Thanks people for the awesome feedback. We took a few days to look into these issues & update the game archive.@miconazole :
The bug you mentionned was fixed. It was my mistake, part of the code I wrote on the early version was allocating the audio channels endlessly. Eventually, the sound driver would give up, having no more channel to replay the sfx @Melly :
2/ The meat actually adds +0.5 second to the remaining time. A visual feedback now appears for that.
3/ We added lives to the player, allowing a few retries when he dies.
4/ The slope indecision is on purpose. I should have modeled a spring instead of a slope, but couldn't find the time for that :')
5/ Actually, the Knight isn't really textured. I may add some ambiant occlusion on the mesh, but I wanted to be sure that it won't overwhelm the main visual. Readability is important and can easily be ruined when you play with normal maps, shadows & next-gen stuff
6/ I miss a music too, maybe a background sfx ... We should look into that.
In addition, I refined the "Night" level, which background was almost empty, and Emman fixed a few other glitches. And, Melly, you won't need to update the link in the main page, as the link URL to the update remains the same.
NOT TO MENTION that the sources are available to download (meshes, textures, source code).See the first post for the thread update.