Download the 2012 Winter Solstice Demo!Download the two year old tech demo
(Names undecided)
Gan Eden, Eden's Gate, Gates of Eden, Demolish: Gates of Eden
Features:- Destructible terrain
- Procedurally generated trees/atmosphere
- Secret and random events occur based on the emergence of the player
- Dynamic 2d soundscapes
- Artwork inspired by Hayao Miyazaki, Zdzislaw Beksinski, Hieronymus Bosch; to name a few.
To-do list:
- Make 90+ levels
- Create 9-10 bosses
- Find musician(s)
- Record and edit original sound effects
- Sort out any existing bugs or glitches
Controls:E - Unlock Doors/Use
WASD - Move
Neutral keys - Grab
W or Spacebar - Jump
Hold S+Direction - Ride Creature
Hold A or S - Wallslide
Wallside+Jump - Walljump
Left mouse button - Shoot
Hold right mouse button - Throw Grenade
Here is a youtube playlist consisting every development video.2011
Lava2011
Tree Wind + Fist Boss and
Final Bossv12010 shop and weapon upgrades2010 atmosphere has been achieved2010 new destruction system2010 re-make video (new enemies and effects)2009 dev video (old levels)2009 early prototype video (fail destruction)
Objectives of the game:In the Garden you control Atom.
- Surrealist take on The Garden of Eden and the Fall of Man.
- Outsmart predator enemies, as you attempt to find Eva and hunt down the deity "El".
- Explore a strange new world; where Destruction leads to Creation.
- Destroy nearly everything in your path.
- Discover the secrets that exist in the story of Eden...
What is the Plot?By now you all know the story of Temptation.
El created Atom from the dust of the ground and in his sleep, split Atom to create Eva.
Atom knew that to eat from the Tree of Knowledge was forbidden.
Tempted by the serpent, Eva offered Atom the fruit...
Atom knowingly chose to sin
"Cursed is the ground because of you; until you return to the ground, for out of it you were taken. You are dust,and to dust you shall return."
Eva was ripped out of existence from this world and forever remains, drifting through dimensional planes...
Expelled from the garden and now alone Atom became increasingly rebellious. Using his new obtained knowledge Atom created a weapon and busted back into Eden...
This was the first game maker project I started making.
Recently I decided to re-write my project from scratch after nearly two years since I starting playing with Game Maker.
The intent of this game was to create a hectic platform shooter;
Where destroying terrain was both a strategy, defense, and general way of getting around the levels.
Destructive terrain acts as a good puzzle system in terms of using the terrain to your advantage.
The whole game aims to be a
Random juxtapositionDestruction = Creation
Most graphics I'd consider still pretty "placeholder" not sure if I will be making the terrain have textured tiles, or just keep it silhouetted like it is.
The player controls a corrosive gun, capable of destroying most anything it touches.
He also has grenades which he can throw at a controlled velocity. (this replaced the old missile)


Creatures included so far:Chain chompah (attached to starting position)
Moving turret (horizontal movement)
Static hidden turret (pop-up and shoot)
Missile turret (homing missile towards player)
Floating swarm (fly around the player/avoid water)
Drill Pig (breaks through bricks)
Colt(mountable - walks across danger tiles)
Vermes (random spawn - breaks through small bricks)
Foawr (fall brick - elevator)
Phish
Slug (explodes and releases gas)
Monopods (jump around and hop over small gaps)
Regen Wall (regenerates walls around it's self)

Enemies planned:Laser beam enemy (shoot small laser)
Grenade throwing enemy (throw grenade towards player)
Wall and Ceiling climber (obvious climbs around) aka Phlegm
Platform jumper


Level plan; The idea is to work off the Kaballah Tree of Life.
Credit is always due where needed
Radnom Games - Platformer engine (Grabbing)
2d Destructible terrain found on GMC Forums
ATTENTION MUSICALLY INCLINED TIGers!I am currently looking for any musician(s) to help out with this game.
The scope for music tracks I'm going for is about 10-15 tracks for levels + 5 boss tracks.
(I can always use more music, I plan to have about 50+ play-able levels hopefully more.
Each track would have a different theme or emotion based on the chapter going for it such as; Wisdom, Love, Truth, Power, Intrusive, Choice, Creation, Destruction ect.
So roughly 15 songs, if you feel this is way too many songs, I can use Creative Commons tracks such as the examples below for filler.
The type of music I'm going for is dark ambient experimental type music.
Here are some examples of what I'm kind of shooting for.
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