This is my Creative Commons game art thread. The graphics posted here is released under a Creative Commons license and will remain non-commercial
I'm hoping to update this thread every now and then with new sets or additions to the existing sets. As much as I enjoy making these sets, it's not as much fun if others can't use them, so any feedback is welcome. If there's anything in particular you would like to see added, feel free to make suggestions. Even if I don't have much time to work on these, knowing what you like can help me focus my efforts where it's most appreciated.
For older stuff, there's also my Assemblee thread
If you need some help getting started making your own tiles, I've written a short guide with templates
Here's a slightly overambitious project I worked on a while back, but since I haven't had time to work on it in years, I'm adding all the assets to this thread so that they'll still be of some use. All the icons are based on real plants and minerals, so if anyone's interested, I can make a list of which minerals/herbs the icons represent.
Oh, and I think I also have the kerning info for the font somewhere, so I'll see if I can find that as well.
The pixel art I made for Dinothawr
is also released under the same license, so I'll add them here as well. The full set of assets (title screen, etc.) can be found in the GitHub repository
under dinothawr/assets. Here are the tiles, sprites and monospace font. The ice set contains a lot of subtly varying tiles and is a bit difficult to use. The rock tiles were derived from the larger, but simpler, rock set listed further down.
Here's a set I've been working on every now and then. It's far from complete, but I'm hoping someone can use the sprites, at least.
The rock set was a failed attempt, so I don't think I'll be adding any more of those, but I do want to finish the tree tiles and the water tiles at some point.
Some sprites I made for candy jam.
Here's a random collection of sprites and such that might be useful in a shoot-em up of some variety. I don't really know much about that sort of thing, so ptoing gave me a lot of suggestions to make it more useful. I might sort it a little better at some point.
I needed a break from EGA stuff, but I decided that instead of adding more tiles to an already convoluted set, I'd make a new, simpler one. I went for a deliberate, semi-tiled look this time, which turned out to be a bit of a challenge style-wise.
I'm hoping this will be easier to add to/modify, both for others and myself. I hope to add some greenery later. I started out with some, but decided to go with plain rocks for now until I find a style of leaves I'm happy with.
Edit: I added a simple leaf layer to make the set more interesting, along with a few more things in the power-up set. I also sorted the rock set a little to make it easier to use. Leaves progress animation
47 tiles in the rock set, 29 in the leaf set and 55 power-ups and other items.Rocks progress animation
(steps, full set)Rocks progress animation
(detailed, some tiles)
Last year, I started learning how to use the tile mapping function in Pro Motion 6. The initial tileset I made consisted of 110 tiles or so, intended for one of Hempuli's projects. Sadly, he couldn't use it, so I ended up adding some more tiles to it, polished it a bit more (with lots of help from ptoing), and now I'm releasing it under a creative commons license.
136 tiles in the rock/grass set and 49 in the leaf set, plus another 28 tiles.Gray rocks
(This set doesn't separate as well from the leaf tiles.)Darker leavesProgress animationMockup
(Old, but shows how the leaf tiles can be used.)
However, I need some help with sorting these tiles since the current set is a bit of a mess. The gravel tiles are especially difficult to tell apart. Any suggestions on how I could arrange my sets so that they're easier to use?