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878985 Posts in 32951 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 03:13:40 AM
TIGSource ForumsDeveloperFeedbackDevLogsCraftStudio: game-making for gamers (real-time collaborative!)
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elisee
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« Reply #90 on: May 05, 2012, 11:40:33 AM »

So as promised, here's a short video demo of an actual CraftStudio game running! (The game itself is a bit boring, sorry :D)

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kamac
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« Reply #91 on: May 05, 2012, 12:18:48 PM »

Y-You u-u-use windows s-sidebar?!

 Who, Me?

Somehow craftstudio starts to remind me of unity... By the way, the gameplay looks a bit laggy if I am right (?).
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elisee
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« Reply #92 on: May 05, 2012, 12:29:22 PM »

Yeah Unity3D is a big inspiration for the way scenes are handled.

Just realized I had Fraps on 10 frames per second. Bummer. That should explain the "laggy" feel.

What is it about the sidebar? Smiley
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kamac
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« Reply #93 on: May 05, 2012, 12:30:20 PM »

Quote
What is it about the sidebar?

It's incredible! It's so non-mainstream to have windows sidebar instead of windows... bottom bar?
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elisee
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« Reply #94 on: May 06, 2012, 03:45:23 AM »

So I spent last night with a couple friends working on a simple kart game! Here's a video:

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Franklins Ghost
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« Reply #95 on: May 06, 2012, 05:07:13 AM »

That's pretty impressive and great to see how far you've brought this along. Looking forward to seeing what else people develop with it Gentleman
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elisee
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« Reply #96 on: May 06, 2012, 03:49:43 PM »

Today a few other people joined us and we spent a lot more time on the little kart game. We managed to come up with something complete enough to be playable!

Introducing... CraftStudioKart!

Grab the ZIP, unzip it and double-click on CraftStudioKart.exe. Controls are simply WASD. Have fun!


It's still pretty basic but I'm very excited by what we managed to cobble up in such a short time Smiley
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SolarLune
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« Reply #97 on: May 06, 2012, 05:43:01 PM »

It's a bit difficult, but very nice. Great job!

By the way, do you have lights in CraftStudio yet? Haven't checked in awhile.
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elisee
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« Reply #98 on: May 07, 2012, 03:45:43 AM »

It's a bit difficult, but very nice. Great job!

By the way, do you have lights in CraftStudio yet? Haven't checked in awhile.

Glad you like it. Yeah it's kinda hard at first ^^

No lighting yet. It will be a while until I get around to it, considering there's still so much features & improvements to be done all around.
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elisee
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« Reply #99 on: May 31, 2012, 02:05:01 PM »

I've just released CraftStudio Alpha after almost 2 months of work, it's the very first version with Lua scripting and game export! Beer!

C3LT has already made a little player-controlled T-rex thing, check it out:


CraftStudio Alpha also has many improvements everywhere... You can read all about it in my blog post and purchase a Premium account for 15 € (or more if you want to Smiley).

The previously existing features are still available for free of course.




The (very basic for now) script editor


The game controls setup panel

I can't wait to see what comes out once people start to play a bit more with it!
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eigenbom
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« Reply #100 on: May 31, 2012, 03:57:38 PM »

Looks awesome dude, great work. Twenty euros seems a bit excessive (and that's the discounted price?), but it's your thing, so all the best! Smiley
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SolarLune
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« Reply #101 on: May 31, 2012, 04:41:02 PM »

Looks awesome dude, great work. Twenty euros seems a bit excessive (and that's the discounted price?), but it's your thing, so all the best! Smiley

It's 15.

Glad to see this got off the ground! Keep working on it. It'll be great to see some awesome user-generated content, too. Smiley
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eigenbom
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« Reply #102 on: May 31, 2012, 04:43:11 PM »

oh whoops, i meant 20 aussie dollars. Tongue
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elisee
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« Reply #103 on: May 31, 2012, 07:08:01 PM »

Looks awesome dude, great work. Twenty euros seems a bit excessive (and that's the discounted price?), but it's your thing, so all the best! Smiley

Yeah pricing CraftStudio was kind of complicated... On the one hand, if you think of it as a game, it's pricier than most indie games, but if you look at it like a gamedev platform (which you could even make money off) then you could say it's very cheap...

So, I tried to think of a price that I felt was fair considering the work involved and the long term goals of the platform (networked multiplayer, physics engine, integrated publishing platform, etc.) while still being affordable. I priced it based on the final result (as I see it) and then took 50% off for alpha.

Hopefully I'm not shooting myself in the foot with this one but well, good news is I get to adjust things depending on how it goes Smiley.

Thanks for the honest feedback!

Glad to see this got off the ground! Keep working on it. It'll be great to see some awesome user-generated content, too. Smiley

Yep! There's quite a bit of activity on the community forums so it's mostly models and maps since scripting just got released!

Cerebrick Games are working on a RPG: http://cerebrickgamestudios.frostbitenetworks.com/ (some videos here: http://www.youtube.com/user/micahvincent1/videos)

talic did some very cute characters: http://craftstudioforums.net/index.php?threads/first-steps-in-crafstudio-and-pixel-art.174/
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eigenbom
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« Reply #104 on: May 31, 2012, 08:01:29 PM »

Yeh that's very true, its not quite a game, not quite an application, but somewhere in between, so I understand where your decision comes from. I guess you want to be careful with changing the price later, if early adopters pay 15 euro for it, and then later you reduce the price to 5 euros then you might annoy a lot of people. You can go the other way though, charge 5euro now, then in 6 months up the price, or charge a 20euro license to publish games commercially, or whatever.

But totally up to u, it's still a great looking project, and when I've got the first moonman alpha done, i'll be sure to buy a copy and have a play. I love building stuff. :D
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