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TIGSource ForumsDeveloperCreativeArtCreative commons pixel art
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Author Topic: Creative commons pixel art  (Read 29800 times)
Arachne
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« on: August 01, 2010, 11:14:57 am »

  Arachne's Creative Commons pixel art thread  

This is my Creative Commons game art thread. Most of the pixel art posted here has a non-commercial Creative Commons license. Non-commercial assets (CC BY-NC-SA) will remain non-commercial.

Most of these sets are incomplete. If there's anything in particular you would like to see added, feel free to make suggestions. Even if I don't have much time to work on these, knowing what you like can help me focus my efforts where it's most appreciated. Smiley

For older stuff, there's also my Assemblee thread.

If you need some help getting started making your own tiles, I've written a short guide with templates.



8-color roguelike assets   8x8


To clarify, the choice of BY-SA for this set is intentional.

A low res roguelike set which uses a fixed 8-color palette.



Double size mockup



Triple size asset sheet





Dungeon assets   24x24



This is a much less color and size restricted set than the one above. There's still a lot of items and tiles I'd like to add to make it more like the one above, but it takes a lot longer to add to this set.



Items with shadow layer only
The shadow layer in the mockup uses different colors when on grass tiles and stone tiles.



I've made different palettes for the few tiles I have so far to make them a little more versatile.





Random stuff



Items in the first set are from an old Minecraft texture pack I haven't worked on in ages.





Something really old.







Various RPG assets



Here's a slightly overambitious project I worked on a while back, but since I haven't had time to work on it in years, I'm adding all the assets to this thread so that they'll still be of some use. All the icons are based on real plants and minerals, so if anyone's interested, I can make a list of which minerals/herbs the icons represent.








Dinothawr assets   16x16



The pixel art I made for Dinothawr is also released under the same license, so I'll add them here as well. The full set of assets (title screen, etc.) can be found in the GitHub repository under dinothawr/assets. Here are the tiles, sprites and monospace font. The ice set contains a lot of subtly varying tiles and is a bit difficult to use. The rock tiles were derived from the larger, but simpler, rock set listed further down.



 







Fantasy set   32x32



This set is far from complete, but I'm hoping someone can use the sprites, at least. The rock set was a failed attempt, so I don't think I'll be adding any more of those.







Shmup assets



Here's a random collection of sprites and such that might be useful in a shoot-em up of some variety. I don't really know much about that sort of thing, so ptoing gave me a lot of suggestions to make it more useful. I might sort it a little better at some point.







Plain rock set   16x16



Here I went for a deliberate, semi-tiled look, which turned out to be a bit of a challenge style-wise.

I'm hoping this will be easier to add to/modify, both for others and myself. I hope to add some greenery later. I started out with some, but decided to go with plain rocks for now until I find a style of leaves I'm happy with.

Edit: I added a simple leaf layer to make the set more interesting, along with a few more things in the power-up set. I also sorted the rock set a little to make it easier to use.



Leaves progress animation





47 tiles in the rock set, 29 in the leaf set and 55 power-ups and other items.

Rocks progress animation (steps, full set)
Rocks progress animation (detailed, some tiles)



Unwieldy grass set   16x16



I started learning how to use the tile mapping function in Pro Motion 6 in 2009. The initial tileset I made consisted of 110 tiles or so, intended for one of Hempuli's projects. Sadly, he couldn't use it, so I ended up adding some more tiles to it, polished it a bit more (with lots of help from ptoing), and now I'm releasing it under a creative commons license.





136 tiles in the rock/grass set and 49 in the leaf set, plus another 28 tiles.

Gray rocks (This set doesn't separate as well from the leaf tiles.)
Darker leaves

Progress animation

Mockup (Old, but shows how the leaf tiles can be used.)



« Last Edit: May 19, 2015, 10:01:59 am by Arachne » Logged

agersant
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« Reply #1 on: August 01, 2010, 11:22:24 am »

I'm clueless about a way to arrange the tileset but let me tell you that the whole thing is gorgeous, thank you for releasing it.
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Zest
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« Reply #2 on: August 01, 2010, 11:34:04 am »

That is beautiful! Thank you so much, this will be a huge boon for game makers.
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Hempuli‽
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« Reply #3 on: August 01, 2010, 11:38:39 am »

Yes! I'm so sad that my own pixeling skills didn't match the glory of this one, and I think it's great that you put it into good use. Smiley
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GNNNRRBRRNIBRIR
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« Reply #4 on: August 01, 2010, 04:59:34 pm »

Dayum! Shocked
« Last Edit: August 01, 2010, 05:04:00 pm by Skofo » Logged

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« Reply #5 on: August 02, 2010, 05:29:54 pm »

Wow, this is magnificent! Thank you so much! Grin
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xerus
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« Reply #6 on: August 02, 2010, 05:41:18 pm »

You are awesome.
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Dugan
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« Reply #7 on: August 04, 2010, 12:42:31 pm »

beautiful stuff!
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rayteoactive
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« Reply #8 on: August 05, 2010, 02:53:55 am »

Er.....what does creative license common means?
Btw, love those. I always had problems with bush and grasses. Any tips?
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« Reply #9 on: August 05, 2010, 03:02:44 am »

Kiss Really nice set, I might use these some time if I feel lazy.
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agersant
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« Reply #10 on: August 05, 2010, 03:35:05 am »

Er.....what does creative license common means?

Just click it.
http://creativecommons.org/licenses/by-nc-sa/3.0/
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Nix
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« Reply #11 on: August 14, 2010, 08:29:02 pm »

Have you considered posting this on http://opengameart.org?
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Arachne
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« Reply #12 on: September 26, 2010, 01:15:16 am »

Hey, I didn't mean to let this thread die, I've just been super busy lately. Tired Anyway, really glad to hear you like it. Smiley

I realized I had forgotten to add ladder tiles, so I drew some vines and also some random power-up items.





I always had problems with bush and grasses. Any tips?

I find photo reference helpful or even going outside and sketching stuff in the wild.

Have you considered posting this on http://opengameart.org?

Yeah, I thought about that, but they don't have any non-commercial licenses as far as I can see. I think it would be nice if the playing field was a little more level for freeware game developers, so I prefer using a non-commercial license.

I'll definitely have to think of a place to put my stuff if I find the time to make more sets. When or if I do, I think I'll make several simpler sets instead of one large, for more ease of use and variation.
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« Reply #13 on: September 26, 2010, 07:24:41 am »

Quote from: Arachne
Have you considered posting this on http://opengameart.org?

Yeah, I thought about that, but they don't have any non-commercial licenses as far as I can see. I think it would be nice if the playing field was a little more level for freeware game developers, so I prefer using a non-commercial license.

I think they intentionally avoid the non-commercial licenses, so you won't have much luck there if that's what you want. It doesn't jive with their desire for complete openness.
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« Reply #14 on: September 26, 2010, 07:39:32 am »

Nice tiles, thanks for sharing  Hand Thumbs Up Right
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« Reply #15 on: September 28, 2010, 08:17:19 pm »

Man, those are beautiful.
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« Reply #16 on: October 06, 2010, 03:24:14 pm »

These are absolutely beautiful, thank-you for sharing ^_^ 
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« Reply #17 on: October 11, 2010, 07:54:02 am »

thank you !!!  
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r.kachowski
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and certainly no love below


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« Reply #18 on: October 11, 2010, 01:57:38 pm »

wwwwwhoa
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« Reply #19 on: October 19, 2010, 12:38:30 am »

These are great.
What sort of credit do you want if I use these?
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