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1037937 Posts in 41930 Topics- by 33552 Members - Latest Member: MajorBulldozer

September 01, 2014, 05:40:17 AM
TIGSource ForumsDeveloperCreativeArtCreative commons pixel art
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Author Topic: Creative commons pixel art  (Read 20950 times)
Arachne
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« on: August 01, 2010, 11:14:57 AM »

This is my Creative Commons game art thread. The graphics posted here is released under a Creative Commons license and will remain non-commercial.



I'm hoping to update this thread every now and then with new sets or additions to the existing sets. As much as I enjoy making these sets, it's not as much fun if others can't use them, so any feedback is welcome. If there's anything in particular you would like to see added, feel free to make suggestions. Even if I don't have much time to work on these, knowing what you like can help me focus my efforts where it's most appreciated. Smiley

For older stuff, there's also my Assemblee thread.

If you need some help getting started making your own tiles, I've written a short guide with templates.



Here's a slightly overambitious project I worked on a while back, but since I haven't had time to work on it in years, I'm adding all the assets to this thread so that they'll still be of some use. All the icons are based on real plants and minerals, so if anyone's interested, I can make a list of which minerals/herbs the icons represent.






Oh, and I think I also have the kerning info for the font somewhere, so I'll see if I can find that as well.



The pixel art I made for Dinothawr is also released under the same license, so I'll add them here as well. The full set of assets (title screen, etc.) can be found in the GitHub repository under dinothawr/assets. Here are the tiles, sprites and monospace font. The ice set contains a lot of subtly varying tiles and is a bit difficult to use. The rock tiles were derived from the larger, but simpler, rock set listed further down.



 







Here's a set I've been working on every now and then. It's far from complete, but I'm hoping someone can use the sprites, at least. Smiley The rock set was a failed attempt, so I don't think I'll be adding any more of those, but I do want to finish the tree tiles and the water tiles at some point.







Some sprites I made for candy jam.





Here's a random collection of sprites and such that might be useful in a shoot-em up of some variety. I don't really know much about that sort of thing, so ptoing gave me a lot of suggestions to make it more useful. I might sort it a little better at some point.







I needed a break from EGA stuff, but I decided that instead of adding more tiles to an already convoluted set, I'd make a new, simpler one. I went for a deliberate, semi-tiled look this time, which turned out to be a bit of a challenge style-wise.

I'm hoping this will be easier to add to/modify, both for others and myself. I hope to add some greenery later. I started out with some, but decided to go with plain rocks for now until I find a style of leaves I'm happy with.

Edit: I added a simple leaf layer to make the set more interesting, along with a few more things in the power-up set. I also sorted the rock set a little to make it easier to use.



Leaves progress animation





47 tiles in the rock set, 29 in the leaf set and 55 power-ups and other items.

Rocks progress animation (steps, full set)
Rocks progress animation (detailed, some tiles)



Last year, I started learning how to use the tile mapping function in Pro Motion 6. The initial tileset I made consisted of 110 tiles or so, intended for one of Hempuli's projects. Sadly, he couldn't use it, so I ended up adding some more tiles to it, polished it a bit more (with lots of help from ptoing), and now I'm releasing it under a creative commons license.





136 tiles in the rock/grass set and 49 in the leaf set, plus another 28 tiles.

Gray rocks (This set doesn't separate as well from the leaf tiles.)
Darker leaves

Progress animation

Mockup (Old, but shows how the leaf tiles can be used.)





However, I need some help with sorting these tiles since the current set is a bit of a mess. The gravel tiles are especially difficult to tell apart. Any suggestions on how I could arrange my sets so that they're easier to use?
« Last Edit: July 16, 2014, 08:14:18 AM by Arachne » Logged

agersant
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« Reply #1 on: August 01, 2010, 11:22:24 AM »

I'm clueless about a way to arrange the tileset but let me tell you that the whole thing is gorgeous, thank you for releasing it.
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« Reply #2 on: August 01, 2010, 11:34:04 AM »

That is beautiful! Thank you so much, this will be a huge boon for game makers.
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Hempuli‽
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« Reply #3 on: August 01, 2010, 11:38:39 AM »

Yes! I'm so sad that my own pixeling skills didn't match the glory of this one, and I think it's great that you put it into good use. Smiley
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GNNNRRBRRNIBRIR
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« Reply #4 on: August 01, 2010, 04:59:34 PM »

Dayum! Shocked
« Last Edit: August 01, 2010, 05:04:00 PM by Skofo » Logged

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« Reply #5 on: August 02, 2010, 05:29:54 PM »

Wow, this is magnificent! Thank you so much! Grin
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« Reply #6 on: August 02, 2010, 05:41:18 PM »

You are awesome.
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Dugan
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« Reply #7 on: August 04, 2010, 12:42:31 PM »

beautiful stuff!
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« Reply #8 on: August 05, 2010, 02:53:55 AM »

Er.....what does creative license common means?
Btw, love those. I always had problems with bush and grasses. Any tips?
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« Reply #9 on: August 05, 2010, 03:02:44 AM »

Kiss Really nice set, I might use these some time if I feel lazy.
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agersant
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« Reply #10 on: August 05, 2010, 03:35:05 AM »

Er.....what does creative license common means?

Just click it.
http://creativecommons.org/licenses/by-nc-sa/3.0/
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Nix
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« Reply #11 on: August 14, 2010, 08:29:02 PM »

Have you considered posting this on http://opengameart.org?
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Arachne
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« Reply #12 on: September 26, 2010, 01:15:16 AM »

Hey, I didn't mean to let this thread die, I've just been super busy lately. Tired Anyway, really glad to hear you like it. Smiley

I realized I had forgotten to add ladder tiles, so I drew some vines and also some random power-up items.





I always had problems with bush and grasses. Any tips?

I find photo reference helpful or even going outside and sketching stuff in the wild.

Have you considered posting this on http://opengameart.org?

Yeah, I thought about that, but they don't have any non-commercial licenses as far as I can see. I think it would be nice if the playing field was a little more level for freeware game developers, so I prefer using a non-commercial license.

I'll definitely have to think of a place to put my stuff if I find the time to make more sets. When or if I do, I think I'll make several simpler sets instead of one large, for more ease of use and variation.
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« Reply #13 on: September 26, 2010, 07:24:41 AM »

Quote from: Arachne
Have you considered posting this on http://opengameart.org?

Yeah, I thought about that, but they don't have any non-commercial licenses as far as I can see. I think it would be nice if the playing field was a little more level for freeware game developers, so I prefer using a non-commercial license.

I think they intentionally avoid the non-commercial licenses, so you won't have much luck there if that's what you want. It doesn't jive with their desire for complete openness.
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« Reply #14 on: September 26, 2010, 07:39:32 AM »

Nice tiles, thanks for sharing  Hand Thumbs Up Right
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