found Derek Yu on Gamasutra. Excerpt:
GS: Kind of games vignettes.
DY: Yeah, yeah. These games, they're almost like prototypes that are a little more complete and polished. And I think for sure they deserve to be recognized alongside what I guess you might call "fuller" game experiences.
I think that the direct result of people being able to do these sort of sketches with games is that you can touch on sort of raw emotional feeling, and stuff like that. Try to just hit a nerve that's hard to hit if you're working on a game for months as opposed to weeks or days.
That was exactly what I tried to do. A game sketch or vignette. A moving image kind of. With sounds and music. So, I provide a 5-10 minute experience. Since this approach is coming from many directions nowadays, I think it will be a valid form for videogames... right?