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TIGSource ForumsCommunityTownhallTrailer: MONACO
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AndySchatz
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« on: December 14, 2009, 10:23:01 PM »

About 10 weeks ago I decided to take a break from Venture Dinosauria to work on a design I've been kicking around in my head for years now.  Here it is, the result of 10 weeks work:

MONACO: What's Yours is Mine

Trailer:




Monaco is a 4 player co-op stealth game with an overhead perspective.  Each player takes on a unique character with complementary skill sets (Locksmith, Prowler, Hacker, Cleaner) in order to get and in and get out with as much loot as possible.  Think Gauntlet crossed with Hitman.

The game currently has about 90% of the levels done, a full level editor, 4 players on a LAN (internet won't be hard to do but I haven't decided on the platform I want to target first).  You can even play your custom levels with players across a network.  It's written in XNA.

This was my IGF submission this year.  I can't wait for everyone to play it!
« Last Edit: December 14, 2009, 10:47:00 PM by AndySchatz » Logged

Pocketwatch Games - Monaco, Venture Arctic, Venture Africa
Lord Tim
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« Reply #1 on: December 14, 2009, 10:32:04 PM »

Oh man, this looks amazing. I cannot wait to play this. Do you have a release date yet?
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aeiowu
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« Reply #2 on: December 14, 2009, 10:43:58 PM »

 Evil

I got enough of a sense for the gameplay that the co-op is looking VERY promising, which is quickly becoming my favorite way to play games nowadays. Hope it gets into the IGF so I can play soon. Smiley
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AndySchatz
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« Reply #3 on: December 14, 2009, 10:45:54 PM »

No, TBH release date is pending whether I get any interest from XBLA or PSN, which I haven't even started pitching yet.  Showing a trailer to you folks should help to to figure out what I need to change, if the game is buzz-worthy, etc. Dan Paladin has actually helped out quite a bit with getting it to be really fast-paced jump-in fun.  He loves it, so I think I'm on the right track Smiley
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« Reply #4 on: December 15, 2009, 01:11:42 AM »

Wow, it's beautiful and it LOOKS like it's potentially a ton of fun Wink. Lovely walking animation. Personally, I'd probably change the in game font because I think it clashes a bit with the rest of the visual style but it's no biggie.
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AndySchatz
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« Reply #5 on: December 15, 2009, 09:10:45 AM »

Good point on the in-game font.  The one major thing I have left to do on the game is a complete overhaul of the graphic design (UI, HUD, etc).  So far I've done all the art myself but I'm not happy yet with what I've got.
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AndySchatz
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« Reply #6 on: December 15, 2009, 09:34:27 AM »

An interview just went up on indiegames about Monaco: (he was waiting for me to finish the trailer!)
http://www.indiegames.com/blog/2009/12/interview_pocketwatch_games_an_1.html
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« Reply #7 on: December 15, 2009, 10:53:21 AM »

This is really interesting, I hope you release it at least for PC.  Well, hello there!

Also for PSN wouldn't you have to port it again? The PS3 doesn't run XNA, or does it?
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AndySchatz
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« Reply #8 on: December 15, 2009, 11:18:38 AM »

I would have to port it, but if Sony wants the game and that looks like the smart path to go, the effort of porting it is likely minimal compared to the gains of being on PSN.
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« Reply #9 on: January 04, 2010, 12:32:56 AM »

Congrats!

I'm still really anxious to get to play this. It looks delicious!
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AndySchatz
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« Reply #10 on: January 04, 2010, 02:10:30 AM »

THANKS!  I am SOOO EXCITED for the nominations.  I don't think I'll be able to sleep tonight.
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« Reply #11 on: January 04, 2010, 02:25:42 AM »

Holy crap.  Congrats, Andy!

But this begs the question... since you're an entrant, who will be hosting the 2010 IGF?
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AndySchatz
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« Reply #12 on: January 04, 2010, 02:31:52 AM »

I have no clue, but I vote Derek! Smiley  (I actually suggested that about 15 minutes after the end of last year's ceremony)

Whomever it is I'm sure that they will do a good job and also make the right decisions when reading off the winners. :D
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TheDustin
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« Reply #13 on: January 04, 2010, 04:15:31 AM »

Congrats!

I think this looks like a very interesting game. The concept of co-op multiplayer that isn't an FPS sounds really awesome. Best of luck man!
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« Reply #14 on: January 04, 2010, 03:20:33 PM »

I can't say I've heard of a co-op stealth game that isn't Splinter Cell (and both players had the same skills there). Sounds interesting.
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Craig Stern
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« Reply #15 on: January 04, 2010, 10:09:08 PM »

A) This looks like fun!
B) Massive points for using Danse Macabre in your trailer. Grin Hand Thumbs Up Right

Oh, and congrats on being an IGF finalist. Wink
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AndySchatz
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« Reply #16 on: January 04, 2010, 10:25:14 PM »

Smiley Smiley and Smiley
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« Reply #17 on: January 19, 2010, 06:32:01 PM »

Please please please release this on Steam. Epileptic
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Kren
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« Reply #18 on: January 19, 2010, 07:22:04 PM »

holy shit, It looks really great, loved the trailer..:D , I have been seeking for that song for a while XD.
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AndySchatz
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« Reply #19 on: January 20, 2010, 01:18:22 AM »

Glad you guys liked it!  I don't see any reason why I wont be releasing this on Steam.  That said... I haven't talked to Valve yet... so you never know.
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