Assemblee started and I didn't notice!
I don't usually go in for things like this, but the assets submitted for part 1 were so incredible I couldn't resist!
I think I'll make a time-paradox shmup from various assets which fit, and probably some which don't. My friend Weesals will probably be helping me out but we're both fair busy so not sure how far this will get. Been so busy over the new year I've had to neglect this project a bit. Nevertheless, the newest version has several data-driven enemy types, an accurate-enough, time-reversible particle system, and a fully working chrono-ghost system.
UPDATE: Compo version is finished!
Download:
http://www.sleeplessgamer.com.au/download/game/Shmuparadox_Assemblee_Release.zipMAKE SURE: to install the font 'elegante pixel', from the assets folder.
Download:
http://www.sleeplessgamer.com.au/download/game/Shmuparadox_Assemblee_Release.zipMAKE SURE: to install the font 'elegante pixel', from the assets folder.
Built for both DirectX 9 (9.41), or DirectX 10 (10.41).
Controls:
WASD - Movement
J - Firing
K - Activate CHRONO!
NOTE: It IS possible to complete every level without 'leaking' any enemies, and all bosses without taking damage.
Not sure if the boss challenge is possible in 'Brutal' difficulty though. Unleash the CHRONO!
SERIOUSLY THOUGH: Post angry messages if it doesn't work for you, otherwise I can't fix it for others
.