Wow, thanks so much for all the nice comments! Super motivating to hear that people like it

This is awesome! I want to suggest using the color of the leaves as a health indicator. Green leaves are full health, autumn leaves are medium health, and the leaves all fall off when you are almost out of health.

Ooh that's a cool idea! I already have a bunch of ways to die that don't lend themselves to that (like getting chomped) but I could definitely see experimenting with some desert-like area where your leaves dry up and you die unless you get to water.
The movement looks amazing, how do you actually control the tree?
With the arrow keys (or wasd or controller joystick) -- up contracts the branches, down spreads them out, left and right rotate them left or right.
That tree is missing roots. Any plans on elaborating on the cohesion-tension theory of water transport?
I was actually going to have retractable roots initially! ... but they haven't really seemed necessary for the gameplay yet. Still, maybe one day!
I freaking love this, amazing physics!

my only crit is that the dialogue is unnecessary and ruining the joke imo.
Aw. Does it help that the dialog in the top gif is completely skippable? (It's just what happens if the player doesn't do anything at all at the start of the game. There are probably going to be even longer pauses between the lines, in-game ...)
I'm still playing around with ideas for how the game will be written / how much writing there will be, but there will probably be at least some dialog.
I'm the #1 fan of peanut butter simulator, by the way.
Haha, yay
