Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #60 on: July 03, 2011, 01:04:32 AM » |
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Why all the singletons CoreServices::getInstance()->getResourceManager()-> instead of just namespaced free functions? Is this used for something cool that I missed in the example? It was originally written so you can have multiple cores running in the same application, so that the CoreServices singleton returns a unique instance for each thread id. That part is actually disabled right now due to some issues with physfs, but I'm planning on refining it in the future. But yeah, that was the justification.
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NandoSoft
Level 1
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« Reply #61 on: July 04, 2011, 12:29:31 AM » |
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Any tutorials for doing 2d stuff?
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Rob Lach
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« Reply #62 on: July 04, 2011, 03:11:31 PM » |
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Question about something something
Just got back from a trip. Currently adding joypad support.
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« Last Edit: July 05, 2011, 12:18:22 PM by Rob Lach »
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BlueSweatshirt
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« Reply #63 on: July 04, 2011, 03:19:17 PM » |
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I think you quoted the wrong post from me But nice! That'll be a welcome addition.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #64 on: July 04, 2011, 08:27:07 PM » |
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Any tutorials for doing 2d stuff?
http://polycode.org/learning/
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SolarLune
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« Reply #66 on: July 19, 2011, 06:53:56 AM » |
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Looks pretty interesting. Any hope for a Python binding (I don't like Lua much )?
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gianmichele
Level 0
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« Reply #68 on: November 12, 2012, 09:46:29 AM » |
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Love what I've seen so far. When is the next updated going to be?
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Zaphos
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« Reply #69 on: November 12, 2012, 10:32:41 AM » |
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The website has apparently been replaced with a static page saying "Polycode IDE. Coming December 1st, 2012" ...
So I would guess the next update is planned to be on December 1st, 2012.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #70 on: November 12, 2012, 07:48:40 PM » |
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Yep, I am hard at work on the next iteration of Polycode, which finally will be released as a standalone app and is going to be a lot more Unity like (for those of you who like that kind of thing), while at the same time addressing all of the issues that I personally have with Unity (for those of you who don't . I totally forgot about this thread. I guess I should change the first post so it's not so misleading.
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Zaphos
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« Reply #71 on: November 12, 2012, 07:59:53 PM » |
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Sounds interesting! Will there still be the C++ library side of it or is the focus more strongly on the lua scripting then?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #72 on: November 12, 2012, 08:11:16 PM » |
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Yeah there will always be a C++ side and you can use the IDE to edit content for the C++ side as well. It just has a nice big play button and easy export options for the Lua stuff.
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« Last Edit: November 12, 2012, 08:29:06 PM by Ivan »
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Tuba
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« Reply #73 on: November 12, 2012, 08:20:36 PM » |
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I hate how Unity handle some things so I'm excited about this
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MapiMopi
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« Reply #74 on: November 12, 2012, 09:09:23 PM » |
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Long time I was thinking about trying Polycode, but I've already forgot almost everything about C++. Can't wait to see how this Unity-like shell will work out.
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InfiniteStateMachine
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« Reply #75 on: November 12, 2012, 09:12:57 PM » |
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Yeah I would use this simply for the fact I can practice my C++ more. Looking forwrad to the next version
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moi
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« Reply #76 on: November 13, 2012, 07:07:14 AM » |
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keep things simple, the best engines are the ones that are powerful but simple, I loved the simplicity of RGS or flixel
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subsystems subsystems subsystems
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #77 on: November 13, 2012, 02:13:33 PM » |
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Tuba
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« Reply #78 on: November 13, 2012, 02:46:03 PM » |
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Are you keeping it free and open source?
Also, will we still be able to program a whole game in it without the editor? That's one of the things I hate about unity.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #79 on: November 13, 2012, 02:53:11 PM » |
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Yep, still free and open source under MIT license. And yes, there will still be a C++ API and standalone Lua tools. You can still use the IDE for asset editing if you don't use it for coding, but im working on a pretty decent code editor inside of it.
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