


View Profile
« Reply #122 on: January 26, 2010, 08:59:31 PM »

What can you tell us about the server?  I've always wondered about it.
Logged
Fifth
Level 10
*****



View Profile
« Reply #123 on: January 27, 2010, 11:18:42 AM »

There's really nothing to the server.  It's a MySQL database that stores each screen as a row, and there are a number of php files to read/write data as needed.

Anyway, I finally managed to update the game.  A slightly difficult task, as I'm currently in internet limbo, and have to work from a nearby bakery with wifi.  As such, I can't address all the bugs and features I'd like to.  But I at least got multiple worlds working.

And so:


Major changes in the updated version:

  • Fixed capacity for multiple worlds
  • Strife check icon now lights up if there's treasure on the screen
  • Strife system modified; may make adventure 1 seem a little unusual
  • Yet more bugfixes

I changed up how the strife system is counted.  I don't know yet if it's better or worse, but let's try it out.

I fixed a few extra things, like enemies attacking you in a shop.
Sadly, the double-enemy bug and the boss instantly dying bug are still there.


And so: the second world is open!  A fresh start for those who like making a lot of stuff!  It will only work with updated version, though.
« Last Edit: January 27, 2010, 11:34:10 AM by Fifth » Logged
J. R. Hill
Level 10
*****

hi


View Profile
« Reply #124 on: January 27, 2010, 05:10:54 PM »

Wheeeeeeeeeeeeee!
Logged

hi
tPRoC
Level 0
*


View Profile
« Reply #125 on: January 27, 2010, 07:27:45 PM »

Can you add music and sound effects in the next update?
Logged
tok
Level 4
****


View Profile
« Reply #126 on: January 29, 2010, 06:33:37 AM »

Is there a tool shop in world 2 anywhere?
Logged
Fifth
Level 10
*****



View Profile
« Reply #127 on: January 29, 2010, 08:14:11 AM »

The bakery on the little island just south-east of the central save point is now the main tool shop.

Sorry about that.  My bad.
Logged
Ashkin
Guest
« Reply #128 on: January 29, 2010, 12:02:26 PM »

Yeeeeesssss!!!!! I think I made that! Grin
Logged
Fifth
Level 10
*****



View Profile
« Reply #129 on: January 29, 2010, 05:01:33 PM »

Okay, I finally put together a list of the names of those whose assets I'm using, whether for a single object or effect, or for a full character or tileset.  I counted 32 different sources:

Nooks
tocky
Arachne
dbb
easyname
ETG
Kren
pgil
aueft
Rynen10K
JaiJitsu
Bob le Moche
Inanimate
im9today
J.R.Hill
Overkill
Türbo Bröther
can-o-spam
Imp
Melly
Murat
rogerlevy
Skab
Fifth
FrankieSmileShow
Joaquim
-N
NMcCoy
Pencerkoff
Mr. Trianglehead
meadowsweet
Xion

I hope I didn't leave anybody out, here.
Logged
Fifth
Level 10
*****



View Profile
« Reply #130 on: February 02, 2010, 09:39:02 AM »

Well, since the first world has been all finished-like for a while, I thought I'd see if I could get a complete world map going.  And so here it is:  http://img651.imageshack.us/img651/5688/birdyworld1.png

There's a little over a thousand screens there, and so much I still have yet to see.
Thanks once again to everyone who's played!
(And remember, world 2 is still ripe for the making!)
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #131 on: February 02, 2010, 12:49:54 PM »

That looks awesome. Seems like people have been playing this a lot.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
The-Imp
Guest
« Reply #132 on: February 03, 2010, 02:33:07 PM »

Hey, I'm on that list! I played, but I guess I never played far enough to see my thing there, NOW I AM DETERMINED TO FIND IT!

But of what I did play, I enjoyed; I really like the whole user generation system!
Logged
bluej774
Level 1
*


It smells like wet fur in here!


View Profile
« Reply #133 on: February 05, 2010, 10:43:17 PM »

Nice map!  This game is getting HUGE!

By the way, congrats.  By my estimation, your game is now larger than any of the Zeldas pre-ocarina-of-time.
Logged
im9today
Guest
« Reply #134 on: February 07, 2010, 03:23:21 PM »

Awesome idea and execution. Hand Thumbs Up Left
Logged
Xion
Pixelhead
Level 10
******



View Profile WWW
« Reply #135 on: February 07, 2010, 09:15:30 PM »

I finally found a dungeon!

This game is amazing. I love you.
Logged

Kitoari
Level 0
**


View Profile
« Reply #136 on: February 08, 2010, 06:47:50 PM »

Currently waiting for my map to upload. How long does it normally? You did a great job with this, by the way. It's a lot of fun.
Logged
Fifth
Level 10
*****



View Profile
« Reply #137 on: February 08, 2010, 07:47:22 PM »

Kweh, thanks!

Uploaded a screen shouldn't take more than a few seconds.  If it takes much longer, then it probably failed somehow.

...And I didn't get around to making it time out or retry, so I'm sorry if you lose anything neat because of it.
Logged
Kitoari
Level 0
**


View Profile
« Reply #138 on: February 08, 2010, 07:51:32 PM »

Yeah, it failed. I remade it though.

And why are people so evil with dungeon design? I still haven't found World 2's 2nd dungeon boss.
« Last Edit: February 08, 2010, 07:56:00 PM by Kitoari » Logged
TheSpaceMan
Level 1
*



View Profile WWW
« Reply #139 on: February 09, 2010, 12:14:44 AM »

is there a specific reason behind the size limit of the world?
Does the world/dungeon creation actually cost anything or is it just to create a piece if there is a void?

I was thinking about something simular at some point where the user of a said area was awarded credits based on a enjoyment rating from other players, thus getting a special credit just for world creation tasks. As for instance a dungeon or part of the world.

Then again it is nice just to be able to run amok without thinking about that stuff, that combined with no exact user data and registrations etc. Would probably bring the gameflow down.
Logged

Follow The Flying Thing, my current project.
http://forums.tigsource.com/index.php?topic=24421.0
Pages: 1 ... 5 6 [7] 8 9 10
Print
Jump to:  

Theme orange-lt created by panic