Arachne's Creative Commons pixel art thread
This is my Creative Commons game art thread. Most of the pixel art posted here has a non-commercial Creative Commons license. There are currently two sets licensed under the more permissive CC BY-SA license. The remaining non-commercial assets (CC BY-NC-SA) will remain non-commercial
Most of these sets are incomplete. If there's anything in particular you would like to see added, feel free to make suggestions. Even if I don't have much time to work on these, knowing what you like can help me focus my efforts where it's most appreciated.
For older stuff, there's also my Assemblee thread
If you need some help getting started making your own tiles, I've written a short guide with templates
Forest assets and tiles
I wanted to make some non-tiling assets for a more natural look, so here's a combination of tiles and trees and other greenery. The tree assets work best as background elements, so I'd like to add more detailed foreground assets later, along with more palette variations. For now, I've added background assets and tiles using the base palette.Middle layerBack layerMiddle layerBack layer
These big rock tiles were meant to be part of the set, but were too large to be practical (96 x 96 pixels). They also use an older palette with a bit more contrast.
8-color roguelike assets
To clarify, the choice of BY-SA for this set is intentional
A low res roguelike set which uses a fixed 8-color palette.Double size mockup
1-bit roguelike assets
A set of 1-bit roguelike assets derived from the above set. It's compatible with standard character mode on the Commodore 64, so I also added the Char Pad project file I used to test the tiles. The below screenshot shows a static map test running in VICE.Char Pad project file
This is a much less color and size restricted set than the 8-color roguelike set. There's still a lot of items and tiles I'd like to add to make it more like the one above, but it takes a lot longer to add to this set.Items with shadow layer only
The shadow layer in the mockup uses different colors when on grass tiles and stone tiles.
I've made different palettes for the few tiles I have so far to make them a little more versatile.
Some tiles I made for practice.
Items in the below set are from an old Minecraft texture pack I haven't worked on in ages.
Various RPG assets
Here's a slightly overambitious project I worked on a while back, but since I haven't had time to work on it in years, I'm adding all the assets to this thread so that they'll still be of some use. All the icons are based on real plants and minerals, so if anyone's interested, I can make a list of which minerals/herbs the icons represent.
The pixel art I made for Dinothawr
is also released under the same license, so I'll add them here as well. The full set of assets (title screen, etc.) can be found in the GitHub repository
under dinothawr/assets. Here are the tiles, sprites and monospace font. The ice set contains a lot of subtly varying tiles and is a bit difficult to use. The rock tiles were derived from the larger, but simpler, rock set listed further down.
This set is far from complete, but I'm hoping someone can use the sprites, at least. The rock set was a failed attempt, so I don't think I'll be adding any more of those.
Here's a random collection of sprites and such that might be useful in a shoot-em up of some variety. I don't really know much about that sort of thing, so ptoing gave me a lot of suggestions to make it more useful. I might sort it a little better at some point.
Plain rock set
Here I went for a deliberate, semi-tiled look, which turned out to be a bit of a challenge style-wise.
I'm hoping this will be easier to add to/modify, both for others and myself. I hope to add some greenery later. I started out with some, but decided to go with plain rocks for now until I find a style of leaves I'm happy with.
Edit: I added a simple leaf layer to make the set more interesting, along with a few more things in the power-up set. I also sorted the rock set a little to make it easier to use. Leaves progress animation
47 tiles in the rock set, 29 in the leaf set and 55 power-ups and other items.Rocks progress animation
(steps, full set)Rocks progress animation
(detailed, some tiles)
Unwieldy grass set
I started learning how to use the tile mapping function in Pro Motion 6 in 2009. The initial tileset I made consisted of 110 tiles or so, intended for one of Hempuli's projects. Sadly, he couldn't use it, so I ended up adding some more tiles to it, polished it a bit more (with lots of help from ptoing), and now I'm releasing it under a creative commons license.
136 tiles in the rock/grass set and 49 in the leaf set, plus another 28 tiles.Gray rocks
(This set doesn't separate as well from the leaf tiles.)Darker leavesProgress animationMockup
(Old, but shows how the leaf tiles can be used.)